The Roots of GamerGate 2.0

The Dark Herald delves into the latest iteration of GamerGate at the Arkhaven blog:

It all began with GamerGate.

Well, no it didn’t. It began with decisions that the editors of PC gaming magazines made.

Back in the 1990s I had a subscription to Computer Gaming World. It was a don’t miss back then. Given what the internet was like at the time, a print magazine was an absolute necessity. At least if you were going to find out if Master of Orion II was anywhere near as good as the first game, (BTW, it was better). Is the full version Redneck Rampage as difficult to run as the share-ware? (Yes, definitely). Or is John Romero really going to make you, his bitch? (No, he wasn’t.) You would also get interviews with people like Roberta Williams and Richard Garriott. Plus, you would find out which conventions were going to have the best computer gaming room. (It mattered in those days because it might be the only place you could play some titles if your friends didn’t have a copy.)

Here’s the big thing. There was a real sense of community back then and gaming magazines were the glue that was holding us together. The guys that wrote those articles were part of our tribe. They spoke our language, shared our concerns, and agreed with us on what was cool.

The gaming magazines were huge and I don’t just mean within gaming culture. They were physically gigantic. There was a point where CGW had 500 pages. That was where the trouble began.

When you have that many pages, you need to fill them with something. The editors of gaming magazines had run into a problem there. They could hire more gamers and teach them how to write, a longer process to be sure but in the end, you would have more in-depth articles by people who know and love gaming. However, given how fast the gaming magazines were growing and how much original content they needed month to month, a shortcut beckoned siren-like to the editors.

There was always a pile of resumes from journalism majors who were shotgunning any publication in the hopes of landing a gig. They knew absolutely nothing about gaming, but they did know how to write, (sort of, they were journalism majors after all). The view clearly was, just give them something easy to play until we can find someone better.

So, the editors started hiring journalism majors as a temporary shortcut. The kind of temporary shortcut that stays forever. Journalism majors could write about games, but they didn’t love them. They didn’t care at all about game mechanics, what they had a passion for was narrative story structure and pretty, pretty pictures. So long as a game had those it would get a ten-star review even if the gameplay sucked.

It was obvious that these journalism majors were setting the game difficulty on Toddler Mode and playing through as fast as possible. They wanted to experience the narrative with as little interruption by gameplay as could be managed.

This temporary fix stuck around. The journalists got promoted. Then the magazines started getting bought by media conglomerates like Ziff Davis, who definitely preferred to work with journalists. Consequently, the gamers at the gaming magazines got shunted to the side and the journalists started making the hiring decisions. Guess who they hired?

You guessed right. Other journalists.

Most readers here know of my involvement in GamerGate, including the hosting of #GGinParis with Mike and Milo. But I was much more deeply involved with game journalism starting more than 20 years before the exposure of the GameJournoPros list.

Computer Game World was arguably one of the greatest magazines in publishing history. I read it from cover to cover, carefully taking notes as to who did what and worked for which company, to the point that when I started attending industry events, I could speak substantively to pretty much anyone of note that I met.

I eventually started writing for them, had one of our games reviewed by them, and even contributed by writing the initial review for the much-anticipated id-and-Raven game Heretic. In fact, I was the only game developer who was permitted to write for them, for as Editor-in-Chief Johnny Wilson once said, correctly, “Vox would rather cut his arm off than cut a bad game any slack.” Johnny was eventually replaced by Chris Lombardi, who was also excellent and possessed of a formidable intelligence, but once Ziff Davis bought them and Chris was hired away by one of the early gaming networks, the quality declined rapidly, to the point that I no longer even bothered subscribing even though I was a game developer.

So, I can state with some authority that it’s a good history. Read the whole thing there.

DISCUSS ON SG


GamerGate 2.0

Buckle up, boys. The ride never ends. A summary from /pol/

  • DEI-gaming consultants “Sweet Baby Inc” exposed for harassment and coercion to insert wokeism into video games (example: CEO talk admitting to their coercion tactics
  • Issue mostly ignored by Media/Gaming “Journalists” for at least a week
  • A group on Steam forms with a list of games that employed Sweet Baby to consult on their creation, along with a discussion board and chat about the issue
  • Group swells to just under 200k users as of the time of this post
  • Kotaku and other gaming “news” start posting articles over the past 24 hours to start calling the group and users a bunch of wayciss chud nazis
  • Alyssa Mercante, “Journalist” who wrote the Kotaku article, starts taking heat for defending the Sweet Baby company and CEO for her own racism vs whites
  • “Journalist” then hauls off her mask to obliviously spout critical theory talking points after posting said article denying that Sweet Baby pushes critical theory agenda. “hi! you can’t be racist against white people! thanks for tuning in!”

I think we all know who is going to win the 2025 Hugo Award for Best Related Work now. I’m a little surprised Kotaku is still around, to be honest, given the fact that no one who is actually interested in or plays games reads them anymore.

UPDATE: Curiouser and curiouser…

  • Sweet Baby Inc is funded by Baby Ghosts
  • Baby Ghosts co-founder is Eileen Holowka
  • Eileen Holowka’s brother was Alec Holowka
  • Alec Holowka was LITERALLY WHO’s boyfriend

DISCUSS ON SG



Pray for Daddy Warpig

My old GamerGate colleague is fighting cancer. Best wishes and sincere hopes for his full recovery.

I’m asking for prayers from anyone willing to do so, because I was diagnosed with metastatic Pancreatic cancer on Monday. I’m going into surgery on the 29th. Anyone who could pray for me, I would be so very grateful.

No idea if he’s vaxxed or not, and I really don’t care. He’s always been one of the good guys.


The shilling of superstonk

 A GME autist explicates his suspicions of the sudden rise of an alternative stonks forum:

We know the GME saga is bigger than a subreddit drama surrounding an epic stock play. This situation only came about through decades of financial fraud: short interest more than 100{3549d4179a0cbfd35266a886b325f66920645bb4445f165578a9e086cbc22d08} and retail owning more than the whole float are supposed to be impossible. The resulting recursive loop glitch in the market technically has the potential to send the price to any number. We know this can go high enough that it obliterates the financial establishment, and I think higher powers (whether they be financial institutions, regulatory bodies, or governments themselves) have known this as well since at least January. They are self-serving, pro-active, intelligence-gathering organisations. These institutions are beholden to people with a lot of power and influence, and they really want to keep it, so they won’t have been sitting around on their hands waiting to lose it all. They can, and will, have amassed teams of analysts and experts to work around the clock developing and carrying out plans to prevent or limit the squeeze – to make people sell, or at the very least, sell early.

Don’t you think it’s weird how it seems the best they could manage is price drops, straight-forward FUD spam, and a few fake news articles? Weren’t we expecting some greater scheme to be executed, that they’ve been planning something bigger all along? Didn’t the structure of events over the last few days seem incredibly coordinated to you?

Think about it

We’re in the run up to the share recall deadline, everything is panning out as expected. It’s Sunday night, April 4th, on [r/]GME. It’s been a fairly quiet few days except: a couple new mods are announced, alongside some chatter saying they’re sus; rensole (supposedly accidentally) sends a server-wide discord message eluding to the sub being compromised; wardenelite gets banned for having self-promotion in his post (again). Then, suddenly all this information about fairly mild moderator drama is revealed. Rensole and redchessqueen99, the ‘celebrity mods’, claim they have been pushed out, and although other mods are insisting they weren’t, a bunch of accounts start hyping up that ‘[r/]GME has fallen’. The story gets muddied, and now people are panicking. Rensole posts a vague summary of events full of what look like subtle exaggerations and half-truths, portraying him and red as benevolent, moderate, and humble, says nothing to calm the fears the sub is compromised, then finishes by saying they’re both moving to [r/]superstonk – a subreddit that has existed for less than two weeks and isn’t even GME focused (allows discussion of distraction stocks like AMC).

In times of crisis people tend to cling onto what they feel is most familiar to them, and I think this was exploited here.

So next the spamming begins. I’d never seen this community act with such frantic haste, and I find it very hard to believe that every account endlessly pushing [r/]superstonk and bashing the mods was genuine – I looked at a lot of them, and although some looked real, many were only a few weeks old, or had long breaks before recently starting to post generic GME related content. During one of the quietest periods of the week, everything is kicking off, people are confused, and information is conflicting. The subreddit is bombarded with a broad message of ‘you should be fearful, uncertain, doubtful of this sub; act quickly, you don’t need to think about it, just trust in the celebrities; flee, come to [r/]superstonk, the safe utopia where you can finally let your guard down!’ So of course, everyone does.

And now, when people arrive on Monday morning, one of the busiest periods, it appears ‘the great migration’ has already taken place – you’re just late to the party. [r/]GME is a bomb site, full of spam and shitposts throwing out the wildest claims to make it look terrible, and urging people to move to [r/]superstonk. When people do, they find a heaven with friendly apes, excellent memes, and all the well-known users (because they are human and followed along like everyone else). It presents as what [r/]GME felt like weeks ago before the endless FUD, bots and shills started piling in and confusing everything.

Nobody questions why there are no FUD bots there – it’s sweet release in knowing the community is finally safe under the new benevolent order. Nobody questions why Thornton McEnery, a Marketwatch journalist with (in my opinion) a consistent track record of releasing carefully crafted FUD articles, references [r/]superstonk on the first day of its relevance, while [r/]GME never got a single mention in the media ever. If [r/]superstonk was legit, why wouldn’t the higher powers be doing everything they can to destroy it just as they did for [r/]GME?

We know from mod testaments released shortly after these events that rensole had been dominating leadership (thr0wthis4ccount4way’s post has now been removed, but it was literally the first line), and that recent attitudes in the mod team had become much more ban-happy, which rensole denounced during the heat of the drama. Since he had a role of leadership in the mod team, if rensole really thought FUD was as simplistic and manageable as he makes it out to be publicly, how did the moderation team develop a culture of excessive paranoia and over-banning? He gave a strong impression that unification was important, and that he was self-aware of his leadership role, so why did he decide to change subs so unexpectedly during a period of drama and misinformation? You’d think he would’ve known a large portion of the community would follow, and a division was highly likely? Something doesn’t add up here.

Undercover operations are standard practice in law enforcement in most countries in the West, including the United States. With how big GME has gotten, I think it would be foolish to seriously believe there isn’t the possibility of this being an operation; it has every hallmark of a honeypot trap. Since everyone is effectively unknown on Reddit, everyone is on the ‘sus list’ by default. Before the January gamma squeeze, neither rensole nor redchessqueen99 existed in the GME community at all, yet now they are basically running things. I think that warrants an investigation at the very least.

There are various forms of undercover ops directed at every online community, no matter how innocuous they are. These can range from amateur infiltrations, such as the Big Bear haters who subscribe to SocialGalactic in order to see what’s going on there, to the national intelligence agencies that patrol every comment system on the Internet and attempt to steer the trends on the major social media sites.

This autist’s analysis is worth reading because he describes a number of tells that even the most professional operators can’t help but betray. What I find interesting is how much overlap there is between natural gamma behavior and professional shill behavior. In either case, it provides more than sufficient justification for the zero tolerance policy here.

Anyhow, it’s always wise to be suspicious of newcomers who become self-appointed leaders. In both the cases of the Tea Party and Comicsgate, for example, individuals who had nothing to do with the original organic movement leaped to the front of the parade and managed to successsfully redirect it. And before anyone tries to make this about me somehow, I will remind everyone that I was not a part of either the Tea Party or Comicsgate.

For me, the second-biggest indicator of an unreliable figure is their tendency to dissemble and avoid answering direct questions. The biggest indicator, of course, is favorable media coverage.


GamerGate TV

 As an original GGer, and, of course, the Leader of GamerGate, I find it interesting that literally no one I know or with whom I am acquainted through GG has any involvement whatsoever with this show that is nominally supposed to be about GamerGate.

It is reasonable to say that the producers of this movie are a lot more interested in sending a message than making a comedy about GamerGate.  Honestly, if they actually wanted to make a comedy, they should get our side’s input because that thing was one hell of a lot funnier from this side of the street.  Being Woke, they can’t go into what really happened, so they have to settle for making shit up.

Five Guys, A Girl and Lies

Gamer Gate didn’t really start with Zoe Quinn.

GamerGate got its start in the 1990s.  Gaming mags were taking off but had a major problem.  A typical review usually read something like, “This is a good game. I like it very much.”  There would follow two or three pages of technical prattle and that would be it. 

A lot of the editors weren’t really into gaming themselves; they were just journalists who had landed a gig with a market segment that was just taking off.  The problem they were presented with was that they could either teach gamers how to write or teach writers to play games.  They made the wrong call.

Writers could learn to play games no problem, but it would never be their passion.  Their lack of skill is so notorious that gamers frequently refer to the Easy setting as Journalist Mode.

Writers care about characters, plotting, and story structure.  They find game mechanics dull and tedious. They liked good graphics though.  They were super keen on those.

Oh and left-wing politics, so you had better have those too.

Consequently, they started reliably giving good reviews to games with a good storyline that leaned left and looked pretty.  Game devs noticed and adjusted accordingly. 

Steam’s massive success opened the door for the Indy Game Devs.  Some of those early trailblazers made out like bandits.  After the trailblazers, came the early adapters.  They were the “me too” crowd back when that phrase had a different meaning.

One of these was Zoe Quinn, who was really just a writer trying to make a few bucks with a crude text adventure called Depression Quest.  She was hardly the only one back then.  What made her notorious was a reddit post by an angry ex-boyfriend, who alleged that she had slept with several gaming journalists to get good reviews for Depression Quest.  And the post went viral.

Honestly, I can’t tell you if there was ever anything to his claims or not. What I can tell you is that everyone checked Depression Quest’s scores and discovered that it rated better than 9 out of 10 with gaming journalists and around 1 out of 10 with actual gamers.

This was taken as absolute proof of the corruption of the gaming press, by gamers.  The gaming journos themselves clearly flew into a panic because if there was one thing they did NOT want; it was outsiders taking a close look at how their industry really operates.  I rather suspect that a sex scandal with a rather unattractive women would have been the least of their troubles.

Of course it will be a disaster. The only surprise will be if it doesn’t turn out that the GamerGaters are Literally Nazis. This is the media’s attempt – again – to have the last word and rewrite history.


Gamergating Arizona

 The Donald and the Arizona Republican Party calls for Team Trump to pour it on the corrupt Maricopa County officials:

The Maricopa Board of Supervisors are pleading to make the phone calls stop. They have had to put more staff on the phones to keep the lines up and operating. Hopefully they figure out soon that an audit is all the voters want. Do that small thing, the phone calls will end quick!

Maricopa Board of Supervisors: 602-506-3415.

Shut up and email because the ride never ends.


They want GamerGate

 They’re going to get GamerGated good and hard. EA is signing up with the ADL:

The games industry is being pushed by Germany and Electronic Arts in a direction that, if successful, would mean the mass de-platforming of right-wingers and free speech in gaming. The Anti-Defamation League and the big names in Silicon Valley have already signed on to similar projects in the US. All of which, if successful, will mean the inevitable control of gaining by the woke.

It starts with Germany. Martin Lorber, Electronic Arts Public Relations Director for German-speaking countries, announced in April a dual project between itself, the German government, and two new organizations: Good Gaming – Well Played Democracy and Keinen Pixel den Faschisten (No Pixels for Fascists). Their stated goal is to make sure gamers do not become radicalized into neo-Nazis. However, even the smallest bit of digging reveals that this project is, in truth, nothing more than a full-throated attempt to force the games industry and social media platforms to bow down before social justice.

EA has been known throughout the industry to be legendarily stupid for years, but this is truly descending to new depths. The Ride Never Ends. 

Not even Razorfist has enough vulgarities to begin to address this abomination of Satanic wokeness.



Hate is bad

Also, humans are bad. Those are the lessons we are supposed to learn from the latest SJW debacle in the making otherwise known as the sequel to The Last of Us. But first, a spoiler of the upcoming game and its ending, simply because I despise SJWs in game development and the idiot designer is upset that everyone now knows how the game ends.

To sum it all up, Everybody dies in TLOU II.  Dina, Ellie, Joel, Jesse. Don’t know how Neil Druckmann thought this ending is something everybody would like. I’m disappointed becuase I waited years to just find out everyone dies

There are two main issues that come from the story as it is now outlined on the ResetEra message board. The first is that it takes a lot of beats from The Walking Dead’s plot points, especially with the “humans are the real monsters” and “cycle of revenge” ideas. Even so, those messages aren’t new to the zombie genre, which The Last of Us as a franchise falls into. “There is nothing new under the sun” of course, but from what we’re seeing of the plot, there’s nothing interesting here, either. It also doesn’t help that the exceptionally talented writer Amy Hennig (who wrote much of The Legacy of Kain and Uncharted games) was let go from the company during development. It is speculated that Hennig may have had disagreements with the direction Naughty Dog wanted to go.

What doesn’t really help Naughty Dog’s case is how they’ve focused on identity politics over actual quality storytelling. There have been warning signs for a long time. Creative director Neil Druckmann cited Anita Sarkeesian as an influence in his creative direction. Anita Sarkeesian is the head of Feminist Frequency (a non-profit that criticizes creative works for not being feminist enough), and has zero experience in creating fiction. It is rumored that the female designs in the game were made less feminine so as not to offend trans women. The main enemies of the game are apparently going to be one of the safest kind you could pick: a fundamentalist Christian cult. Generally speaking, the safest bad guys in fiction are demons, Nazis, and fundamentalists. Nobody likes fundies except for other fundies. What’s even worse is that people apparently don’t like the new character Abbie much either.

All of this comes across as a major train wreck. When your creative lead’s main concern is being properly feminist or being a “proper ally,” the product suffers. Especially when you say your game will be “about hate.” The lesson of half of fiction is “hate is bad.” Star Wars created an entire philosophy in its universe where hate turns you monstrous. It’s not exciting. Everything about this project seems generic. The main enemies are the dullest thing imaginable without having them summon Satan and walk around in SS uniforms. The new protagonist is “trans safe” and exists to kill off the old ones, who people actually liked. This is turning into The Last Jedi of video games.

Naughty Dog’s assurances seem pretty hollow. You can’t really do anything to make a narrative-driven game tantalizing to gamers when the narrative looks so poor. The best way to summarize the plot is to compare it to a treehouse with the LGBTQ+ flag draped over it. Naughty Dog is trying its best to assure people that what’s under that flag is great, but when you finally get past them and pull the flag down, the treehouse is likely rotten and termite-infested. The fact of the matter is that Neil Druckman was too busy worrying about not offending Woke Twitter and the trigger-happy games press, and not worrying enough about telling a good story that will make people want to buy his game.

SJWs delenda est. It’s interesting that the author points to Star Wars, specifically, The Empire Strikes Back, as the source for so much of the SJW’s nonsensical narrative. All because, being wicked and despicable, they are desperate to avoid being the subject of the well-deserved righteous hatred of normal, functional people.

The ride never ends.