Try to keep it together

I expect no few of you will be deeply grieved to discover that the inevitable finally occurred. After twice violating his 5-comment per post limit, then following that up by commenting no less than 15 times when his limit was down to three, Golf Pro is no longer permitted to comment here. His comments will be spammed on sight; if you respond to him, your comments will be deleted too. I will also be deleting comments from the inevitable new troll who will appearing soon.

And so we bid him farewell, as we have done before with Tad, and Hunter, and Beelzebub, and Bearded Spock, and other trolls of distant yore. Perhaps a psychiatrist here may want to consider launching an Anklebiters Anonymous service; some of these lunatics simply can’t seem to stay away.


The cost of educating women

Not only have the proposed benefits manifestly failed to manifest themselves, but the opportunity cost of future generations has begun to become readily apparent everywhere from Europe to Asia. One wonders how low birth rates have to fall in civilized countries before the elites begin to realize that the Taliban may not, in fact, be the stupid ones with regards to this particular matter.

I address a recent article on the correlation between female education, the declining Japanese fertility rate, and the reported collapse of the collective Japanese interest in sex at Alpha Game:

Throughout this period Japan experienced a sharp decline in the total rate of fertility. After a sudden downswing in the early 1950s, the birthrate continuously declined until the mid-1980s, when it began to drop rapidly, and by 1997 it fell to 1.39. In light of these findings, it is plausible to suggest that there is a relationship between the increase in women’s access to a higher education and the decrease in the fertility rate.

As one commenter there noted, if Nicholas Kristof read the post, his head would probably explode. But there is no empirical evidence indicating that female education is societally beneficial, and there is an increasing amount of evidence that correlates it with a broad range of societal ills. The Japanese birthrate has continued to fall, hitting a historical low at 1.26 per woman in 2005. In 2012 the number of deaths exceeded births for a sixth straight year.

Far from being the 21st century superpower that my university professors taught that it was certain to become, it is a literally dying society.

No society that wishes to survive should convert all of its prospective mothers into worker drones any more than it should convert all of its prospective farmers into doctors or telephone sanitizers. Sure, it takes longer for a society to die out demographically than starve, but the end result is the same.

Just ask the Shakers, another equalitarian society that believed in the importance of educating women.


Ask yourself this question

If credit isn’t money and cannot affect prices, then why is managing the growth of credit a specified aspect of the Fed’s monetary policy? From the Federal Reserve charter:

The Board of Governors of the Federal Reserve System and the Federal Open Market Committee shall maintain long run growth of the monetary and credit aggregates commensurate with the economy’s long run potential to increase production, so as to promote effectively the goals of maximum employment, stable prices, and moderate long-term interest rates.

The reason the Fed tracks the various components of Z1 in the first place is that they know perfectly well that M2+credit is the effective money supply. Which means that they already know their can-kicking can’t possibly work indefinitely. Karl Denninger has more thoughts on this as well as Alan Greenspan’s Mr. Magoo Problem.


The foolishness of trusting experts

I am not infrequently criticized for being intrinsically skeptical of anything an expert says, despite the fact that I am, literally, a professional card-carrying “expert” myself. But such skepticism is absolutely justified:

As an economist specializing in the global economy, international trade and debt, I have spent most of my career helping others make big decisions — prime ministers, presidents and chief executives — and so I’m all too aware of the risks and dangers of poor choices in the public as well as the private sphere. But up until then I hadn’t thought much about the process of decision making. So in between M.R.I.’s, CT scans and spinal taps, I dove into the academic literature on decision making. Not just in my field but also in neuroscience, psychology, sociology, information science, political science and history.

What did I learn?

Physicians do get things wrong, remarkably often. Studies have shown that up to one in five patients are misdiagnosed. In the United States and Canada it is estimated that 50,000 hospital deaths each year could have been prevented if the real cause of illness had been correctly identified.

Yet people are loath to challenge experts. In a 2009 experiment carried out at Emory University, a group of adults was asked to make a decision while contemplating an expert’s claims, in this case, a financial expert. A functional M.R.I. scanner gauged their brain activity as they did so. The results were extraordinary: when confronted with the expert, it was as if the independent decision-making parts of many subjects’ brains pretty much switched off. They simply ceded their power to decide to the expert.

And there is the problem. Experts are simply people with more information and experience. But they are not necessarily as intelligent as you are, they often lack some of the most relevant information, and they usually have no skin in the game so they often don’t even bother paying serious attention to the matter at hand.

Some of my biggest mistakes have been because, against my better judgment, I trusted the expert to know what he was doing. The main problem, I think, is that the expert is usually making a probabilistic decision based on the averages without bothering to apply the specific details that happen to alter the odds. And this doesn’t even include the more serious, but less common problem of when the expert has a financial incentive to make a particular determination.

As we know, someone with a financial incentive to see things a certain way tends to have a very difficult time seeing it any other way, regardless of their level of expertise. The expert investment adviser wants you to invest in something, anything, and the more churn the better. The expert real estate salesman wants to sell your house quickly, with as little marketing expense as possible, and he doesn’t care if you get the best price or not. The expert banker wants you to take out the largest loan he can get you to sign for, even if you can’t really afford it. The expert IT guy just wants you to shut up, stop asking questions, and do what he tells you.

None of this means that expert advice is useless. Often they have a considerable amount of useful information. But that doesn’t mean you should ever let them make your decisions for you. Listen and learn, but do not trust.


VPFL Week 6

64 Fromundah Cheezheads (6-0)
60 Greenfield Grizzlies (5-1)

89 Mounds View Meerkats (3-3)
26 Boot Hill Hangmen (2-4)

64 Bailout Banksters (3-3)
43 Bane Sidhe (3-3)

88 Suburban Churchians (3-3)
83 ’63 Mercury Marauders (2-4)

60 RR Redbeards (2-4)
57 Bradford Gamma Rays (1-5)

It appears the Matt Cassel era has ended already in Minnesota. It wasn’t that Cassel actually looked worse than Christian Ponder; among other things, his interceptions had some pop on them and were thrown downfield rather than on curls and three-yard outs where they are liable to be returned for touchdowns. But he definitely showed that he was unable to create any space for Adrian Peterson to run.

Tom Powers and other Minnesota columnists have speculated that it might be time for a Herschel Walker trade. And if Trent Richardson commanded a first round draft pick, one would think AD would be worth at least three. But that’s not likely to happen due to salary cap considerations that weren’t a problem back in the Walker days.

And, if one looks at the St. Louis Rams, it’s hard to argue that three first round draft picks are going to create some sort of magical difference with a GM who passed on drafting both Colin Kaepernick and Russell Wilson in favor of Christian Ponder at the helm. The Rams collected a nice bounty of draft picks for RGIII, but they’re still 2.5 games behind the Seahawks in the NFC West.


Mailvox: The Hydrogen Sonata

TT notices what I’ve been reading recently and has a question or two:

A couple of years ago I tripped across Iain Banks’ Culture series and fell in love with it.  I used Player of Games as the gateway to get my friends hooked. I was greatly saddened by Banks’ far too premature death.

Have you read the others in the series?  Are you enjoying the Hydrogen Sonata?

But for the consciousness uploading, I think we’re getting close to the technology that could create the Culture.  Or, at least, put an end to want.  That idea really excites me. What are your thoughts on the subject?

I have read most of the others in the series. While I quite like the concept of the sonata and I found it initially intriguing, the book itself has thus far proved to be remarkably tedious. Part of the problem is that the central plot device, which is the Subliming of the non-Culture race, is almost totally uninteresting to the reader; with precisely one exception that I will not mention for spoiler reasons, there is literally no reason why he should care about it one way or another. That being said, I’m only halfway-through it, so I cannot honestly say that I have an opinion on it until I finish the book.

The problem with the Culture series is the same problem that Star Trek has faced for decades. First, imagine that all the Earth’s problems are solved! Okay… so now what?

The answer, apparently, is to go outside the area in which the problems are solved and then recreate those old problems using new and different cultures to take the place of the divisions inside the amalgamated culture. What this represents is a failure of the imagination; neither Banks nor Roddenberry were ever able to actually present a credible future of the sort they were nominally envisioning.

It’s remarkable how much war and violence there is in these officially peaceful cultures, is there not? Why, it’s almost as if the alternative it literally too boring to imagine!

Because he was considerably more talented and imaginative than Roddenberry and his heirs at the helm of the Star Trek franchise, Banks’s Culture feels much more rationally credible than Roddenberry’s UN Stormtroopers in Space nonsense, but it is still, at the end of the day, an artistic and imaginative failure. In fact, it is a testament to the man’s skill as a science fiction writer that he managed to make such a comprehensive failure so interesting.

As for the potential end of want, I have been thinking about that a lot lately and will reserve my thoughts on the matter for a future post. Post-scarcity economics is a fascinating topic, but I would not consider the Culture to be a serious take on it for reasons that should be discernible in light of what I have written above.


EA’s next debacle and the crash of 2014

Having played a considerable amount of Battlefield 2 and 3, I am not at all sanguine about the prospects for success of the next version of the franchise:

The Swedish Army drafted Patrick Bach in the early 1990s and tried to
make a soldier out of him. No such luck. Mr. Bach couldn’t see the point
of pretending to protect a country at peace since the Napoleonic wars.
The only part he liked was the shooting.

Twenty years later, Mr. Bach commands a high-tech army that is at war all the time. As the creative force behind the Battlefield series of video games, he must make sure that players come back again and again, no matter how often they get whacked. Which, if you are keeping score, is about seven billion times in the last two years.

For months, a development team in Stockholm has been frantically preparing a new version of the game. Played out in desolate cityscapes, on the sea and in the skies, Battlefield 4 is a dream of Armageddon without civilian suffering to make things messy. Already, fans are hailing what one early reviewer called “an insane new level of destructibility.”

Bloody and dramatic as it is, Battlefield 4 is only the opening move of a bigger effort by Mr. Bach and his colleagues at Digital Illusions Creative Entertainment, or DICE, a development studio owned by the Silicon Valley gaming powerhouse Electronic Arts. They are trying to create a new type of military shooting game even as the genre confronts technological, narrative and public relations hurdles. If they fail, video games will be that much closer to extinction.

Like big-budget movies, newspapers, printed books, DVDs and other once-dominant means of conveying information and entertainment, traditional video games like Battlefield — played at home, with a special console or maybe a souped-up PC and the biggest possible screen — are under digital assault. A handful of programmers in a garage can put together a crude but compulsive smartphone game in a few weeks. These games are designed to be played in snippets, anytime and anywhere, making them ideal for a busy modern life.

Mobile games are not exactly complicated. Fruit Ninja involves slicing animated fruit in half. ActionPotato is all about trying to catch potatoes. Candy Crush Saga consists of rearranging pieces of candy — and is played 700 million times a day, its creator says.

Immersive games like Battlefield, on the other hand, require years of intricate work by hundreds of software engineers and artists. They demand an investment by players, too: $60 plus quite a few moments of attention. And they are tied to technology going the way of the rotary phone. PC sales are dropping as users migrate to tablets, while sales of the Microsoft Xbox and Sony PlayStation consoles have wilted 40 percent in the last two years.

Traditional video games will not disappear tomorrow. It is a multibillion-dollar business, with shooters like Battlefield its most enduring category. The visceral thrill that players get from their virtual guns — the ability to reach into an imaginary world and destroy things — cannot be replicated on a smartphone, at least not yet.

Electronic Arts is nevertheless trying to extend franchises like Battlefield to devices, because it must. But at the same time, it has to grapple with the threats undermining traditional gaming. Though the classic consoles are getting reboots this fall, there is no guarantee that new models will permanently revive the format’s fortunes. In 2006, Nintendo introduced the Wii to iPhone-type excitement. The latest version had a tepid response. The new Xbox and PlayStation will get more attention but face an undercurrent of doubt.

“Nintendo, Microsoft and Sony are beyond the point of no return in this industry,” analysts at Asymco warned in a report last month titled “Game Over.”

Even a relentless optimist like Frank Gibeau, a veteran executive at Electronic Arts, acknowledges that the industry has become much more complicated.

“When you take technology and entertainment and slam them together for a highly demanding user base, you’re in the deep end of the deepest pool,” he said. “The movie business is tough, but this is really hard.”

The first-person shooter, which allows a player to be the character instead of just an observer, took off with the demon-slaughterfest Doom in 1993 but had its best run after 2001. The games drew inspiration from the wars in Iraq and Afghanistan and the real-life exploits of the Special Forces. Studios often worked in collaboration with former members of the United States military.

Danger Close, a Los Angeles studio also owned by EA, released last fall the 14th incarnation of Medal of Honor, a shooter that was promoted as the ultimate in realism. But reviewers disparaged it and gamers rejected it. Don’t look for version 15 anytime soon; EA shuttered the studio.

Mr. Gibeau explained EA’s new shooter strategy: “We’re doubling down on the DICE team.”

Which is how it came to pass that a bunch of guys in Sweden whose knowledge of the American military comes from watching “Saving Private Ryan” and “Platoon” is now making EA’s only contemporary military shooter.

Good luck with that one. As one of the first designers of a 3D military FPS, (you can see videos of the unfinished Rebel Moon Revolution on YouTube that a Russian hacker team put together), I’ve watched the rise and fall of the mil-FPS with equal parts amusement and despair.

I can’t think of company that has blown more, and better, opportunities than EA. They have acquired, and destroyed, so many excellent game studios. Origin. Bullfrog. Maxis. Westwood. Now PopCap, Playfish, and Firemint. If it weren’t for their valuable sports franchises, Madden and FIFA, they’d have gone out of business years ago.

One of the startling points of the article is that EA has gone from publishing 67 console and PC games in 2008 to 10. They are doing the exact opposite of what Taleb recommends in Antifragile; they are increasing the fragility of the corporation. By putting so many eggs in so few baskets, a few failures will be all it takes to bring down the corporation once and for all. I have friends who are at the studio head level, and EA has closed down multiple profitable studios because their revenues are not large enough.

Which means EA is literally strangling in their cradles what would have been their next generation of blockbusters, because very few studios produce massive hits on their first or second attempts. Rovio famously succeeded on what it claims was its fifty-first attempt. Ultima was the successor to Akalabeth, or as it had previously been called, D&D Game #27. Wolfenstein 3D was id’s 14th game.

The game companies are failing to understand that the games market has not grown so much as bifurcated into games for gamers and games for non-gamers. The problem is first that there are more non-gamers willing to play Angry Birds and Candy Crush than there are gamers, second that the mobile platforms are far more conducive to non-gamer games than gamer games.  (Or use hard core vs casual if you like, it is the concept that is important, not the terminology.) So, in trying to chase both markets simultaneously, they are pursuing intrinsically self-contradictory strategies.

This is why I think we are well on our way to another 1983-style video game crash. Some in the industry think we’re already in it, but I think 2014 will be the year this becomes clear. It’s not a bad thing, though, as it will destroy the sickly giants and clear the way for a new generation of game companies, which likely will not include the likes of Electronic Arts, Rovio, or Zynga.


The O-word

Bob Costas, Peter King, Bill Simmons, and ProFootballTalk are waging a remarkably stupid crusade to ban the name of the Washington Redskins because they believe that mentioning Native Americans is offensive. Apparently they would prefer that the Native Americans were not only stowed away on reservations, but every last reference to them was scrubbed from the public discourse as well.

Ironically, they would have been advised to wage their campaign against the Oklahoma Sooners and the Oklahoma State Cowboys.  As per Wikipedia:

Oklahoma: oʊkləˈhoʊmə (Pawnee: Uukuhuúwa, Cayuga: Gahnawiyoˀgeh) is a state located in Southern United States. Oklahoma is the 20th most extensive and the 28th most populous of the 50 United States. The state’s name is derived from the Choctaw words okla and humma, meaning “RED PEOPLE“.

How dreadfully offensive! This campaign is simply the product of left-liberal nannies who spent absolutely no time looking into the subject before they start wagging their fingers and declaring what absolutely must be done.


The end of the liberal arts major

The bottom is dropping out of their employment-of-last-resort:

Starbucks’ 95,000 baristas have a competitor. It doesn’t need sleep. It’s precise in a way that a human could never be. It requires no training. It can’t quit. It has memorized every one of its customers’ orders. There’s never a line for its perfectly turned-out drinks.

It doesn’t require health insurance.

Don’t think of it as the enemy of baristas, insists Kevin Nater, CEO of the company that has produced this technological marvel. Think of it as an instrument people can use to create their ideal coffee experience. Think of it as a cure for “out-of-home coffee drinkers”—Nater’s phrase—sick of an “inconsistent experience.”

Think of it as the future. Think of it as empowerment. Your coffee, your way, flawlessly, every time, no judgments. Four pumps of sugar-free vanilla syrup in a 16 oz. half-caff soy latte? Here it is, delivered to you precisely when your smartphone app said it would arrive, hot and fresh and indistinguishable from the last one you ordered.

In a common area at the University of Texas at Austin, the Briggo
coffee kiosk, covered in fake wood paneling and a touch screen and not
much else, takes up about as much space as a pair of phone booths. Its
external appearance was designed by award-winning industrial designer Yves Behar,
with the intention that it radiate authenticity and what Briggo says is
its commitment to making coffee that is the equal of what comes out of
any high-end coffee shop.

The kiosk at the university is the second version, the one that will
be rolling out across the country in locations that are still secret. It
needs just 50 square feet (4.6 sq m) of floor space, and it can be
dropped anywhere—an airport, a hospital, a company campus, a cafe with
tables and chairs and WiFi just like Starbucks. It’s manufactured in
Austin.

Inside, protected by stainless steel walls and a thicket of patents,
there is a secret, proprietary viscera of pipes, storage vessels,
heating instruments, robot arms and 250 or so sensors that together do
everything a human barista would do if only she had something like
perfect self-knowledge.

 Robo-baristas may be what finally pops the higher education bubble.


Breaking the rules

The Eagles demonstrated a considerable degree of confidence when they refused to cut the length of “Hotel California” to suit the demands of their label to accomodate corporate radio. At six minutes and 10 seconds, the song is precisely three minutes longer than radio generally expects, so only a seriously compelling tune will force the DJs and producers to play one song in the place of two. And, as history shows, the Eagles were exactly right to stand fast. What on Earth would you cut? Even at over six minutes, the song contains no musical fat.

I find their stubborness intriguing, because it shows how some bands clearly know when they’ve written something that is, if not necessarily great, at least destined to be very popular.

Of even more interest to me in this regard is “Don’t Stop Believing” by Journey. I find it impossible to believe that it is merely an accident that the chorus, and the words that make up the title of the song, don’t appear until three minutes and 21 seconds into it, 11 seconds after the widely known “radio limit”. This displays a degree of confidence in the strength of the chorus, as the band utilizes a “missing chorus” technique after the second verse to build to what results in a powerful and aurally satisfying musical climax that doesn’t appear until AFTER the guitar solo.

Given that timing, I suspect that the band knew perfectly well they were breaking the rules of radio by doing so, even in the album-oriented era. It’s fascinating that what some have described as “the perfect rock song” so completely violates what are understood to be the rules of pop music.  Of course, they also broke the rules of urban geography as well, for as Steve Perry admitted, he loved the way “south Detroit” sounded, “only to find out later it’s actually Canada.”

So, that’s your random thought for the day. This is the sort of thing that happens when I don’t switch to my playlist in the car. Aren’t you glad you don’t live with me?