This is how you do it.

Since we’ve been talking about #GamerGate all day today, I thought we ought to actually talk about games too, which makes this the perfect time to post this article about one of the great, and massively underrated game designers, Steve Fawkner.

Fawkner released his first full game, Quest for the Holy Grail,
for the Sinclair Spectrum in 1983. “I didn’t know about publishing or
about how to get a game to the store,” he says. “So what I would do is
go to a gaming convention and take some copies of Quest for the Holy Grail in a snap-lock bag, with some instructions just printed out.”

He gave them away to attendees, free of charge, with a message at the
start and end of the game requesting players send $5 to fund the next
one. He didn’t expect to earn a penny, but Fawkner got 32 checks —
earning $160.

Encouraged by this unexpected success, he developed more games,
building up a mailing list of people who liked his work. He’d send them
games through the mail, and they’d pay another $5 for each title they
enjoyed. “It was extremely, extremely primitive, but it was kind of
pizza and beer money when I was a teen.”

Then one day in early 1989 he finished a game that seemed too good to
give away, either in snap-lock bags or through snail mail to his small
list of previous customers. Warlords combined two games Fawkner had been playing at the time: a strategy video game called Empire,
by White Wolf Productions co-founder and former Space Shuttle Program
flight designer Mark Baldwin, and a board game by TSR called Dragons of Glory.
A turn-based affair, it put you in charge of one or more clans — each
possessing heroes and citadels and soldiers — and asked you conquer at
least two-thirds of the map.

Fawkner thought maybe he could sell Warlords commercially.
“I sent it around to a few publishers,” he says, “and just got told no.
They weren’t interested in a game that was 90 percent finished by
someone they’d never heard of.” He also sent it to distributors, unaware
of the difference between the two. “They certainly weren’t interested
in something that didn’t come shrink-wrapped in a box.”

Almost ready to give up, Fawkner chased one last lead: Strategic
Studies Group (SSG) in Sydney. “They do strategy games,” he remembers a
friend saying. “OK, they’re tanks and planes and military kind of
strategy, but why don’t you send it to them?” Fawkner shipped a copy
off, and initially heard no response.

“Six weeks later, I got a phone call,” he recalls. SSG co-founder Ian
Trout confessed that his company had thrown the game out because it had
knights and dragons in it, but they gave it another look after his son,
Alex Shore, found the Warlords disk and dug in. “I owe Alex a
huge debt of gratitude for actually finding my game in the garbage and
playing it,” Fawkner says. “Because SSG published it. It reviewed really
well, sold I think tens or hundreds of thousands of units and did very
nicely.”

Steve’s a modest man. Warlords was also CGW’s 1991 Game of the Year. It’s still such a good game that Ender still plays it from time to time when he isn’t playing Fantasy General or Civ5. Warlords 2 was even better, although I thought 3 and 4 lost a bit of the plot, being too influenced by the newfound popularity of the RTS genre.

But then to come back with Puzzle Quest, which started the whole Puzzle RPG craze, was simply amazing. Anyhow, notice that not only did no one ever welcome to the industry with encouragement and snuggles, but despite the massive respect with which he is regarded by veterans throughout the industry, he still has to scratch and claw to find the money to make the games he wants to make.

I still have my original boxes, manuals, and disks for Warlords here in my library, an honor I convey on only the very best classic games.


#GamerGate is dead. Also, defeated.

If pinkshirts were doctors, they’d be following the patient down the hall, past the admissions desk, and out the front door of the hospital, all the while shouting “Time of death is 8:42! Hey, slow down… time of death is 8:43!”

And this idiotic claim is downright hilarious: Female PC gamers outnumber male ones, and attributing that to the rise of casual gaming “is empirically false.”

It’s impressive. That may be the single dumbest article on games I have ever read.


Although this tweet from MTV News is amusing: “#Gamergate suffers an ultimate defeat with Anita Sarkeesian’s appearance on #ColbertReport”

Not just dead and defeated, but ULTIMATE defeated!


Fifth Frontier War prelude

Ender is finally satisfied with his modifications to my VASSAL module so we commenced with the setup and are ready to begin. I’m the Imperium, in red, and Ender is the Zhodani, in blue. Ender was openly contemptuous of my setup, but his confidence was a little shaken after my observation concerning the way in which my ASL style has more than a little in common with the approach recommended by the Maneuver Warfare Handbook, namely these two points from Chapter One:

Maneuver
warfare means you will not only accept confusion and disorder and
operate successfully within it, through decentralization, you will
also generate confusion and disorder. The “reconnaissance pull”
(see Chapters II and III) tactics of the German Blitzkrieg were
inherently disorderly. Higher headquarters could neither direct nor
predict the exact path of the advance. But the multitude of German
reconnaissance thrusts generated massive confusion among the French
in 1940. Each was reported as a new attack. The Germans seemed to be
everywhere, and the French, whose system demanded certainty before
making any decisions, were paralyzed…..
Instead
of a checklist or a cookbook, maneuver warfare requires commanders
who can sense more than they can see, who understand the opponent’s
strengths and weaknesses and their own, and who can find the enemy’s
critical weaknesses in a specific situation (which is seldom easy).
They must be able to create multiple threats and keep the enemy
uncertain as to which is real. They must be able to see their options
in the situation before them, constantly create new options, and
shift rapidly among options as the situation develops.

Anyhow, this setup should definitely keep the enemy uncertain and cause an amount of confusion, because beyond setting up a doomed Schwerpunkt at Jewell and fortifying Regina, I don’t even have a plan. No matter what he guesses, he’ll be wrong!

However, unlike the generals firmly stuck in 2GW, Ender has an open mind. When I mentioned the similarity between my style and 3GW (he’s read ON WAR so he is up on the post-Westphalian generations), he commented: “Yeah, when you set up you just throw your counters all over the place and I have no idea what you’re even trying to do. Then they run around like their pants are on fire until you spot a problem and go after it. Maybe that’s why I’ve lost about the last 15 games.”

This quote, in a nutshell, essentially summarizes my tactical perspective, in both wargames and life: “The defense thus assumed a very aggressive and potentially offensive character.”

Brad Wardell sets the record straight

This response to a multi-faceted attempt at character assassination is one of the reasons it is so important to support #GamerGate even if you are not a hardcore gamer:

Recently game designer Damion Schubert wrote a blog criticizing some recent reporting by Breibart regarding how sloppy reporting had hurt my career. In his criticism, Damion had used a hit piece Kotaku had published on me as evidence that the reporting done on me had been reasonable.  In response, I went through his blog to point out the various factual errors the Kotaku article had made by relying on only a single, biased source along with carefully selected court documents to create a narrative that had nothing to do with reality.

Damion and I got talking after my post and in which I was able to show him more material that demonstrated how ridiculous the original Kotaku article had been.  In the 2 years since the Kotaku article, no one who has gotten to see some of the actual details of the frivolous lawsuit that had been filed against us has not been convinced that the original case and the reporting of it was a travesty.

Damion has followed up with this post retracting his original blog.

Out of respect for Damion, I’m going to update this article to be a more generic response to those who continue to harass me or my employer regarding the unsavory lawsuit that was inaccurately reported on back in 2012.

A brief recap

Stardock is a consumer software company that was founded over 20 years ago.  For 20 years we’ve made award winning games and software used by millions of people.  I incorporated the company in 1993 as a college student to help pay for school. Eventually, it succeeded beyond my wildest dreams and became my full time career.  Today, it is possibly the oldest independent game company with more than 50 employees.

In 2012, I was best known for things like:

    Gamer’s Bill of Rights
    Designer of Galactic Civilizations
    The publisher of Sins of a Solar Empire
    The CEO who had promised (and delivered)  the sequel and its expansion to Elemental because we were disappointed that a Stardock game was released in a poor state.
    The designer of programs like Start8, ObjectDock, WindowBlinds, DesktopX, ModernMix, etc.

In short I had a good reputation.

At this point, #GamerGate is about more than games now. It is a Schwerpunkt in the ongoing cultural war for the West. And the gamers of #GamerGate are the only defenders of freedom and Western civilization who are counterattacking and causing enemy casualties. That is why it is more than important, it is vital to see non-gamers joining the cause rather than sneering from the sidelines.

Because if the pinkshirts haven’t come after you and yours yet, they assuredly will so long as you have not submitted to them. Consider these tweets from Chris “Sparklepunter” Kluwe in which he announces a personal boycott and tries to threaten Brad Wardell’s employment due to his support of #GamerGate:

I will no longer be purchasing anything from Stardock due to their CEO @draginol’s stance on #Gamergate and “SJW”s.

Which is a shame, because I REALLY like Sins of a Solar Empire. Sorry,
Stardock. Get a CEO who understands empathy, and we’ll be friends.

As a longtime game reviewer, I already have copies of Sins of a Solar Empire as well as Galactic Civilizations, but I will commit to buying Sorceror Kings when it becomes available. If you are a gamer, I would encourage you to buy a Stardock game today. I can attest that they are good, solid strategy games.


Great Minds of the SF/F Left

This was the response of the author of science fiction’s longest ode to the passing of gas to this simple observation on Twitter: “If you are anti-#GamerGate, you are no longer a gamer. You may play games, but you are not a part of gaming culture. You have rejected it.” Never forget, these are the individuals in the SF/F community who genuinely believe themselves to be our moral and intellectual superiors.

John Scalzi @scalzi
If anyone tells you who gets to be a “real” gamer or not, they are stompy whiny little babies throwing a tantrum and you can ignore them.

Tiffany Reisz @tiffanyreisz
If you game, you’re a gamer. If you write, you’re a writer. If you fart, you’re a farter and maybe slow down with the beans, okay.

Trinity Bergman @TrinityBergman
How did you know about the beans??

Tiffany Reisz ?@tiffanyreisz
I made chili today. I KNOW ALL ABOUT THE BEANS.

richfletcher @richfletcher
And: if you hate, you’re a hater.

D L Owens @keikomushi
I hate beans.

Tiffany Reisz @tiffanyreisz
#farts

DangerIck @RangerRick
I am *at least* one of these things. Disclaimer: I had Thai for dinner.

Tiffany Reisz @tiffanyreisz
I had chili. You’re in a safe space. No one judges you here.

Duncan Ellis @DunxIsWriting
“Luke, I am your farter.”

Tiffany Reisz @tiffanyreisz
Butt Solo #starfarts

Marcos Astorga @GMarcos69
I fart more than i game or read so I guess that makes me a member of #Fartgate.

Tiffany Reisz @tiffanyreisz
It’s about ethics in farting.

Marilyn Holt @merlintheholt
beans, beans, the magical fruit…

D L Owens ?@keikomushi
One of the easiest ways to make new friends is to discuss bodily functions. We all appreciate it on some level.

D L Owens ?@keikomushi
In this regard, farts bring people together. 😀

Brilliant. While McRapey claims anyone who classifies gamers is to be ignored, genuine gaming professionals and executives in industries that sell into the games market are constantly analyzing who is a real gamer or not, because if you are going to make a high-powered CPU or an expensive graphics chip, you are not going to sell very many of them to the Farmville and Candy Crush Saga aficionados, regardless of how much they play those games.

It’s not that one can’t make money on casual games, it’s that the people who play them don’t consist of a market that a) spends much money per person or b) consists of a coherent and identifiable culture. This is why, despite its popularity, we are unlikely to see Tor Books publishing a line of Farmville novels any time soon, Rovio’s success in turning Angry Birds into a brand notwithstanding.

Gamasutra notes 15 Factors of Classification distinguishing hardcore gamers from non-gamers: “Hardcore gamers are clearly different from casual gamers, and the characteristics of hardcore and casual gamers will also be different from those who are generally uninterested in interactive entertainment.”

One could usefully define a “real gamer” as a player of games who plays 20+ hours of PC/console games per week and spends or consumes more than $500 on games and game-related products in a year. For example, the NPD Group describes “core gamers” in a similar manner: The NPD Group describes “core gamers” as any individuals who spend more than five hours a week playing games on a home console such as the PlayStation 4 and Xbox One, a Windows PC or a Mac. By these standards, there are currently over 34 million core gamers in the United States, and they are playing video games for an average of 22 hours every week.


4GW and failed narratives

#GamerHate is just chock full of “gamers”. A bunch of anti-GamerGater’s predictably responded poorly to this assertion:
If you are anti-#GamerGate, you are no longer a gamer. You may play games, but you are not a part of gaming culture. You have rejected it.

Zaid Jilani ‏@ZaidJilani
@voxday i will 1v1 u in any game of your choosing while quoting statistics on the dwindling white population of america

Vox Day ‏@voxday 9m9 minutes ago
ASL live on VASL. We can record it for posterity. You choose scenario, I choose side.

Zaid Jilani ‏@ZaidJilani
wtf is asl and vasl

Vox Day ‏@voxday
ASL = Advanced Squad Leader. VASL = Virtual Advanced Squad Leader. So, what scenario shall we play?

Zaid Jilani ‏@ZaidJilani
what the f is this crap you dont have starcraft?

Yeah, those #GamerHate guys are simply hardcore gamers-4-life. The same assertion prompted Chris Kluwe aka @chriswarcraft aka Sparklepunter to decide that it would be a good idea to attempt to DISQUALIFY me.

ChrisKluwe @ChrisWarcraft
Hey #Gamergate’rs, you cool with letting a self admitted white supremacist speak for your movement? Just curious.

Vox Day ‏@voxday
@ChrisWarcraft I’m an Indian, Sparklepunter. Feather, not dot, complete with tribe. With one-quarter Mexican heritage to boot.

I do find it amusing how the pinkshirts just can’t stop walking right into their own racist assumptions. Especially how they will deny the undeniable rather than question their own belief that the magic red people can’t possibly disagree with their petty white fascism. They’re not only attempting to deny my Native American heritage, some are even trying to deny my Mexican heritage, which would certainly surprise my great-grandfather, the Mexican revolutionary, and my great-uncle, the well-known Mexican-American artist.

It is also interesting to observe Kluwe’s foolish resort to the self-admitted lie. I’ve never admitted any such thing. NK Jemisin told precisely the same sort of lie, although she lied about me being a “a self-described
misogynist, racist, anti-Semite, and a few other flavors of asshole” rather than being “a self admitted white supremacist”. Again, I have never described myself as any of those things. Of course, if we know one thing about the pinkshirts, it is that they have a problematic relationship with the truth.

In any event, what Sparklepunter is trying to do is to “fix-and-freeze” the opposition, in order to DISQUALIFY me, and through me, #GamerGate. But not only is his attempt to do so inept, but the very fact that he made it at all demonstrates how the gamerhating pinkshirts are overmatched. It’s an intrinsically 2GW way of thinking, to make contact, then call in for fire support. But even if he did manage to somehow completely disqualify me – a dubious proposition in light of more than 10 years of failed attempts that have only seen my site numbers grow – it wouldn’t matter any more than a USAF drone strike killing yet another “al-Qaeda Number Two”.

In this regard, #GamerGate and the response to it has been a fascinating illustration of 2GW vs 4GW. And it is an illuminating lesson concerning the truth of William S. Lind’s statement, almost always, the state is losing.” In this case, applied 4GW marks the end of the media’s ability to control the narrative.


The impotence of the mind police

Sparklepunter (Chris Kluwe) and McRapey (John Scalzi) were chortling on Twitter the other day about how the “idiots” of #GamerGate had “no clue” what they were in for. And then, the pinkshirts pulled out the most fearsome artillery in the mainstream media….

That’s right! A NEW YORK TIMES article! So what do you think about THAT, bitches?
(Um, wait, isn’t that sexist?)
(SHIT! DELETE TWEET, DELETE TWEET DAMMIT!”)
What do you think about that, evil gamerhate death threaters!
(That’s better.)
That’s right, a NEW YORK TIMES article entitled “Can Video Games Survive? The Disheartening GamerGate Campaign”:

FOR
more than five years, almost every word that I’ve written
professionally has been about video games. I used to cover things like
presidential campaigns and prison reform. But at some point, video games
began to seem as consequential as those subjects, if not more so.
As
they became more popular, more profitable and, most important, more
powerful as a means of creative expression, video games started to feel
to me like the Internet had in 1999: a technology on the verge of
washing over our culture and reshaping it wholesale. Millions of people
of all ages were playing games. These were boom times, and thanks not
just to the mega-studios that produce things like the Call of Duty
series, but to countless small, independent developers as well. Game
design began to be taught in art schools alongside theater and
sculpture. The interactive age had arrived, and video games were its
most promising entertainment.

Translation: newbie journalist discovers games market, reviews some games, and now thinks he’s an expert. Also believes that all the johnny-come-latelies attempting to make a buck off the huge and growing gamer population are indicative of more than trivial parasitism. Speaking as someone who has professionally lectured on game development and game design at a technical institute in Europe, those game design degrees from art schools are completely worthless. (Something I point out in my lectures, by the way.) They are almost always taught by people with virtually no experience in the industry and none professionally designing games.

And then came GamerGate. Over the past few weeks, as this inchoate but
effective online movement has gathered momentum, I’ve begun to wonder if
I’ve made a horrible mistake.

He did. He chose… poorly. He lined up with the pinkshirts against the players. If you are anti-GamerGate, you are no longer a gamer. Period. You may play games, but you are not a part of gaming culture. You have rejected it.

It’s the players who enjoy this culture, even as they distinguish themselves from the worst of the GamerGate trolls, who truly worry me. If all the recent experimentation and progress in video games — they’re in the permanent collection at MoMA now — turns out to be just a plaster on an ugly sore, then the medium’s long journey into the mainstream could be halted or even reversed.

Given what the mainstream presently represents – ideological domination by SJWs, thought-policing by pinkshirts, kowtowing before feminists and sexual freaks, and relentless parasitism – that sounds like a very desirable result indeed. Who gives the smallest fleck of a fly’s shit about video games being “in the permanent collection at MoMA”. So fucking what?

Other game designers, journalists and cultural critics have been threatened, or have faced hacking attempts on their online accounts, from email to social media to banking. Video games are unquestionably poorer than they were two months ago when this strange and disheartening series of events began. Talented people are quitting. If this continues, the medium I love could go backward into its roots as a pastime for children.

The game industry didn’t need those no-talent ideological parasites before. It doesn’t need them now. And the game industry could do a lot worse than go back to its roots, which happened to produce some of the legendary classic games that are just as fun to play today as they were two decades ago.

To me, these anti-intellectual players, who want games to be “just games” and want criticism of them to be devoid of things like political and social context, are almost as worrisome as the horrifying, and criminal, actions of the harassers.

Of course it is worrisome to him. Games that are just games have no need of parasites like him trying to make a living about talking about them. Given his endorsement of inept pinkshirt-games, he’s clearly incapable of expressing an opinion about gameplay that any gamer will feel any burning need to know.

She’s [Leigh Alexander] more discouraged by her peers at websites that took two months to denounce GamerGate. Others have yet to make a statement at all. Some of the participants in the community of intelligent writers and designers who think and talk about video games in print and online, on websites and social media networks and podcasts, are being cowed into silence. In particular, if the large companies that make video games remain quiet, they risk allowing GamerGate to win the debate over whether diversity — of people, of ideas, of games themselves — has a place in their culture.

If the large companies that make video games are dumb enough to attack their core market, they will die. Intel and other companies are withdrawing their money from anti-GamerGate media companies like Gawker because they would like to continue selling their products to gamers. This is all the more true for the big game companies, which would also face an internal rebellion because many, if not most, of their employees are GamerGaters or at least sympathetic towards GamerGate.

(Let’s not forget, Leigh Alexander is not only the person who declared games to be dead, but also told an indie game developer: “Be careful with me. I am a megaphone, I am much less kind than Rami and I won’t mind making an example out of you.” For the record.)

@Nero commented that the people at one big company are “split right down the middle” on the issue. I’ve spoken to a few high-level people in the industry myself, including two “name-on-the-box” designers and one CEO, and they are definitely NOT anti-GamerGate. I would say that the most common opinion is one of indifference, mostly because the mainstream media’s opinion is totally irrelevant to them. But they do recognize one thing. #GamerGate is the gamers. Anti-#GamerGate is not. And at the end of the day, If you are anti-#GamerGate, you are no longer a gamer. You may play games, but you are not a part of gaming culture. You have rejected it and you are no longer a part of it.

Anti-#GamerGate is #GamerHate.


#Gamergate: an open letter

Joel Johnson
Editorial Director
Gawker Media

Dear Mr. Johnson,

As a professional game reviewer, game developer, and game designer with 22 years of experience in the game industry who has worked
closely with Intel in the past, I would like to request that you
immediately ask Max Read to resign from Gawker Media for the blatant
disregard he has shown for the gaming community as well as one of
its most important corporate supporters. Mr. Read wrote:

  1. “So let’s say it now: Intel is run by craven idiots. It
    employs pusillanimous morons. It lacks integrity.”
  2. He dishonestly described GamerGate as “dishonest fascists” and
    “an ill-informed mob of alienated and resentful video
    game-playing teenagers and young men
  3. “He, and later I, made the tactical mistake of
    publicly treating Gamergate with the contempt and flippancy that
    it deserves.”

Mr. Johnson, GamerGate does not consist of fascists. It is not an
ill-informed mob. It is not limited to teenagers, to men, or to
white people. It does not deserve to be treated with contempt and
flippancy. GamerGate is a broad spectrum of the gaming community,
including players and developers, and consists of men and women of
all ages who wish nothing more than to simply continue to design,
develop, and play the games that we wish to design, develop, and
play without being attacked by professional political activists,
corrupt game journalists, and publicity-seeking independent game
developers.

And speaking as one who has worked with upper level executives at
Intel, including Andy Grove, I can personally testify that Intel
is most definitely not run by idiots.

Mr. Johnson, I think you will recognize that both the game and
mainstream medias have exhibited considerable bias with regards to
the issue of GamerGate and have failed to cover it in a manner
that can be described as either fair or objective. While there has
obviously been some problematic behavior on both sides, I do not
see how it can possibly be in Gawker Media’s interest to continue
attacking both its readers and its advertisers alike. I hope you
will see fit to remove those employees and contributors who have
been inclined to do so, beginning with Mr. Read.

Thank you,
Vox Day

In other #GamerGate-related news, Castalia House has posted its statement on the matter which features insightful quotes from Popehat’s Clark as well as Castalia author William S. Lind. And Teepublic has a #GamerGate shirt out that is very retro and is all but guaranteed to set the usual suspects to frothing at the mouth on sight.

And Nero has another great article on #GamerGate, entitled: “Incredibly, GamerGate Is Winning – But You Won’t Read that Anywhere In the Terrified Liberal Media”:

Perhaps it won’t surprise you to learn that microchip manufacturers
and car companies are pretty sympathetic to the concerns of male
consumers. But some of the things said to me–all, sadly, on condition
of anonymity–have been nothing short of remarkable.

There’s the Intel vice president who told me via email that GamerGate
was “doing great work” and that he was “sick of slander and
self-loathing from the press”. He was talking about male journalists who
do misandrist feminists’ work for them.
“I am pressing that team, it’s not mine, but I am exerting influence
when I can, to stop spending money with people who hate themselves and
hate our clients,” he added by phone later.

Then consider the product manager, who was happy to be identified as
“senior management at a German car manufacturer”, who told me that, “the
violence against women is unacceptable and we cannot support it, but we
will not financially support people who insult our customers either”. The manager told me: “We would prefer not to make headlines like
Intel. But you should expect to see strategic changes in how we spend in
coming years. It is very much an open question inside the company and
we are watching closely.”

Finally, the executive at a household name video game developer who
said: “Opinion is sharply divided within the company. But that’s
remarkable in itself, given how totally the media has slammed and lied
about gamers. We’re split straight down the middle. One thing I can tell you, though, is that when claims about gamers
being woman-hating or abusive start to unravel, because journalists
didn’t check them properly before running these ‘bleeding heart’
editorials, it’s very difficult to win people back from there. So God
help Kotaku and Polygon if any of these women are shown to be making
stuff up.”

How fortunate for the anti-GamerGate crowd that women (and, presumably, men wearing dresses) never lie about rapedeath threats….


Someone was mean on the Internet

You almost have to admire the false bravado. You can always rely on Johnny to pretend he doesn’t care, right up to the point that he completely loses it and goes on another Twitter rampage.

   John ScalziVerified account ‏@scalzi
    Ah, I see some GamerGaters are whining to Tor that I am being mean to them. Well, good luck with that tactic, kids.

    Charlotte Moore ‏@cavaticat
    @scalzi 5 stars out of 5, would recommend Scalzi meanness to friends.

    Dave Doyle ‏@meraxes
    @scalzi That’s adorable.

    The Horrible Demonis ‏@den_down_unda
    @scalzi Really? I thought it was just the RSHD?

    Nikki Smalls ‏@nikkismalls
    @scalzi “Stop telling me I can’t be a horrible asshat!”-GamerGaters

    Christian ‏@ChryssF
    @scalzi Oh please oh please oh please let them get a glorious email from @pnh. Please.

    Lesley Mitchell ‏@dkscully
    @scalzi Aww. The poor things! (By which I mean the undeserving folk at Tor having to deal with that crap coming their way!)

    Robert Davis ‏@rdaviswrites
    @scalzi Tor: “Oh boy, Scalzi’s name recognition is going through the roof! Yay!” *deletes stupid gamergate complaint emails*

    Brian ‏@btskinn
    @scalzi Just be glad modern schools don’t teach dialectic – otherwise they might be able to name and counter your rhetorical tactics.

    Dracolich Eyrie ‏@ApeAquatic
    @scalzi cleary because this is about ethics and not at all about silencing opposing voices.

    ☠ DangerIck ☠ ‏@RangerRick
    @meraxes @scalzi I believe you mean… *pushes up glasses* That’s a-Tor-able. #sorry #notsorry

    ObSCARYcaGGC ‏@ObscuricaGGC
    @scalzi Do… uh… do they have no idea who runs Tor and what their ideological affiliations- no, of course they don’t. Never mind.

    Michael Jewell ‏@MichaelJewell78
    @scalzi hmmmm sure money maker on one hand, whining brats on the other…. Wonder which one Tor will support….

   SusPECT EVERYONE ‏@SusLikesTurtles
    @scalzi I read one of those tweets like 15 times and it still makes no sense. It seems to say Anti-GG = SFWA. Or. Something. WHAT.

    John M. Atkinson ‏@Dekarch
    @scalzi because they are likely to impact BOOK sales that much…

    Stephen Dunscombe ‏@cythraul
    @scalzi I’d say “Ain’t they adorable?” Except they’re not.

    SocialJusticeWarlock ‏@dreveillark
    @scalzi but it’s all about ethics, not routing anyone who disagrees with them!

    CALMicScream ‏@CALMicC
    @scalzi The same movement that doxxes and threatens rape, death, and dismemberment thinks you’ve been “mean”?

    Christopher Brown ‏@Cdbrow1
    @scalzi Since they obviously are not ‘readers’ I don’t see TOR caring.

    The Horrible Demonis ‏@den_down_unda
    @alexvdl0 That’s why I was surprised. The RSHD isn’t a GamerGater. He’s just a freelance asshole.

    Christopher Brown ‏@Cdbrow1
    @scalzi maybe I should buy more copies of your books to express my outrage.

    Geek Girl Diva ‏@geekgirldiva
    @cavaticat @scalzi Unlike Adobe, Tor knows how to do research. Also, OMG whiny babies.

    Rekeiji… Boo! ‏@Rekeiji
    @scalzi Sounds like them, censor the shit out of any who disagree. Why bother trying to debate?

    Sir Ghrys of Wald ‏@Ghryswald
    @scalzi That’s so cute. Are they writing actual letters? In cursive?

    Kootiepatra ‏@Kootiepatra
    @scalzi I’m sure Tor will not take aforementioned whining seriously, but I still feel like saying for the record: (1/2)

    Tim Wright ‏@timswar
    @scalzi @DreamtimeDrinne I’m just kinda surprised to see them target a guy… They must actually fear you.

    Kootiepatra ‏@Kootiepatra
    @scalzi Your consistent, positive outlook on women is what caused me to “discover” and begin purchasing your books. Gaining readers FTW.

    Scary Petertron! ‏@peterlikesbaths
    @scalzi You can’t be mean on the internet, Scalzi!

    Alex von der Linden ‏@alexvdl0
    @den_down_unda Yeah, but he’s got game cred, and he’s exploiting the fuck out of it.

    Daniel P Krouse ‏@DanielPKrouse
    @scalzi a gamergate is a type of ant. Which is… appropriate. http://en.wikipedia.org/wiki/Gamergate

    Erwin van der Koogh ‏@evanderkoogh
    @scalzi Very strange indeed. They are very very angry, but even after days of listening/talking I still don’t get why..

    Gilius Thunderhead ‏@gilius_thunder
    @scalzi how many? Two. Nobody in #GamerGate gives a shit about you. Your job is to help facilitate the irrelevance of your publisher. Shoo

Now, it’s certainly true that given their left-wing ideological affiliations (which the pinkshirts no longer deny) Tor Books is unlikely to have the good sense to tell Scalzi to shut up, but what people don’t know is that most of Tor’s bestselling books are… videogame tie-in novels. As it happens, I have personal connections with three of the executives at the two developers responsible for two of Tor’s best-selling book lines, so I’m placing a few calls this weekend. It should be interesting to get their perspective on Tor’s ideology and their probable refusal to condemn John Scalzi’s statements concerning gamers and #GamerGate.

I doubt they’ll care enough to pull the books, but you never know. Anyhow, since we obviously have Mr. Scalzi’s blessing, I also shared his words with SyFy, whom I am sure will be interested to know their new partner’s attitude towards the group that makes up a substantial percentage of their core market.

“If you’re still pro-GamerGate at this point, you’re a shitty human, or a shitty human’s useful idiot.” – John Scalzi

What would be useful, if anyone is inclined and has the time, is to put together a list of anti-GamerGate SFWA members concerning #GamerGate. As for John Scalzi’s rhetorical tactics, his favored one is ambiguity, as I noted last year:

What I found so amusing about this is that McRapey clearly hasn’t changed his debating technique since at least 2005.

  1.     Make an obviously questionable assertion.
  2.     When the assertion is questioned, appeal to bachelor’s degree.
  3.     When the appeal to the bachelor’s degree is questioned, question the questioner’s intellect and/or good will.
  4.     Avoid further questions.
  5.     Posture as if one has thoroughly proved one’s point.

 Riccola isn’t the first to discover John Scalzi’s rhetorical limitations. In addition to my first encounter with them in 2005, Agathis had much the same experience. Not only does McRapey have no observable capacity for dialectic, his rhetoric is almost entirely limited to name-calling, argumentum ad hominem, inept satire, and the sophistic technique known as “ambiguity”. The irony of Scalzi’s position should be readily apparent when one compares his observed lack of rhetorical skill with the Dunning-Kruger effect checklist.


Playing the Red Card

I’ll leave the kid’s actual Twitter address out of it because he obviously doesn’t know any better, but I suspect some of you will find this as amusing as I did:

    Feminist Frequency ‏@femfreq
    There are not two sides to this. This is a war on the women, critics, and feminists who care about making gaming more diverse and inclusive.

    Vox Day ‏@voxday
    @femfreq We like our games the way they are. You want different games, make your own damn games.

    Elijah @elijah
    yea make your own games unless your @zoequinnzel or @Spacekatgal than don’t cus reasons or ethics, yeah ethics

      Vox Day ‏@voxday
    Let them make whatever they want. No one cares about that. I certainly don’t.

    Elijah @elijah
    I know right why cant games continue to revolve around my entitled white maleness???

    Vox Day ‏@voxday
    I’m an Indian, Elijah. Feather, not dot, with an actual tribe, casino, and everything.

    Elijah @elijah
    @voxday Yo i’m sorry man I shouldnt assume that if someone says something stupid that they’re white that is racist

Hey, I don’t make the rules. I just play by them. If they hand you a hammer, it’s only polite to hit them with it. What else is it there for? But it certainly is amusing to see how fast they shift into reverse.

By the way, all members of the Dread Ilk have my formal permission to use the term “Redskins” in the context of the Washington football team. I take no offense at it, and you are certainly welcome to cite said permission in the event of an SJW objecting to it.