Why Warhammer Survived So Long

Games Workshop has been converged. Warhammer Fantasy Battles is long dead. Warhammer 40k has fallen. But there are still lessons to be learned with regards to how and why it survived its corporate cancer as long as it did.

Warhammer 40k was resistant to the Left for so long because it was a universe that (unintentionally) founded itself in very basic truths of mankind. And it presented those truths in such an obvious way that it was next to impossible for the Left to deny. It is difficult for the woke to corrupt a property that outright acknowledges how the woke corrupts IPs to begin with.

Shall we raise a few examples? In 40k, there are the Chaos Gods which are the Sci-Fi equivalent of the devil. The woke can try to depict heroic gay romances and represent obese persons, but to anyone with common sense, these narratives ultimately twist themselves into the corruptions of Slaanesh and Nurgle (two of the Chaos Gods). In outlining the existence of a hell, the Right now has the vocabulary (and the canon) to section off Leftist controlled portions of the narrative.

You might have an atheistic character, but when the God-Emperor of Mankind is raising up saints, that character goes from a noble objector to a skeptic fool. When you create a definite good and evil in a fictional universe, then it becomes ever more difficult for the Left to pervert. And the more unabashed you portray these truths, the more tenuous the Left’s depictions become.

The Left can easily get away with perverting Star Wars because Star Wars is a quasi Buddhist Sci-Fi adventure. But what happens if there were definable universal constants that went against Leftist interpretations? What if the Jedi Order were explicitly defined as a male only society and that to deviate from this was heresy? Yes, the Left can go and insert their narratives, but there is now plausible deniability from the Right.

What if we can create a fictional universe so grounded in obvious realities that any Leftist interpretation could be canonically discarded as a sham? I know there’s no such thing as an airtight creation, but it would be a tremendous leap forward if we could create spaces resistant to Leftist encroachment. The concept of a Rightwing fictional universe has always been tantalizing, but what makes a fictional universe Rightwing? It is grounding those narratives in the Truth.

I don’t have all the answers, but I think the future of Rightwing entertainment is creating properties which explore the truth in very basic ways that the Left cannot. In acknowledging the truths of the human existence, we can come to art that inherently resists Leftist adaption. In delving into the deepest parts of the human condition, we can better understand the world and better condemn the perversion the Left wants to create.

Everything is potentially subject to convergence and eventual destruction. Even Arkhaven. Even Selenoth. But the more we learn about how the great intellectual properties of the past were acquired, converged, and destroyed, the better we can protect the worthwhile ones of today going forward.

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Old Games are Best Games

You are not alone in your lack of interest in all the new games, as the WOWmaster himself observes:

60% of gameplay time was spend on games 6 years or older in 2023. Older TV shows dominate streaming networks as well.

This is not a coincidence, as streaming has prioritized wokeness over quality, and AAA have also prioritized profit and the narrative over fun.

This is why we fight.

Nobody wants to play the new stuff if it means being preached at and scolded while they destroy our most memorable IPs and characters.

There has always been a problem with the suits devoting all the resources to graphics while the designers fight, mostly in vain, to place the emphasis on gameplay. One need only compare the difference between the original Fantasy General, which I stil play from time to time, and its 3D successor, to understand why most of the time and money that went into “improving” the original game was not only wasted, but dowright detrimental.

Most, if not all, of the games that feature a substantive focus on gameplay are now in the independent space.

And that doesn’t even begin to get into the way in which convergence not only distracts from character, plot, and story, but downright destroys them, as the Dark Herald has chronicled repeatedly, and in great detail, on the Arkhaven blog. Mary Sue cannot be permitted to be less than strong, independent, and perfect in every way. The Magic Negro cannot be permitted to be less than saintly and beneficient. Saint Gay can never be less than charming, tolerant, and perfectly committed to the love of his gay life, whom he met approximately 5 seconds after coming out.

Convergence requires ideal caricatures, not strong characters. And the plot is always predictable, even more predictable than the pre-social justice Hellmouth plots were, because every episode has a moral that is more explicitly obvious than He-Man lecturing the kids at the end.

And so, we build our own entertainment, one meme, one short story, one RPG module, and one comics episode, at a time.

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The Roots of GamerGate 2.0

The Dark Herald delves into the latest iteration of GamerGate at the Arkhaven blog:

It all began with GamerGate.

Well, no it didn’t. It began with decisions that the editors of PC gaming magazines made.

Back in the 1990s I had a subscription to Computer Gaming World. It was a don’t miss back then. Given what the internet was like at the time, a print magazine was an absolute necessity. At least if you were going to find out if Master of Orion II was anywhere near as good as the first game, (BTW, it was better). Is the full version Redneck Rampage as difficult to run as the share-ware? (Yes, definitely). Or is John Romero really going to make you, his bitch? (No, he wasn’t.) You would also get interviews with people like Roberta Williams and Richard Garriott. Plus, you would find out which conventions were going to have the best computer gaming room. (It mattered in those days because it might be the only place you could play some titles if your friends didn’t have a copy.)

Here’s the big thing. There was a real sense of community back then and gaming magazines were the glue that was holding us together. The guys that wrote those articles were part of our tribe. They spoke our language, shared our concerns, and agreed with us on what was cool.

The gaming magazines were huge and I don’t just mean within gaming culture. They were physically gigantic. There was a point where CGW had 500 pages. That was where the trouble began.

When you have that many pages, you need to fill them with something. The editors of gaming magazines had run into a problem there. They could hire more gamers and teach them how to write, a longer process to be sure but in the end, you would have more in-depth articles by people who know and love gaming. However, given how fast the gaming magazines were growing and how much original content they needed month to month, a shortcut beckoned siren-like to the editors.

There was always a pile of resumes from journalism majors who were shotgunning any publication in the hopes of landing a gig. They knew absolutely nothing about gaming, but they did know how to write, (sort of, they were journalism majors after all). The view clearly was, just give them something easy to play until we can find someone better.

So, the editors started hiring journalism majors as a temporary shortcut. The kind of temporary shortcut that stays forever. Journalism majors could write about games, but they didn’t love them. They didn’t care at all about game mechanics, what they had a passion for was narrative story structure and pretty, pretty pictures. So long as a game had those it would get a ten-star review even if the gameplay sucked.

It was obvious that these journalism majors were setting the game difficulty on Toddler Mode and playing through as fast as possible. They wanted to experience the narrative with as little interruption by gameplay as could be managed.

This temporary fix stuck around. The journalists got promoted. Then the magazines started getting bought by media conglomerates like Ziff Davis, who definitely preferred to work with journalists. Consequently, the gamers at the gaming magazines got shunted to the side and the journalists started making the hiring decisions. Guess who they hired?

You guessed right. Other journalists.

Most readers here know of my involvement in GamerGate, including the hosting of #GGinParis with Mike and Milo. But I was much more deeply involved with game journalism starting more than 20 years before the exposure of the GameJournoPros list.

Computer Game World was arguably one of the greatest magazines in publishing history. I read it from cover to cover, carefully taking notes as to who did what and worked for which company, to the point that when I started attending industry events, I could speak substantively to pretty much anyone of note that I met.

I eventually started writing for them, had one of our games reviewed by them, and even contributed by writing the initial review for the much-anticipated id-and-Raven game Heretic. In fact, I was the only game developer who was permitted to write for them, for as Editor-in-Chief Johnny Wilson once said, correctly, “Vox would rather cut his arm off than cut a bad game any slack.” Johnny was eventually replaced by Chris Lombardi, who was also excellent and possessed of a formidable intelligence, but once Ziff Davis bought them and Chris was hired away by one of the early gaming networks, the quality declined rapidly, to the point that I no longer even bothered subscribing even though I was a game developer.

So, I can state with some authority that it’s a good history. Read the whole thing there.

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GamerGate 2.0

Buckle up, boys. The ride never ends. A summary from /pol/

  • DEI-gaming consultants “Sweet Baby Inc” exposed for harassment and coercion to insert wokeism into video games (example: CEO talk admitting to their coercion tactics
  • Issue mostly ignored by Media/Gaming “Journalists” for at least a week
  • A group on Steam forms with a list of games that employed Sweet Baby to consult on their creation, along with a discussion board and chat about the issue
  • Group swells to just under 200k users as of the time of this post
  • Kotaku and other gaming “news” start posting articles over the past 24 hours to start calling the group and users a bunch of wayciss chud nazis
  • Alyssa Mercante, “Journalist” who wrote the Kotaku article, starts taking heat for defending the Sweet Baby company and CEO for her own racism vs whites
  • “Journalist” then hauls off her mask to obliviously spout critical theory talking points after posting said article denying that Sweet Baby pushes critical theory agenda. “hi! you can’t be racist against white people! thanks for tuning in!”

I think we all know who is going to win the 2025 Hugo Award for Best Related Work now. I’m a little surprised Kotaku is still around, to be honest, given the fact that no one who is actually interested in or plays games reads them anymore.

UPDATE: Curiouser and curiouser…

  • Sweet Baby Inc is funded by Baby Ghosts
  • Baby Ghosts co-founder is Eileen Holowka
  • Eileen Holowka’s brother was Alec Holowka
  • Alec Holowka was LITERALLY WHO’s boyfriend

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The PC Master Race Does Not Mourn

The Xbox is reportedly being put down by Microsoft. To which, the PC Master Race says, in a thunderous choir of golden masculine voices, “Good.”

It’s real. Bond’s hacking Xbox to pieces. They want to move to a stadia-like platform because XB hardware hasn’t been financially viable since the One. They were told this during yesterday’s morning minutes meeting that Spencer is furious with her about this but Corporate MSFT is backing her on it. This year’s new model XB MAY be their last.

I hated the Xbox, hated its stupid Atari Jaguar-like controller, and even disliked HALO from the start. Xbox was never anything more than a crippled PC, and it did massive harm to the PC games industry just so Microsoft could attempt to exert even more direct control over the individual gamer. The total inferiority of the console approach could be seen in the way that multiplayer games had to cordon off a special zone so that the console weaklings could play by themselves without getting repeatedly obliterated by their technological superiors.

JC Denton spoke for all of us when he said: “So many games were crippled in order to run on consoles or appeal to the console multiplayer market. We PC Master Racers will gladly view the ruin of Xbox with a smile on our beautiful Aryan faces.”

The PC Master Race contemplates a glorious future without Xbox.

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Battlegames

Spent the day wargaming with some professional types. Smart, very well-informed guys. Gave a brief presentation, listened to some longer, more detailed, and much more impressive ones. Reached three conclusions:

  1. Blitzkrieg is not a strategy, much less a doctrine.
  2. Hoping that the leader of the other side is a) the sole reason for the war, and, b) he will vanish as soon as the other side faces a setback is not a strategy. Not a viable one, anyhow.
  3. Wargame is a misnomer. Very, very few wargames actually involve the primary elements of war. They’re battlegames.

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Everything That’s Popular Must Converge

Clown World finally managed to converge Warhammer. From the new edition of Fantasy Battles.

And yes, he would have been a fine knight and earned his spurs in less than a year. His knight’s oath sworn on the midsummer’s morn. He would meet a boy with a smile that lit up the world, their love so great that all Bretonnia’s poets would weep as they penned exquisite odes in its celebration.

They’re going all in. Not just gay, but pedo. So pride. Much wow.

For the Emperor! The Gay Emperor!

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I’m the Real Victim Here

A woman complains of her virtual gang-rape on Facebook:

A woman has revealed she was ‘virtually gang raped’ by four male avatars in Meta’s Horizon Worlds – and she said the trauma is similar to a real-world assault. Speaking to DailyMail.com, psychotherapist and start-up co-founder Nina Patel said that her attackers may have felt ‘disinhibited’ due to being in a virtual world.

I don’t mean to minimize Ms Patel’s experience, but let’s face it, it simply can’t compare to the way I have been repeatedly murdered in World of Warcraft and Call of Duty. And I can assure you, each and every experience was every bit as traumatic as being murdered in real life!

To this day, I find myself shaking uncontrollably whenever I encounter a Tauren, or a Blood Elf, on the street.

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Reddit Bans Autarch

As well as any discussion of the RPG Adventurer, Conqueror, King System that has been so successfully crowdfunded:

This is, for Autarch, a triumph of the greatest magnitude. I am profoundly grateful to all of the backers who have supported and continue to support my magnum opus. Thank you, truly.

Of course, the success of ACKS II attracted the attention of some of the more unattractive denizens of the /r/rpg and /r/osr subreddits, who promptly began to defame and slander me with their usual half-truths, falsehoods, and slurs. When some of the ACKS community refused to allow the disparagement to go unrebutted, it led to a flame war the likes of which has not been seen since the days of the Usenet. Ultimately, the moderators decided it was best to simply ban discussion of both the game and designer, citing “brigading.”

Evacuate? In Our Moment of Triumph?, 6 November 2023

I think these sorts of bans are only helping advance the alternative economy. I can only speak for Castalia, but we have zero desire, much less any need, to be on Reddit, Twitter, YouTube, or even Amazon. The more they attempt to silence and deplatform us, the more people climb out of their walled gardens in pursuit of something different, more traditional, and on average, better.

And, as Autarch has discovered, the stronger and more independent we become.

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The Ultimate RPG System

The long-awaited ADVENTURER CONQUEROR KING SYSTEM II kickstarter has been launched by Autarch and it has already exceeded doubled its initial launch goal.

Enter a world where empires stand on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, weeping innocents are sacrificed to chthonic cults and nobles live in decadent pleasure while the realm burns; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors – and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men?

The Adventurer Conqueror King System™ Imperial Imprint (ACKS II) is the new edition of the acclaimed bestselling fantasy role-playing game. Within the pages of ACKS II you’ll find everything you need to enjoy epic fantasy campaigns with a sweeping scope. Whether you want to crawl through dungeons, experiment with alchemy, crossbreed monsters, run a merchant emporium, raise an undead legion, or conquer an empire, ACKS II supports your playstyle.

If you spend enough time in online RPG communities, you’ll have seen someone post something like “They need to make a game that… has mass combat mechanics that work at every scale / keeps fighters competitive with mages / has figured out how to make thieves fun / has an economy that makes sense / could actually simulate my game world.” And someone will inevitably respond: “ACKS already does that. ” And it’s true.

Now, with ACKS II, we’re doing it even better.

Castalia House is supporting this RPG system because we expect future sourcebooks to be produced from a number of our properties using ACKS II. Autarch is already planning to produce one based on CHUCK DIXON’S CONAN and we have already discussed the possibility of producing similar sourcebooks for MIDNIGHT’S WAR, ARTS OF DARK AND LIGHT, and perhaps even QUANTUM MORTIS someday with them. How cool would that be?

But first, it’s necessary to see that the core RPG system is successfully established.

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