A recognizable response

Grimfate notes that Beamdog’s response to the criticism of Baldur’s Gate: Siege of Dragonspear falls into what has come to be a recognizable pattern:

Usually if there’s a big uproar, the company will try to make things
right, try to save face and hopefully do something to appease those who
have decided not to purchase the game because of it. For example, the
ending of Mass Effect 3. Also, whenever an SJW complains about
something, the company seems quick to address the issue, such as the
butt thing with Blizzard’s latest game. So it’s interesting to see that
when there is an uproar AGAINST the SJW side, the company digs their
heels in, asking people to post positive reviews for the game instead
of, you know, addressing the concerns of their actual and potential
customers…

This is the tell. This is what informs gamers that a game developer is not on their side, and is sufficiently SJW-converged to stand their ground on the basis of SJW politics rather than artistic expression or creative freedom.

If you are the sort of organization that would immediately cave, (or worse, has caved) before a single SJW pointing-and-shrieking racist, or sexist, or goblinist, or geometrist, or whatever the complaint du jour is, you cannot expect people to take you seriously when you suddenly stand firm against tens of thousands of ordinary gamers expressing their disapproval of your design choices. Observe that the review ratings are consistent: 70 to 75 percent of gamers are openly hostile to Beamdog’s “enhancements”.

An SJW complains about a single character’s pose: “OMG! We are SO sorry! We will change it ASAFP! Do you like her new butt better? Is that okay? PLEASE FORGIVE US!”

Tens of thousands of gamers complain about smirking SJW convergence inserted into a beloved series: “Too bad, small minded bigots! You’re just a vocal minority and you’re BANNED!”

Moreover, if you are going to disrespect a much-loved classic of the genre by rejecting various elements of it and “improving” it, you really should understand that you are also rejecting its fans and that more people are going to actively hate your enhancements than are going to enthusiastically embrace them.

It’s a legitimate choice, although I would argue it is a foolish and self-destructive one. And while the developer has the right to make that choice, it is very important to understand that a deliberate choice is being made by someone inside the organization. It’s not like any of this is new, as the memelords well know.

Meanwhile, a longtime fan of the Baldur’s Gate series reviews Siege of Dragonspear:

Creating more content for a game that is in desperate need of a revival at a time when CRPGs are finally coming back into vogue was a great idea, and had I been a game developer, I would have jumped at the chance to do it myself.

Of course I was warned, both by friends and by readers of this site posting in comments on Dragonspear news articles I posted, that the game wasn’t going to be worth the money.

“They hired Gaider, you know what that means”

“Did you see how bad that stream was”

“You know they’ll screw it up.”

Naturally, I didn’t believe them. Call it putting the nostalgia goggles on, but I couldn’t possibly believe Beamdog’s Baldur’s Gate expansion would be anything but a continuation of the same events and personalities that made the original so timeless and memorable….

After five hours with the game, I encountered numerous situations where a
combination of very poor writing and social justice pandering began to
weigh the game down. Technical and gameplay missteps were one thing, but
the sheer amount of modern 2016 Tumblr-level politics turned what was
once a grand medieval swords & sorcery epic into the equivalent of a
emotional teenage girl’s self-insert fanfic.

What a small minded bigot! Nevertheless, it appears the controversy has already broken through and hit the mainstream media:

The problem with Minsc’s dig at #GamerGate isn’t that it breaks the fabled “Fourth Wall.” After all, Minsc is already making a jump through the fourth wall with his delightful pet Spelljammer reference. Heck, Baldur’s Gate is just as happy to reference The Bob Newhart Show and Monty Python as it is murder and betrayal.

Rather, the problem lies in Beamdog’s level of respect — or lack thereof — for a character that is deeply meaningful to an entire generation of gamers. Minsc is the lovable hamster-toting warrior of both Baldur’s Gate titles. His legacy extends into novelization and comic books, and he’s been praised by just about every conceivable gaming publication at one time or another. He’s an intellectual innocent, a gentle giant.

With one quip, they’ve turned that great big teddy bear of a hero into a passive-aggressive tool to insult a portion of their potential customers. It’s a cynical decision, and a needless one. It’s intentionally sarcastic and insulting, stooping to the tactics that people consistently ladle onto anyone who has ever participated in the #GamerGate conversation, without offering any useful rebuttal.

Not only is it grossly out of character for Minsc, it’s a little bit of the Internet’s ugliness that quite simply didn’t need to be there. Where the transgender character is an expression of the developer’s intentions toward inclusion, Minsc’s dig is designed to exclude people with whom Beamdog disagrees. It’s trite, it’s catty, and it makes Beamdog’s other in-game statements come off as posturing rather than sincere.

Beamdog’s response to the controversy hasn’t been extremely constructive and suggests a very loose grasp on the heart of the problem.

The problem is that the amenable authorities think their best interests are served by pandering to the SJWs who put them in their untenable position in the first place rather than jettisoning them at the earliest opportunity. What every leader of an organization needs to understand is that the SJWs within have no loyalty to the organization nor do they harbor any concerns for it. The organization is only of interest to them insofar as it provides them with a vehicle for pushing their Narrative.

Give them the chance, and they will burn it all down around them in the interest of virtue-signaling without even a moment’s hesitation. And then they’ll move on to their next victim.


DEVGAME developments

It’s time to start thinking about the next DEVGAME course, but even though the recent course is over, the learning doesn’t stop. I’ve put up a post about putting my own production principles into action, which worked out rather well in the case of Art of Sword, and the game’s lead programmer has put up sample code to duplicate and order 2D animation sprites in Unity.

There are also other posts by programmers, artists, and even musicians. It’s rapidly turning into a great resource for neophyte game developers. If you’re interested in attending, or you know someone who might be interested, let them know about the DEVGAME blog before the next session begins in May.

In other news, we’re looking at offering additional advanced education courses, including Astronomy and Economics, about which more soon.


Beamdog vs #GamerGate

Here is a textbook example of SJW entryists ruining an organization through convergence. In this case, I very much doubt the people running the organization even had any idea that their simple and straightforward objective – make an entertaining and enhanced expansion of Baldur’s Gate  – and been subverted to serve the interests of the SJW Narrative.

But Amber Scott’s little declaration of war on #GamerGate didn’t escape GG’s attention, as the reviews of Siege of Dragonspear on Steam and GOG and Metacritic show. Here are three examples from GOG:

just another vessel for SJW propaganda
by installgentoo
Amber Scott, the writer of this game, says that the original Baldur’s Gate is sexist. Captain Corwin, a major NPC, is a single bisexual mother whose daughter calls you out for mansplaining to her.
There is a transgender NPC.
Etc etcIf that’s your sort of thing, then this
review should be useless to you.
But for people like me who don’t want to financially or morally support
the ever more omnipresent liberal lunacy injected in all forms of art,
perhaps you should skip this.

Apr 2, 2016
|
Thanks for your vote!
(426 of 879 users found this helpful)

Not in the spirit of Baldur’s Gate by Valerie.377
 
While the mechanics of the game are in line with the originals, the story falls short. It sacrifices the narrative and world building of the original Baldur’s Gate in order to break the 4th wall and beat players over the head with messages about social issues with the grace and subtlety of a Saturday morning cartoon from the 90’s.

There is no problem with having messages about social issues in a game. The problem comes when one hijacks another franchise, gut out its soul and fill it with vapid maxims and fables in its place. That is one of the surest ways to kill off a franchise, and it is especially odious when it happens to a well-loved franchise.

Want social justice? Sure, but stop hijacking the industry and make your own games. You’re not going to improve the industry, you’re just going to kill it from the inside out.

Apr 3, 2016 | Thanks for your vote! (182 of 223 users found this helpful)

Not Baldur’s Gate.
by 
Ajaarg
Even
if you don’t disagree with their political agenda, it’s ham-fisted and
very groanworthy. Minsc makes jokes about Gamergate. If that’s what you
want out of your baldur’s gate game, go right ahead. If you would like
to keep baldur’s gate in your baldur’s gate, just keep playing the
originals and don’t waste time on this toilet retread.Side note: Beamdog is locking down any and all criticism on any forum they control or moderate, including Steam.

Apr 2, 2016
|
Thanks for your vote!
(251 of 337 users found this helpful)

The ability of devs to keep quiet and remain neutral is rapidly vanishing. This is not due to the gamers, but due to the SJWs in their own organizations who will not permit ANYONE to refuse submission to their sacred Narrative. And if you’re foolish enough to permit SJWs to penetrate your organization, this is exactly the sort of thing you have to look forward to – your involuntary enlistment in their cultural war.

And the SJWs are just going to LOVE how you can gain experience by killing a trans character after he bores you, appropos of nothing, with a tedious tale of discovering his true self. I’ll be shocked if Literally Wu doesn’t find a way to insist it’s actually a LITERAL attempt on his life by #GamerGate and “flee his home” again. 

UPDATE: The Beamdog CEO doubles down on Techraptor:

I find the controversy ridiculous.  Yes, we have a transgendered character.  I know a number of transgendered people and they are genuine, wonderful humans.  Yes, we also have a character who cracks a joke about ethics.  The original Baldur’s Gate had a whole sequence about the Bob Newhart show.  If this generates controversy it makes a sad statement about the world we live in.

As for my post on the forums, I merely asked people who were enjoying the game to share their positive feedback. I know our fans can become engrossed in their enjoyment and I really don’t want potential fans to miss out on the series because of protest reviews by small minded individuals.
    
As for Amber’s interview, I also believe in strong female characters and I feel she did an excellent job bringing dimension and interest to Safana with her writing in Siege of Dragonspear. Her “Too bad” comment, I chalk up to a long day of interviews, having personally done such interviews.
    
    Regards,
    -Trent

I guess we know where the SJW rot set in, then. Too bad. Notice how despite their talk of “choices”, you can’t express any disapproval of Mizhena blathering about “the truest reflection of who I am”. There is no 4: Who asked you, you self-absorbed freak?


SJWs retroconverging games

I saw that the Enhanced Editions of Baldur’s Gate were on sale at Good Old Games and put them in my cart. However, in between that and clicking through to checkout, a tweet by Escape Velocity drew my attention to this interview with a writer at Beamdog concerning the expansion they’d created in the process of enhancing the original games.

And by “enhancing” them, of course, they mean “converging” them:

“If there was something for the original Baldur’s Gate that
just doesn’t mesh for modern day gamers like the sexism, [we tried to
address that],” said writer Amber Scott. “In the original there’s a lot
of jokes at women’s expense. Or if not a lot, there’s a couple, like
Safana was just a sex object in BG 1, and Jaheira was the nagging wife
and that was played for comedy. We were able to say, ‘No, that’s not
really the kind of story we want to make.’ In Siege of Dragonspear, Safana gets her own little storyline, she got a way better personality upgrade. If people don’t like that, then too bad.”

“I got to write a little tender, romance-y side quest for Khalid and
Jaheira where you could learn a little bit about how their marriage
works and how they really feel about each other.”

There’s also four new companions, one of whom is gay, one of whom is bisexual.

They loved the games so much they just needed to remake them in their own converged image. Consider this absurd example.

We don’t like that. We won’t play it. Too bad.


Combined Arms, Take Two, turn three

While the battle to the east is fast, brutal, and direct, with the big-gunned tanks blowing holes in each other at an alarming rate, the 1st Panzer Division has recovered from its initial setbacks and is beginning to make some headway by outflanking the Soviet’s western defenses. This is the situation after the end of Turn 3. The second turn.

The most important action was the armor battle in the east (top). My Tiger first took out the T-34 at the crossroads it had already acquired, then, with a nearly 500-meter side shot, killed the Stalin that had traversed the big northeastern hill and took out my Panther guarding the northern road. Three kills in three turns for the crew, but in doing so, the Tiger left its much weaker side armor exposed to the AT gun in the village. Fortunately the 57L gun missed its first shot and although the second shot hit, it didn’t penetrate the Tiger’s armor.

The combination of the second Tiger, the Panther, and the infantry all pounding away at the Guards platoon defending the eastern approach to the village killed the leader and two of the three squads, but the Soviet commander somehow managed to extricate the surviving squad safely, thereby preventing me from rapidly exploiting my chosen schwerpunkt. That squad fell back and reclaimed the first building I’d taken, but soon found itself surrounded on three sides as the troops I’d sent around the southern side of the village moved in and took possession two of the buildings there. They kept the well-led Soviet platoon that was established in the village occupied while the German officer leading the assault headed north to try to take out the anti-tank gun before it could kill the Tiger with a third shot.

In the west, the key development was the immediate rallying of my surviving infantry platoon combined with the two Panthers taking out the T-34 on the north side of the building. Also, the assault engineers who rushed the building in the center were able to break the two Soviet squads that had been holding the nearby hill, catching them out in the open as they tried to fall back to the village. And to the southwest, lacking any infantry support, the one T-34 proved unable to stop the dispersed platoon that was seeking to link up with the panzergrenadiers attacking the village from the southeast.

All in all, it was a very favorable series of three half-turns for the attacking Germans, and although the battle isn’t over, I feel quite confident that I’ll be able to secure the necessary nine buildings well before Turn 7. I was able to crack the village in the east while simultaneously flanking his massed firepower in the west to the north and south, which was exactly what I intended.


Combined Arms, Take Two, turn two

Now that the second pincer of the German attack has entered the map, this is how the battlefield stood after the German Turn 2. The first turn.

The Soviet commander divided his tanks into two squadrons, sending four to deal with the Tigers from the 23rd Panzer Division shielding my assault on the village in the west (top) and three to bolster the infantry preparing to meet the company-sized assault from the east (bottom).

The Panther on the northern hill was destroyed right away; in retrospect this position was a foolish decision on my part. However, the Soviets lost the T-34 defending the approach to the village in an exchange of fire with one of the Tigers, and more crucially, a Stalin to a timely critical hit as it charged past a Panther in an attempt to get a shot at close range on the exposed side of the engaged Tiger. Despite being buttoned up and having to swivel its turret, the Panther managed to take out the heavier tank at a range of 120 meters.

However despite the assistance of the other Tiger delivering suppressive fire, the Panzergrenadiers were unable to dislodge the platoon of Soviet Guards from the building near the hills. And in the west, the T-34s and Stalins wreaked havoc on the 1st Panzer Division.

I’d set up a death star of a platoon with both medium machine guns under my best leader, a 9-2, and advanced them into the stone building at the bottom of the map, thinking to use them to suppress the Soviet infantry and permit the other two platoons to advance. A single shell from a Stalin’s 122L killed most of them and broke the survivors. That allowed the Soviets to concentrate their fire on my second-best platoon, who also broke under the pressure.

My only success was rushing one squad of engineers armed with a demolition charge into position where they would be able to claim the first of the nine buildings the Germans require for victory. Also, a pair of squads managed to make their way towards the village on the south side of the map, although it will be another two turns before they are able to reach it.

At this point, I have to admit that it doesn’t look good for the attacking Germans. I needed to break that Guards platoon to give me access to the village before the carnage in the west permits him to start falling back and reinforcing the troops he’s got there. Also, I made a serious mistake in exposing the side of one Tiger to the anti-tank gun in the village, which is quite capable of punching through the monster’s relatively light side armor. I am going to need some luck to stay in this one.


Combined Arms, take two, turn one

As the previous game of S23 ended as quickly as I’d expected – Ender’s last German platoon didn’t manage to take out the gun or make it across the street before being broken and I didn’t even need to reveal my squad in L8 to stop them – we decided to tackle something bigger. This time he picked S26: Last Ally, Last Victory and gave me the challenge of attacking the village and taking nine of the multi-hex buildings with the Germans.

It’s a late-war 1944 scenario set in Hungary, so the Germans are outgunned despite having two Tigers at their disposal; the Soviet main armaments range from 76L to a nightmarish 122L although their armor can’t compare with the 26 To Kill of the Tigers’ front armor.
It’s a complicated setup, with two German formations coming in from the east and west, and Soviet armored reinforcements arriving from the north. As the German commander, I had to decide which group would enter in Turn One and which in Turn Two, SchwerePanzerAbteiling 503rd platoon in the west (top) or a company from the 1st Panzer Division in the east(bottom) prior to the Soviet setup.

I assumed the Soviets would focus on stopping the larger, well-led company, plus the open fields gave them the opportunity to set up a deadly killzone to the east, so I decided the focus of my attack would have to come from the west and thereby decided to make my Turn One entry and subsequent push for the village there.

I decided I’d use my armor to screen the platoon, but kept my Panthers out of the line of sight of the anti-tank gun and lone T-34 by daring them to take on the Tigers and their massive front armor. The Panthers took up positions to the north, where I hoped to slow down the coming Soviet reinforcements and prevent them from disrupting the infantry before they could reach the safety of the stone buildings. So, there was virtually no fire exchanged during the first German turn, which ended like this.

I was a little surprised by the placement of the two Soviet platoons in the woods to the north, which gave me some degree of encouragement that I’d be able to quickly take the two multihex wooden buildings with the 1st Panzer when they entered from the east on Turn Two. My armor wasn’t able to take out the one T-34 defending the western approach, but with two 88Ls and one 75L trained on it, I was confident it wasn’t going to survive for long, after which the big cats could turn their attention to the single platoon of the 6th Guards and give me easy entry to the village.


A lesson in combined arms

Ender and I haven’t been able to get back to Fifth Frontier War lately, but we did find the time to break out a short Advanced Squad Leader: Starter Kit scenario, S23: Monty’s Gamble. Ender is just learning how to use vehicles, and in this scenario, he learned a rather painful lesson concerning why tank commanders always insist on having an infantry screen when engaging enemy infantry.

The scenario is set in 1944 Holland, with a German Kampfgruppe counterattacking the British 1st Airbourne Division after the seizure of the city of Arnhem as part of Operation Market Garden. The British were attempting to hold out long enough to permit 30 Corps to reach Arnhem and reinforce them, while the Germans were hoping to cut them off from the Rhine and capture the entire division.

Interestingly enough, this scenario played out rather similarly to the historical event, where the Staffordshire regiment managed to hold off the Germans long enough to let the greater part of the 1st Airbourne to extricate itself and retreat. The Germans are attacking from the east and their objective is to exit a sufficient number of victory points (two tanks and two infantry units are enough) off the west side of the map. The British units are all set up hidden, and I’d chosen to present a false forward defense in the north while putting all of my anti-tank defenses in the middle and south. I figured that if a tank went the north route, I’d have time to turn my rear anti-tank gun and take a shot at its weak side armor before it exited.

However, Ender took me off-guard by deciding to race his first tank straight past the town using the north road. There was nothing I could do about that, so he had 7 of the 17 VP required right there. I thought that might have been a scouting move, but then he tried to run his second tank through the middle; I held my fire with the first anti-tank gun and blew it up with the second one when it came adjacent.

That made him a little more cautious, but not enough. The last tank was already following the previous one on the middle road and it managed to avoid being brewed up by the first gun, but when it turned up the road to avoid the second one, it took a PIAT up the tailpipe. Then, to make matters considerably worse for the Germans, thinking the northern route was clear, Ender moved an entire platoon, led by his best leader, adjacent to my single squad in forward defense. The paratroopers popped up, killed the leader, and broke the entire platoon.

That essentially ended the game on the first turn; although it is theoretically possible for his second platoon to fight its way past my guns and other infantry units, they can’t do that and go north to relieve the pressure my one squad will keep on the broken platoon to prevent them from rallying at the same time. We’ll play one more turn, just in case, but I’ll be very surprised if the second platoon even manages to cross the road, let alone the map.

Ender was more rueful than chagrined; now that he understands the concept of an infantry screen, I very much doubt he’ll ever make that particular mistake again. And now that I’ve taken full advantage of that specific gap in his knowledge, I can let him watch the Band of Brothers episode where the British tank commander makes the spectacularly unwise decision to ignore the advice given by the American infantry screening his tanks.


Art internship

As part of the first Dev Game course, we’re doing four very small games that are updated remakes of Apple II classics. While we have sufficient programmer volunteers, we’re short an artist.

So, if you’re an animator/illustrator and you’re interested in a short, modestly paid internship in the game industry, send me an email with examples of your work. And by work, I mean animated illustrations.


Homework assignment #1

At the end of the first session of Dev Game, I promised those attendees who were interested the chance to participate in a real game development exercise. Those from the blog knew what game I was referring to; it occurred to me that this was a very good opportunity to not only add another few hundred questions to the game, but let them experience the development process in action.

The attendees appeared to find it useful. One wrote:

I did find the first session quite informative and it ignited my DRIVE to learn more and get involved in the game industry, starting with our first homework assignment. I am looking forward to the next session. 

You don’t have to be a Dev Game attendee to participate in this exercise, of course. It’s not only educational, it’s rather fun to research new games and come up with questions for them. And the game itself is turning out to be a history lesson of sorts; I can even envision it potentially becoming an edutainment tool because you end up learning more, more rapidly, than I had imagined when I designed it.

Instructions:

  • Select a game that is NOT on the list of games below.
  • If you know the game well, great. If not well enough, download it, emulate it, buy it, research it, and play it.
  • Write a list of 10 trivia questions about the game: four Easy, three Medium, two Hard, one Expert. Easy questions should be totally obvious;
    anyone who has played the game should be able to get them right. Don’t
    be clever, as we don’t want trick questions.
  • Write down both the fill-in-the-blank answer and four multiple choice answers for each question. The fill-in-the-blank answer must be one of the multiple choice answers, the other three should be credible, but incorrect answers.
  • Arrange the questions and answers in a spreadsheet (.xls or .ods format) in the following format. Each set of brackets represents a separate spreadsheet cell. [game][difficulty][question number][question][answer][multiple choice options][correct multiple choice answer][your name]. Be sure to separate the multiple choice options by semicolons with no spaces after them.

For example:

[Sid Meier’s Alpha Centauri][easy][1][On which planet is the game set?][Chiron][1=Hermes;2=Vesta;3=Chiron;4=Eunomia][3][Jason]

[Ms. Pac-Man][easy][2][What is the fruit on the first board?][Cherry][1=cherry;2=strawberry;3=peach;4=banana][1][Vox Day]

  • Check to make sure you’ve got the formatting correct. Only correctly formatted submissions will be credited.
  • Email the spreadsheet to me.

Below is a list of the games for which we already have questions. We particularly need games for the following categories.

1980/90 console sims, 1980/1990 PC sims, 1990/2000/2010 arcade action,
2000/10 console sim, 2000/10 mobile/online strategy, 1980/2000/2010
console strategy, 1990/2000/2010 mobile/online action, Console sims,
2010 pc sims, Mobile/online strategy, 1990 console strategy, 1980 PC
strategy, Arcade action, 2000/2010 mobile/online RPG, 1980/1990/2000
console RPG.

Academagia, Adventure, Age of Empires II: Age of Kings, Agent U.S.A., Akalabeth: World of Doom, Annals of Rome, Arcanum: Of Steamworks and Magick Obscura, Armello, Baldur’s Gate, Baldur’s Gate II: Shadows of Amn, Bomberman 64, Command & Conquer, Command & Conquer: Red Alert, Conquest of the New World, Counter Strike: Global Offensive, Covert Action, Crash Bandicoot, Dark Souls II, Darklands, Destiny, Destiny of an Emperor, Diablo II: Lord of Destruction, Dishonored, Dominions 4: Thrones of Ascension, Donkey Kong, Donkey Kong Country 2: Diddy’s Kong Quest, Doom II: Hell on Earth, Dragon Quest VIII: Journey of the Cursed King, Dragon Warrior, Dwarf Fortress, Dynasty Warriors 8, Elevator Action, Elite: Dangerous, Emperor of the Fading Suns, Europa Universalis IV, EVE Online, Executive Suite, Fable: The Lost Chapters, Fallout, Fallout 2, Fallout 3, Fallout: New Vegas, Final Fantasy III, Final Fantasy VIII, Galactic Civilizations II, Geneforge, Golden Sun: The Lost Age, Grand Theft Auto V, Grand Theft Auto: The Ballad of Gay Tony, Half-Life, Half-Life 2, Heroes of Might and Magic II, Heroes of Might and Magic III, Hitman: Absolution, Homeworld, Journey, King of Dragon Pass, King’s Quest, L.A. Noire, Left 4 Dead 2, Long Live the Queen, M.U.L.E., Mario Kart Wii, Master of Magic, Master of Orion, MechCommander 2, Mega Man, Mega Man 2, Mega Man 3, Mega Man X, MegaTraveller 2: Quest for the Ancients, Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Minecraft, Monkey Island 2: LeChuck’s Revenge, Ms. Pac-Man, NetHack, Neverwinter, Phantasie, Phantasy Star Online, Phoenix Wright: Ace Attorney, Planescape: Torment, Plants vs. Zombies, Postal 2, Quest for Glory II: Trial By Fire, Quest for Glory III: Wages of War, Quest for Glory: So You Want To Be A Hero, Robot Odyssey, RollerCoaster Tycoon 2, Romance of the Three Kingdoms X, Shin Megami Tensei: Persona 3, Sid Meier’s Alien Crossfire, Sid Meier’s Alpha Centauri, Sid Meier’s Civilization II, Sid Meier’s Civilization IV, Sid Meier’s Civilization V, Sid Meier’s Pirates!, SimCity 4, Sonic the Hedgehog 2, Space 1889, Space Quest III: The Pirates of Pestulon, Star Control II, Star Trek: 25th Anniversary, Star Wars Jedi Knight: Dark Forces II, Star Wars: Rebel Assault, Super Mario RPG: Legend of the Seven Stars, Swashbuckler, Swords & Serpents, Swords and Serpents, Taipan, Team Fortress 2, The Bard’s Tale: Tales of the Unknown, The Elder Scrolls II: Daggerfall, The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, The Legend of Zelda: A Link to the Past, The Legend of Zelda: Majora’s Mask, The Legend of Zelda: Ocarina of Time, The Operative: No One Lives Forever, Thief Gold, Thief II: The Metal Age, Tomb Raider, Tomb Raider 2013, Turok: Dinosaur Hunter, Typhoon Thompson: Search for the Sea Child, Ultima V: Warriors of Destiny, Ultima VI: The False Prophet, Vampire: The Masquerade – Bloodlines, Warhammer 40,000: Dawn of War, Wasteland 2, WaxWorks, Wipeout 2097, Wizardry VI: Bane of the Cosmic Forge, Wizardry: Proving Grounds of the Mad Overlord, Worlds of Ultima 2: Martian Dreams, Worlds of Ultima: The Savage Empire


Bandit Kings of Ancient China, Betrayal at Krondor, Cliff Hanger,
Diablo, Dig Dug , Dragon Age: Origins, Dragon’s Lair, Dragon’s Lair
II: Time Warp, Gauntlet, Gauntlet II, Gauntlet Legends, Genghis Khan,
House of the Dead, Imperialism 2, J.R.R. Tolkien’s The Lord of
the Rings Vol. I, Leisure Suit Larry, The Lost World: Jurassic Park,
Simpsons Hit and Run, Space Ace, Star Control 3, Star Wars: Tie
Fighter, Temple of Elemental Evil, Thayer’s Quest, Wing Commander:
Privateer