Entryism in progress

Robert Conway at Reaxxion asks if  Magic: The Gathering adding a transsexual character is a problem:

Magic the Gathering has been a mainstay in geek culture since the 90’s, so it should come as no surprise that people are making a big deal about the addition of a new trans character, Alesha, Who Smiles At Death. The announcement came in the form of a short story on Wizards Coast’s website entitled The Truth of Names, and is not actually indicated on the card itself. In fact the only text besides the card’s ability is a quote: “Great death with Sword in hand”. The art doesn’t necessarily give you the impression that Alesha is a trans-person either.

The card’s back story, as detailed by writer James Wyatt, discusses a clan of people who earn their names in battle. The tale depicts an Orc who fights for the Mardu clan, which is lead by Alesha. During the battle the Orc questions Alesha’s gender, after failing to kill a dragon and claim his own name. The story goes on about the battle and eventually ends with other warriors detailing deeds that deemed the Orc worthy of the name. However at the end the Orc admits he has yet to figure out who he is and willfully acknowledges that Alesha is in fact a woman.

Certainly this news has caught the attention of SJW-friendly meadia such as Kotaku (archived link) and of The Mary Sue (archived link). To put it simply Nathan Grayson thinks it’s “pretty darn cool”. Not everyone is on board with it. Several IGN users have voiced their concerns as I’m sure many of our readers will do the same.

The answer is, ABSOLUTELY YES, it is a problem. It is a very serious and ultimately fatal problem that will eventually kill the game dead. It is a problem of such gargantuan and epic proportions that the only rational thing to do is to immediately stop playing Magic: The Gathering, and stop purchasing any of its related products, until the Alesha, Who Smiles At Death card is publicly withdrawn. The card is the gaming equivalent of a small but malignant melanoma.

One might as reasonably ask if the original decision to permit women to read Bible verses was a problem for the Anglican Church. Or if the original income tax, which was introduced with a maximum rate of 7 percent and affected less than 1 percent of the U.S. population was a problem for US taxpayers.

The point is not whether the addition of an overtly propagandistic SJW element immediately breaks the game. The first step never does. That’s because the first step is always only symbolic, a testing of the waters to see if the invasion of the SJWs is going to be resisted or not. When it is resisted, of course, there will be endless protestations of how it is harmless little thing, how it is “just this one brick”, and hand-on-heart vows of how there is, of course, absolutely NO intention of building a damn brick wall in the future.

The time to smack down the SJW entryists is when the camel first sticks its nose in the tent, not when it is already fully ensconced and defecating all over the carpets.


Be the dragon

At Alpha Game, I comment upon the importance of being the dragon, not the self-styled paladin and self-appointed dragon-slayer. But one part of the Loneliest Paladin’s twitterstorm was relevant here for its illustration of rabbitology:

MikeBrendan @MikeBrendan
Things I don’t get: why Ghaters would rally around Vox Day. Dude is the epitome of loser.

MikeBrendan @MikeBrendan
Not only did Vox get kicked out of SFWA for being a racist homophobic sexist dipshit, he took sixth place on a five person ballot.

Note that insufficient popularity with a small and specific group is equated with being “the epitome of loser”… by someone with no friends and not much of a life. Success, in the rabbit’s world, is something that depends entirely upon the level of acceptance by the warren. Everything else is irrelevant.

Rabbits don’t understand that wolves respect strength and loyalty, even when exhibited in causes of no interest to them. Rabbits fear strength and have no loyalty, so the concepts are alien to them. They genuinely can’t understand the concept of standing up for someone because that someone stood up for you, even if you don’t like him, respect him, or want anything to do with him. For all that they are herd animals, they are not team players; in their own way they are more ruthlessly self-serving than the most ideological self-sovereign libertarian.

And speaking of rabbitology, see how the rabbits cry when their warrens are invaded and they learn they don’t possess the power they flaunted so foolishly:

GamerGate set out to writes its own story in Wikipedia – and to spread the dirt about the women who were its targets. These efforts were blocked by established editors under established Wikipedia policy. In retaliation, GamerGate planned an operation to get rid of its opponents – the “Five Horsemen” active in preserving objectivity and in keeping scurrilous sexual innuendo out of the encyclopedia. As a side-game, GamerGate also launched efforts to promote the idea that “Cultural Marxism” is a conspiracy of some Jewish academics to control the media.

The original GamerGate operation targeted the “five horsemen:” Ryulong, NorthBySouthBaranof, Tarc, TheRedPenOfDoom, and TaraInDC. All were sanctioned in the draft decision.

For months, these Wikipedia pages have been an escalating scene of daily – indeed hourly – conflict.

The Purge

Yesterday, ArbCom announced its preliminary decision. A panel of fourteen arbitrators – at least 11 of whom are men – decided to give GamerGate everything they’d wished for. All of the Five Horsemen are sanctioned; most will be excluded not only from “Gamergate broadly construed” but from anything in Wikipedia touching on “gender or sexuality, broadly construed.”

By my informal count, every feminist active in the area is to be sanctioned. This takes care of social justice warriors with a vengeance — not only do the GamerGaters get to rewrite their own page (and Zoe Quinn’s, Brianna Wu’s, Anita Sarkeesian’s, etc.); feminists are to be purged en bloc from the encyclopedia. Liberals are the new Scientologists as far as Arbcom is concerned.

No sanctions at all were proposed against any of GamerGate’s warriors, save for a few disposable accounts created specifically for the purpose of being sanctioned. The administrator who wrote, regarding Zoe Quinn’s sexual history, that

    I know other other allegations exist but will not state what those on WP are because that would be a BLP violation at the current time.

was not even mentioned. The many brand-new accounts who arrived in December with no Wiki experience, but possessing a curiously detailed knowledge of Wikipedia policy jargon, are unmentioned, save for the fact that the decision rests almost entirely on their proposals.

The extensive evidence of off-site collusion, which Wikipedia considers so improper that evidence must not be discussed on wiki but rather submitted in confidence, appears to have been entirely ignored. (I submitted such evidence myself, but received no acknowledgment or thanks; I have been told that much additional evidence was submitted.)

Notice how the upset rabbit appeals to “established editors and established policy” (better described as activist editors and self-imposed customs), despite the fact that the editors concerned were quite clearly VIOLATING Wikipedia policy, and doing so rather egregiously. What appears to have happened is that Wikipedia is finally beginning to act against the SJW thought police who make a practice of attempting to define the public narrative by exerting personal ownership over particular pages of interest.


Concept art

I’ll go into more detail on this at some point in the near future, but suffice it to say that the FIRST SWORD concept is expanding. Instead of being a simple combat management game, it’s going to be a cross-platform, cross-media game, and will be playable in various forms from tabletop to mobile. I’ve always been somewhat of a holistic designer, but this is the first time I’ve had the ability to do something I’ve wanted to do for seven years now, something completely new and different.

We’ve got a pair of good sculptors and a sketch artist, but we’re looking for some high-quality concept art for the various fantasy gladiators. It’s set in Selenoth, so we’re looking for Amorran, Savondese, and Dalarn humans, orcs, goblins, dwarves, elves, and trolls.

If you’re a serious sketch artist and you want to show us what you can do, send me a fantasy gladiator sketch. If we buy it from you, we’ll also send you one of the miniatures based on it.


RIP John Hill

I never met the man nor knew anything about him, but as a wargamer in general and an ASLer in particular, one can’t help feel a genuine sense of loss upon hearing the news of his death.

John Hill is most known as the designer of the extremely popular Avalon Hill board game Squad Leader in 1977. Hill founded Conflict Games Company in the late 1960s and owned a hobby shop, The Scale, in Lafayette, Indiana, for several years. Among his many titles were Verdun, Kasserine Pass, Overlord, Battle For Stalingrad, Tank Leader, Eastern Front Tank Leader and many others. He also designed Hue, based upon the fighting near the City of Hue in the Vietnam War.

In 1978, Hill was named to the Wargaming Hall of Fame, receiving the Charles S. Roberts Award at the Origins gaming convention in Chester, Pennsylvania, on June 23, 1979.

As the developer of the morale model and the champion of the design-for-effect philosophy, he influenced a wide variety of games, both tabletop and electronic.


More than books

We have some new offerings in the Castalia House store:

Castalia House is a publisher of books, but we are also a developer of games. So that is why we are pleased to be able to announce that the Castalia House bookstore will also be carrying digital versions of various games we consider to be of high quality and potential interest to our readers in the new Games section. The first games we are offering here are published by Castalia House author Ken Burnside of Ad Astra Games, who contributed “The Hot Equations: Thermodynamics and Military Science Fiction” to Riding the Red Horse. Ken is also Castalia’s newest blogger, where he’ll be focusing on various aspects of game development, from general analysis and history to in-depth design and mechanics.

Our long-term goal for Castalia House is to become a major destination site for all high-quality Blue SF/F-related activity, including books, boardgames, and electronic games. This is another small step towards that objective.


The shills of anti-GamerGate

The media never bothers to look close enough at the situation to observe that a considerable amount of the objectionable behavior of #GamerGate is actually the work of anti-GamerGate shills trying to make #GamerGate look bad:

Leader ID 036072 01/02/15 No. 170287

So guy how many trannys have we helped drive to commit suicide? I think we should really focus on Brianna Wu. She is the head of the anti gamer cobra. She offs herself and the rest of the freaks will follow suit. 

A few hours later….

Leader ID 036072 01/02/15 No. 170532
>>170287

I can’t do this anymore.

I’m making myself sick with the comments I’m making in this thread. I honestly feel sick to my stomach. Transexuals don’t deserve to be bullied. Anyone who might have followed this tread please don’t do anything.

I just want you guys to stop harassing my friend Zoe and my friends at ghazi. I figured helping you guys look bad would help stop you. Please just stop bothering my friends and I truly apologize for the awful things i said about trans people. Can someone tell me how to delete this thread?

Remember, for rabbits, it is always about the appearance rather than the substance, and victory is synonymous with positive PR. Of course, it’s usually not hard to spot these provocateurs, since they are too solipsistic to effectively emulate their opponent’s patterns of thought and speech.

The idea that Brianna Wu is the head of anything was sufficient to expose this shill even before her confession. No doubt AC will be amused by the evidence of a rabbit accidentally overstimulating her own amygdala.

Notice how the rabbit apologizes for her violation of warren dogma, but not for the deceit she practiced upon everyone. Rabbits feel literally no shame about lying, nor do they feel any obligation to tell the truth. Never, ever forget that.


The blog star

It’s no slight to Daniel, Scooter, Mascaro, or me to say that Jeffro, of the Space Gaming Blog, has been the star of the Castalia House blog this year. He makes everyone up their game by starting each week off with an intriguing, in-depth post, and gives our four new bloggers a high level of excellence to aim for. And fortunately for everyone, he appears to enjoy blogging there:

I am not shy about pointing out how happy I am with how this is shaping up. I cover the full range gaming topics: vintage stuff, current releases, role-playing games, wargames, everything! I write in such a way that you can get something out of a post even if you don’t buy or play the game in question. I put things into the wider context of gaming history and touch on the literary antecedents of the games we play. And yeah, I occasionally get esoteric, but I try to stay readable and comprehensible to people that aren’t gamers. No matter what, though, I never stray from the voice of someone that actually knows how to articulate how these things work in actual play… and that just freakin’ loves to play the heck out of these things.

I have complained about how games are covered in magazine articles and so forth in the past. I am just so rarely satisfied with how “journalists” and commentators portray games and gaming in general. Voicing that sort of concern almost invariably summons a smarty pants type that sneers back, “oh, you’re just complaining; the best answer to this sort of thing is to go out show us the right way to do it.” Well listen here, bucko… I’ve done it now.

If you’ve enjoyed Jeffro’s exploration of Chapter N this year, don’t be shy about going to his blog and letting him know. What I particularly enjoy about his posts is the way he dives deeply into the game mechanical aspects as well as the experience; he represents the perfect blend of SF/F literature and gaming that is of particular interest to a game designer who occasionally dabbles in fiction.


Astroturfing 101

Rule No. 1: Post BEFORE screencapping:

A Spacedad appears! @SuperSpacedad
Yes Gamergate, it’s clearly other people making you look bad and not your own fault. Here’s your bottle and bonnet

Exposing Jihad @XposingJihad
@SuperSpacedad Wouldve been more effective you hit post before screencapping

Isn’t it fascinating how we’re still supposed to believe #GamerGate is all about harassing a few individuals despite the fact that no one has mentioned them in weeks? The SJWs are so desperate for evidence that they have to manufacture it themselves.

Remember, rabbits always lie. They have no sense of honor or self-respect.

UPDATE: Speaking of fascinating, we have a real rabbit here. Never heard of the guy before, so he must be blocking #GamerGate en masse while simultaneously trying to spoof us.

You are blocked from following @SuperSpacedad and viewing @SuperSpacedad’s Tweets. Learn more


The game of the year

Nero’s beautifully brutal review of Bioware’s Dragon Age: Inquisition:

With BioWare’s reputation established in the early 2000s by middling but commercially popular, if somewhat buggy, releases such as Baldur’s Gate and Star Wars: Knights of the Old Republic, BioWare was, at least a decade ago, strongly positioned to achieve sustained success at the “average games that perform well with customers” end of the market. (To be fair to both of those titles, they have very enthusiastic fan bases.)

But the company in recent years has become… well, a bit of a running joke. Most gamers say the rot set in around 2009 or 2010, when BioWare was acquired by Electronic Arts. Perhaps it was a talent exodus, too much managerial interference or a failure to keep the creative teams fresh. Either way, BioWare’s ability to release artistically accomplished–and even, some reviewers say, technologically competent–games began to evaporate.

There is also a suggestion that BioWare’s games became unduly politicised at around the same time, pandering to what some call the “social justice” narrative, awkwardly shoehorning minority characters and progressive messaging into its plots and meddling with storylines to push political agendas that have never resonated with ordinary gamers. Practically every release from BioWare now contains dozens of gay and lesbian romance storylines or sex scenes, which many young gamers find baffling.

2011’s Dragon Age II unexpectedly bombed with consumers, despite, of course, the rave reviews from mainstream game news sites, who need only get a whiff of a paraplegic lesbian in an ill-fated love affair with a black transsexual to award a game full marks. Mass Effect 2 wasn’t a critical success with ordinary gamers either; they called it “filler” and said it was “uninspiring.” It, too, bored players with politics.

And then of course there was the extraordinary failure of imagination in Mass Effect 3, the ending of which has gone down in gamer history as one of the most needless creative failures in the history of the industry. The games press, needless to say, denied there was anything wrong with Mass Effect 3, scolding gamers for being “entitled.”

But if entitlement means expecting a sensible and narratively satisfying resolution to an expensive, immersive video game, most consumers will be happy to admit that they are guilty. Many of BioWare’s customers wondered whether more time could have been spent on a satisfactory ending and less on irrelevant lesbian sex themes. 

Don’t be fooled by the reviews. As Nero notes: “That reviews of triple-A games by professional journalists are likely to
bear no relation to their reception by fans has become a truism of
video game journalism.”

I’ve never been a BioWare fan, so their ongoing implosion is of little interest to me.


Anti-game is anti-human

A fascinating article on the anti-GamerGate focus on narrative and how that anti-game perspective is intrinsically anti-human:

Life doesn’t have innate structure, even if you can awkwardly cram cylindrical tropes through square holes to try and illustrate relationships between things you experience and media you consume. But this gets even worse when examining other media. Films and novels are heavily rooted in narratives, because they must have a plot to carry them forward, excepting some very experimental films. Some songs carry a narrative, but you can’t have music that’s just someone talking. That might qualify as poetry, but even some poetry isn’t narrative, merely descriptive. You can have music without a narrative, and for centuries this was the most popular form of music. Likewise, games are another medium which can exist without any narrative at all. Just as music can be art merely for the composition, a game can be beautiful for its game mechanics.

A classic game that can qualify as art based on nothing but core mechanics.

One of the major problems with game criticism—the “subjective” kind that many detractors say is unacceptable—is that it is rooted in Narratology. Instead of focusing on the mechanics, and commenting on how well they work together, critics focus on the narrative and what the mechanics mean for the story, not what the story means for the mechanics, or even if the developer had the intention of making such a statement.

Personally, I love it when a game merges story and mechanics. In fact, I think the best way to tell a story is through mechanics, and not exposition or traditional narrative delivery. But that concept has been rejected by critics, opting to use Narratological deconstruction and insisting that this is the only way to evaluate media. When games naturally don’t pander to this benchmark, they receive failing marks. There’s a bigger reward for developers catering to this cabal of “journalists” than for catering to the actual audience. When the standards of the reviewer and their audience differ so greatly, the reviewer cannot be said to speak for their audience. Despite this flawed approach, proponents of New Historicism insist that all media must be evaluated this way. It conveniently allows them to cite Post-Structuralist reasoning to defend themselves from criticism of their methodology, since the reviewers subjective opinion and any conjecture they can express are consider to be at least as important as the media being judged, no matter how self-evident it is that the reviewer has missed the point.

Papers, Please tells a compelling, interactive story using its mechanics.

To a degree, it’s inevitable that this outlook supports “experimental” titles that don’t really fall into the bounds of “games.” It’s not a medium they’re capable of properly digesting, so content has to be restricted to something they can process. Funny, you never hear the opposition supporting non-narrative films, but they do support games that are top-heavy with narrative. It’s not actually about something “new” or “better.” It’s about something “different.” Labeling it “experimental” is the only way it can get a pass in the wrong industry. If held to the standards of a medium it actually belonged in–one with Narratological standards–it’d fall apart.

Ultimately what these ideas boil down to is an overarching philosophy called Anti-Humanism. This social theory comes as a reaction to Humanism, and the belief that it was too idealistic. While Humanism is all about free will, placing humanity and human actions at the center of life, and using rationality and reason alone to reach moral decisions, Anti-Humanism detaches humanity from inherent meanings (via Post-Structuralism) to “de-center” subjects and remove their agency. In other words, you yourself lack free will, since you’re a product of the world around you, and working towards an ideal self is futile. Interestingly, Nietzsche (credited as a “founder” of Existentialism, a philosophy that places great emphasis on human agency and the absurdity of life) often criticized humanism for being a form of “secular theism.” Anti-humanism finds itself equally religious in practice, but with a much more oppressive set of goals.

Gaming is the natural enemy of anti-humanism. When you play games, you yourself have personal agency. Only a player truly has free will inside of a game. You are playing by a ruleset, but you have choice within that ruleset, and likely have goals and motivations. These are informed by your situation and by the gameplay systems, but some of the highest-praised games have allowed you to set your own criterion for success, and provided you with a system open enough to facilitate that. Many strategy and 4X games are good examples of that. The belief that all humans are free and equal is a core tenet of Humanism, which Anti-Humanists reject.

The idea that the average individual has agency, of course, is anathema in the world of the Social Justice Warrior. Because then he would be responsible for his actions… and his failures.