The Shadow Cannot Maintain

The Dark Herald explains why the IP holders of the D&D property are destroying the appeal of the Drow, and even more so, the character of the Drow renegade, Drizzt Do’Urden

The problem is that Drizzt was intriguing to D&D players because he was the only good member of a race that was well-known for being unspeakably evil. You hated running into even a single Drow if you were in a low-level campaign.

It was the fundamental dichotomy of his character that drew people to him. A child of the spider goddess who followed a path of light was somebody you wanted to find out more about.

What made him choose the life of a complete outcast? A traitor to be tortured and murdered by his own people but hated and feared by all else because he was a member of that race. His character archetype is that of the Renegade Hero* and it is their rebellion that fascinates an audience.

The problem is that retards like the people who write for Screenrant are so wrapped up in their Delulu Land paradigm that they can’t be made to understand that turning the Drow into just a bunch of subterranean indigenous people with BLACK skin and cultural differences that white colonizers from Greyhawk or the Wherever Realms can’t acknowledge as being valid utterly destroys the character of Drizzt.

It’s his rebellion against the fundamental evil of his own race that drew his audience to him. His evil race is the very foundation of his character. Take that away from him and he’s just some loner.

We all know that the shadow cannot create. But we’re learning that it cannot even successfully maintain what it holds. It inevitably destroys everything it touches over time.

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