An SJW guide to making games

Anita Sarkeesian is not, by her own admission, a gamer. Nor is she a game developer, let alone a game designer. Kotaku quoted her as follows:

Sarkeesian mentioned her time in grad school, which I believe was the same time she was saying in that clip that she wasn’t a fan of games. “If you asked me at the time, I would probably have said I wasn’t a gamer,” she said. Under her breath she added: “I don’t even know if I want to say that now, but whatever.”

She’s not a gamer. She knows nothing about games. She is a classic SJW entryist, invading a culture to which she does not belong in order to change it according to her principles. Her list of “improvements”:

“Eight things developers can do to make games less shitty for women.”

  1. Avoid the Smurfette principle (don’t have just one female character in an ensemble cast, let alone one whose personality is more or less “girl” or “woman.”)
  2. “Lingerie is not armor” (Dress female characters as something other than sex objects.)
  3. Have female characters of various body types
  4. Don’t over-emphasize female characters’ rear ends, not any more than you would the average male character’s
  5. Include more female characters of color.
  6. Animate female characters to move the way normal women, soldiers or athletes would move.
  7. Record female character voiceover so that pain sounds painful, not orgasmic.
  8. Include female enemies, but don’t sexualize those enemies.

My response, as a professional game developer, is simple and straightforward. Go to Hell. I don’t tell Anita Sarkeesian how to publicly media-whore herself for a living and she has no business telling me or any other game designer how to make the games we wish to make. Only one point would even theoretically improve any game in even a minor way, and it could be applied equally well to TV and movies, namely, point 6. What is the point of motion capturing a giraffe if you’re trying to portray a cheetah?

If she thinks my game, or any other game, is “shitty for women”, that’s her right. And it’s my right, and the right of every other single game designer and developer in the industry to tell her that I don’t give the smallest quantum of a damn what she thinks. It is also our right to continue ignoring her recommendations as we go about making the games we want to make rather than the games she would prefer made.

I am, however, willing to implement one of her suggestions. We will implement her point #7 in First Sword if Anita Sarkeesian volunteers to submit to a physical but non-sexual beating and have the painful sounds she makes in the course of that beating recorded. Solely in the interests of verisimilitude and making games less shitty for women, of course. That’s not a threat, it is merely an offer. She can, of course, refuse, and thereby inform the world that her commitment to her cause is rather less than total. Then we will continue doing exactly what we were doing before she started trying to tell us what to do.

However, her points do serve to demonstrate the utter futility, the utter idiocy, of giving in to her demands. First the complaint was that there weren’t any women. Now the complaint is that there aren’t enough women, they aren’t dressed right, they’re the wrong color, they don’t walk in the approved fashion, they make the wrong noises, and so on. It never ends.

Any game developer who is dumb enough to think the demands are going to stop there simply hasn’t been paying attention to anything that has happened in the last 50 years. Just say no to SJWs. Just say no to non-gamers trying to tell game industry professionals how to do their jobs.


Speak until they silence themselves

Please don’t hit them, the Washington Post begs. After all, they are just little girls.

Jessica Valenti is one of the most successful and visible feminists of her generation. As a columnist for the Guardian, her face regularly appears on the site’s front page. She has written five books, one of which was adapted into a documentary, since founding the blog Feministing.com. She gives speeches all over the country. And she tells me that, because of the nonstop harassment that feminist writers face online, if she could start over, she might prefer to be completely anonymous. “I don’t know that I would do it under my real name,” she says she tells young women who are interested in writing about feminism. It’s “not just the physical safety concerns but the emotional ramifications” of constant, round-the-clock abuse….

Once a woman is singled out by a men’s rights group such as A Voice for Men, the misogynist Reddit forum The Red Pill or even just a right-wing Twitter account like Twitchy, she is deluged with hatred. The barrage, in addition to scaring its target, serves as a warning to onlookers. Jill Filipovic, a senior political writer covering feminist issues at Cosmopolitan, says she recently tried to persuade a friend to run for office. “There’s several reasons why I wouldn’t want to do it, but one of them is that I follow you on Twitter, and I see what people say to you. I could never deal with that,” the friend told her.

Many people can’t. Last year, abortion rights activist Lauren Rankin pulled back from writing online and, for the most part, from Twitter because the threats and insults were becoming so wearying. She continues to serve on the board of the reproductive rights nonprofit A Is For and faces off against antiabortion protesters as a volunteer clinic escort, but she no longer engages publicly. “I don’t like the idea that it seems like I was scared or intimidated away from the Internet,” she says. “But I think I’ve recentered why I do what I do, in ways that I can maintain my mental sanity. Unfortunately, that really doesn’t involve the Internet as much.”

Filipovic, the former editor of the blog Feministe, says that, although her skin has thickened over the years, the daily need to brace against the online onslaught has changed her. “I doubt myself a lot more. You read enough times that you’re a terrible person and an idiot, and it’s very hard not to start believing that maybe they see something that you don’t.” She also finds it harder to let her guard down. “I have not figured out how to spend all day steeling against criticism — not just criticism, but really awful things people say to you and about you — and then go home and 30 minutes later you’re an emotionally available, normal person.”

Meanwhile, the creator of Feministe, Lauren Bruce, no longer has an online presence at all. “I had to completely cut that part off in order to live the rest of my life,” she says. “In order to work, have a nice family and feel like I was emotionally whole, I could not have one foot planted in a toxic stew.”

#GamerGate has them on the run. They can’t take the heat. What they call “harassment” and “abuse” is seldom anything more than free speech answering free speech. They have a right to speak their piece, and we have a right to speak right back. We have a right to speak back with all of the contempt, disdain, and loathing that we feel for their insane and societally suicidal ideas.

Open up your hate and let it pour over them. Don’t think for even one nanosecond that they don’t deserve it every bit of the criticism, of the contempt, of the disdainful dismissal that overwhelms them. They are trying to destroy Western civilization. They are trying to destroy marriage and civil society. They are advocates of child murder. They are advocates of a philosophy that makes National Socialism look merciful and Communism practical and Fascism coherent by comparison. Do not hold back. Speak back twice as hard. Speak back until they fall silent.

Women are particularly susceptible to shame. So shame them relentlessly. Shame those who agree with them. Mock their white knights who rush in to save them. Above all, dignify their views and voices with all the respect you would show to a particularly noxious fart in an elevator.


#GamerGate claims another SJW scalp

Flawless wetwork by @br00ke27, with a spotting assist from sleepax. One shot, one kill:

Kim Crawley posted an article on InfoSec that stated Baphomet was closed and tons of other mis-info. She didn’t even do the basic research, legitimately didn’t even try to back up her claims. She didn’t even attempt to visit 8chan what-so-ever. All of her sources were anti-gamergate clickbait, very unusual for InfoSec.

Then, people like me and @br00ke27 brought the attention to InfoSec (seriously she deserves credit she was the first to e-mail them and engage them), then we made fun of her for posting an article that had literally zero research. … Not because she’s a woman (which I’m sure she’ll say). Not because she attacked gamergate, or 8chan (which I’m sure she’ll say). Not because I’m a misogynist death threat murder harasser (today ;], at least) but because her work was absolutely atrocious.

InfoSec starts getting more complaints regarding the awful article and writes to her about it. They even mention that her articles have been stupidly controversial before (paraphrasing). She then posts their confidential e-mail to Ghazi.

The post claims InfosSc fired her DUE to us, (even though the letter says she’s done this shit before) and now she’s contacting kotaku etc. saying we harassed her out of the industry.

They do say women make good snipers. It occurs to me that a true conspiracy theorist would surmise that Patreon is behind #GamerGate, considering how many unemployed SJWs go running there shrieking harassment. The chief exploitable weakness of SJWs is that they always lie. Always. So, destroying their credibility is a simple matter of doing the research, finding the lies, and then exposing them to their employers, associates, and audience.

They are the cultural enemy. They have openly declared no quarter and asserted that there is no place in their society for those who don’t submit to their vision of social justice. Rendering them unemployed, from within and without, and otherwise removing their microphones is a purely self-defensive, and above all, necessary tactic. If you have a known SJW in your organization, purging them should be a priority, because enforcing their vision of social justice is mission one for them and they do not hesitate to turn on anyone, even former allies, the moment they feel it serves their sacred cause.

SJWs don’t hesitate to make use their employers and their superiors either. Consider, for example, the email from her editor Miss Crawley publicly posted on Ghazi before she was fired:

Kim,

Regardless of any possible merit in the Gamergate article, it has caused more than a little grief for me and for InfoSec. At best, it was a bad fit for us. At worst – which I am now in my third day of being called on the carpet for – it has tarred our name and damaged the brand. Whether or not the haters coming after you and us have any legitimacy is irrelevant. This is exactly the kind of bad press that can cost us business. In the end, that’s the sole criteria that counts for anything around here.

This isn’t the first time I’ve been taken to task for content appearing under your byline but it is the last. They wanted to can you outright and pull all your articles. For the time being, they are being kept up, but that can change at any moment.

To the extent that you can call off anyone out there making noise on your behalf, please do so.

She actually threw the very editor who was trying to save her job under the bus in order to score some “poor me victim” points with anti-GG. Now imagine what your SJWs are capable of doing to you. These people are lunatics. You cannot win them over with kindness and reason. You can only expose them for what they are and thereby ensure that they are driven back under the rocks from which they crawled.

I’m not sure which of these two tweets from an anti-GGer was more amusing:

Dr. Envoy ‏@drenvoy
#gamergate only has 15 posts an hour its dying

Dr. Envoy ‏@drenvoy
#gamergate rejoices getting people to lose thier jobs OMG

It’s fascinating to see how the SJWs are upset by seeing their own tactics used against them. No doubt the Wehrmacht in Russia thought it was tremendously unfair when the Red Army started cutting off their lines of retreat and encircling the 16th Army to create the Demyansk Pocket.