Consider it changed, courtesy of Captain Privilege. Wait, what, that’s not what they meant by “change the cover”? Really? Ah well, who can keep up with all the various SJW demands these days.
Why so serious, Social Justice Warriors?
#Arkhaven INFOGALACTIC #Castalia House
Consider it changed, courtesy of Captain Privilege. Wait, what, that’s not what they meant by “change the cover”? Really? Ah well, who can keep up with all the various SJW demands these days.
Why so serious, Social Justice Warriors?
Mike Caputo raises the blue flag:
If you imagine the world of entertainment or leisure generally as a map, video games are one of the few geographic regions where boys are still allowed to be boys, and this is simply not tolerable to feminists. They look at that territory and see a dark black stain on the pink-tinted expanse of modern culture. Feminine sensibilities and political correctness dominate the traditional media, Hollywood, academia, and publishing, while video games serve a niche market that, though large in absolute numbers, impacts a far smaller percentage of the population than other media. In other words, they have us surrounded.
But what they—and most men—don’t appear to understand is that the only reason things have gotten this far is that we haven’t been fighting back. Men have spent 50 years meekly retreating, conceding cultural territory, and even defecting to the other side. It has taken a blatant, undisguised assault on some of the least-threatening members of the male population, people who mostly just want to enjoy their hobby in peace.
This is a test, and the answer is not to become an MRA so you can try to fight the feminists on their own well-fortified ground. The answer is to become a man in the traditional sense: self-sufficient, productive, ambitious, knowledgeable about the world you live in, and resistant to female emotional manipulation. Women who understand the benefits they get from living in a masculine environment will do what the majority of women do best: follow and support you, or get out of your way.
Do not give an inch. Do not accommodate them. Do not compromise with them. Do not agree with them with regards to their nebulous, noble-sounding goals. Reject them relentlessly for the orcs of Mordor that they are.
They don’t merely seek the destruction of masculinity, they are literal grinches who consciously seek the total elimination of fun.
I always enjoy McRapey’s manic phases. That’s when he produces his most amusing quotes and you get a clear glimpse at how messed up and insecure he is. He’s apparently been feeling his oats lately, so he decided another shot at #GamerGate was in order, which promptly led to him feeling insecure after a number of #GamerGaters wondered who the hell he was:
4 NYT Best sellers. 3 Hugos. 3 TV series currently in development. Books in 20 languages. CLEARLY, public opinions have hampered my career.
(I should note that two of those Hugos were awarded to me, essentially, FOR having opinions in public. So.)
GamerGater: YOU ARE TERRIBLE FOR TELLING ME NOT TO READ YOUR BOOKS AND I WILL NEVER READ THEM NOW Me: Ate a lot of lead paint as a kid, huh?
Lots of GGers smugly asking who I am because they’ve never heard of me. Of course not, you’d have to be literate for that, lads.
It’s amusing how Johnny can’t open his mouth without trying to spin the narrative. I mean, full credit for admitting that two of the Hugos were political in nature, but we all know that all THREE of them actually were. There is not a single person on the planet who genuinely believes Redshirts was the best science fiction novel of 2013 in any sense of the term. Including McRapey himself.
And the idea that anyone who is literate has heard of John Scalzi is hilarious. I live in Europe. I know many highly literate people. Absolutely NONE of them have ever heard of him. We have over 100 players at the adult level. Ender has a game this weekend, so between that and practice next week, I should see everyone. I’ll report back on how many of these literate and multilingual Europeans have ever heard of “the science fiction writer John Scalzi”.
It’s also funny that Scalzi thinks he’s big time because he can sell up to 150k books per shot with Tor pushing him as hard as it can. He’s trying to break into the game industry, where games that have 17 million active players are still practically unknown to the game journalists as well as everyone who doesn’t play in that particular genre.
One more amusing note. Back in 2012, someone named CDaniell claimed I was jealous of Scalzi. His words are even funnier today, now that we know what we know about SF’s biggest con artist.
I did have a chance to read up a bit on Mr. Scalzi. So: The SFWA presidency, the Hugo nominations, the ascendancy to the the New York Times best seller list, the 50,000 visitors-a-day blog and a novel being adapted to film with Wolfgang Petersen attached to direct? Goodness. Talk about an Alpha who can seriously put the bread on the table.
The film was canceled, the 50,000 visitors a day was proven to be a lie, the fan writer nominations are now an award and a Best Novel award that is a historic embarrassment, and the NYT bestsellers show every sign of being nothing more than his publisher gaming the list.
Reaxxion has the news of a big leak proving Reddit’s anti-GamerGate bias:
Reddit, an internet social news aggregator based in San Francisco, has recently had a monster leak from their moderator chatroom. It is purported that this leak came from a disgruntled user, who dumped the contents of the whole #modleak channel to pro-gamer media. This leak entails a lengthy chat log which captured conversations from September 15th 2013 to February 17th 2015….
Here is a chatlog of /r/Gaming mods talking about filtering the
submission of new threads. Any of these words in the title will trigger
the auto-delete function. Notice the high anti gamer-gate slant in the
mod list. The biggest gaming subreddit has been caught red-handed trying
to stifle gamergate.
I’ve never used Reddit much myself, but it is now abundantly clear that, like Wikipedia, it is SJW-occupied territory and therefore unreliable.
How the comics were entered and taken over by the original SJW freakshow:
Olive Byrne met Marston in 1925, when she was a senior at Tufts; he was her psychology professor. Marston was already married, to a lawyer named Elizabeth Holloway. When Marston and Byrne fell in love, he gave Holloway a choice: either Byrne could live with them, or he would leave her. Byrne moved in. Between 1928 and 1933, each woman bore two children; they lived together as a family. Holloway went to work; Byrne stayed home and raised the children. They told census-takers and anyone else who asked that Byrne was Marston’s widowed sister-in-law. “Tolerant people are the happiest,” Marston wrote in a magazine essay in 1939, so “why not get rid of costly prejudices that hold you back?” He listed the “Six Most Common Types of Prejudice.” Eliminating prejudice number six—“Prejudice against unconventional people and non-conformists”—meant the most to him. Byrne’s sons didn’t find out that Marston was their father until 1963—when Holloway finally admitted it—and only after she extracted a promise that no one would raise the subject ever again.
Gaines didn’t know any of this when he met Marston in 1940 or else he would never have hired him: He was looking to avoid controversy, not to court it. Marston and Wonder Woman were pivotal to the creation of what became DC Comics. (DC was short for Detective Comics, the comic book in which Batman debuted.) In 1940, Gaines decided to counter his critics by forming an editorial advisory board and appointing Marston to serve on it, and DC decided to stamp comic books in which Superman and Batman appeared with a logo, an assurance of quality, reading, “A DC Publication.” And, since “the comics’ worst offense was their blood-curdling masculinity,” Marston said, the best way to fend off critics would be to create a female superhero.
“Well, Doc,” Gaines said, “I picked Superman after every syndicate in America turned it down. I’ll take a chance on your Wonder Woman! But you’ll have to write the strip yourself.”
In February 1941, Marston submitted a draft of his first script, explaining the “under-meaning” of Wonder Woman’s Amazonian origins in ancient Greece, where men had kept women in chains, until they broke free and escaped. “The NEW WOMEN thus freed and strengthened by supporting themselves (on Paradise Island) developed enormous physical and mental power.” His comic, he said, was meant to chronicle “a great movement now under way—the growth in the power of women.”
Wonder Woman made her debut in All-Star Comics at the end of 1941 and on the cover of a new comic book, Sensation Comics, at the beginning of 1942, drawn by an artist named Harry G. Peter. She wore a golden tiara, a red bustier, blue underpants and knee-high, red leather boots. She was a little slinky; she was very kinky. She’d left Paradise to fight fascism with feminism, in “America, the last citadel of democracy, and of equal rights for women!”
Narcissistic left-leaning sexual freakshows pushing feminist propaganda onto an unsuspecting market as the original content creators and publishers, in their naive ignorance, blithely fail to see what is happening right under their noses. Sound familiar, everyone in the science fiction and game industries? The only substantive difference between the current states of comics, SF, and games is the date at which the SJWs began to invade those industries.
Don’t let it happen again.
From the Wikipedia page about Marston, the first SJW: “He purposely aimed to condition readers to becoming more readily
accepting to submission to loving authorities rather than being so
assertive to their own destructive egos.”
Sam Roberts of Reaxxion carefully considers Anita Sarkeesian’s list of recommendations to “make games less shitty for women”. This was #3 on his list of eloquent, well-reasoned, and above all, illustrative responses:
Have female characters of various body types
My response: No.
The temptation is always to say that Ms. Sarkeesian misrepresents the
gaming industry, that there are actually plenty of female-friendly
games, or that characters like the ones above are “strong women”, whom
feminists should love. This is the wrong answer. By making this
argument, you’re implicitly agreeing with Sarkeesian and her like that
games need to be feminist-friendly; you’re just disagreeing on how
feminist-friendly they are right now. And once you’ve agreed with her
there, you’ve given her the power to dictate what is and isn’t allowed.
After all, who’s going to know better about what games are
SJW-friendly—you, or a women’s studies major?The only response is this: If you don’t like games with big-boobed girls, don’t play them.
There is nothing to discuss. I speak only for myself, but my opinion happens to be shared by nearly ever game designer and game developer in the industry, regardless of whether they are Left, Right, or somewhere in the middle. We make the games we want to make. We play the games we want to play. If Anita Sarkeesian, or anyone else, wants to see different games made, then she is welcome to make her own. We’re not going to do it.
Frankly, these ladies all look a bit beefy to me. Where are all the slender, snake-hipped girls with cheekbones you can shave with and BMIs of 17? Surely this is the rankest misogyny by bearded, round-bellied patriarchs!
Nero has some important observations that those in other communities attacked by the SJW Left should take to heart:
In all of the distracting, hysterical, evidence-free and unfair allegations of misogyny and bigotry hurled at supporters of GamerGate, the consumer revolt that continues to surface outrageous misconduct in the video games press, something is being forgotten.
GamerGate is remarkable—and attracts the interest of people like me—because it represents perhaps the first time in the last decade or more that a significant incursion has been made in the culture wars against guilt-mongerers, nannies, authoritarians and far-Left agitators.
Industry after industry has toppled over, putting up no more of a fight than, say, France in 1940. Publishing, journalism, TV… all lie supine beneath the crowing, cackling, censorious battle-axes, male and female, of the third-wave feminist and social justice causes.
But not gamers. Lovers of video games, on seeing their colleagues unfairly hounded as misogynists, on watching journalists credulously reporting scandalous sexual assault claims just because a person was perceived to be “right-wing” and on seeing the games they love attacked and their very identities denied and ridiculed, have said: no. This will not stand.
The key, as he points out is here: “Because hard-core gaming is overwhelmingly male—don’t
believe cherry-picked statistics that tell you women now make up 50 per
cent of gamers; they don’t, in any meaningful sense—and
because those men are often of a stubborn, obsessive, hyper-competitive
and systematic bent, it has produced an army finally capable of
launching offensives against the censors—using the censors’ own tactics, such as advertiser boycotts, against them.”
Keep in mind the Four Fs of Victory. Fight, Follow, or get the F— out of the way. And if you’re a concern moderate who has “concerns” or is “worried” or thinks one tactic or another might be “counterproductive”, shut the F— up.
As history clearly shows, you’re the one who is counterproductive.
It’s admittedly hard to find. But we finally managed to locate some after correcting for a few modest exaggerations and untruths, shall we say. Meet Fuchsian Stains, the oft-open mouthpiece of Anti-GamerGate.
And this exchange is why you ALWAYS ignore the ever deeply concerned Concern Trolls.
George Feher @BRC1134
Why the fat shaming? Bad enough they shame mental and neural health issues. Shouldn’t you be better than them?
Vox Day @voxday
Click on the link. It should be self-explanatory.
George Feher @BRC1134
I understand parody, but I think this will be used against gamergate and other things that don’t need sjw crap.
Vox Day @voxday
Don’t focus inward, target outward. There are no GG thought police.
Bloody moderates. Always concern-trolling, always thought-policing, always preferring to shoot at their own side than the other one. I think I’ve finally figured it out their counterproductive tendencies, however. Moderates tend to be gammas, so they don’t want to take on the enemy directly because they’re conflict-avoidant and after all, the enemy might shoot back.
So, they suddenly become “strategists” and experts in coming up with ways to prevent anyone from actually doing anything. It’s freaking hilarious to see a few of them “strategizing” together because they inevitably produce a consensus that is not only less effective than literally everything they’ve been criticizing, but is usually unrelated to the original objective. “We should be better than them” is their battle cry. They love to show that they are “better” than the other side by preemptively surrendering and refusing to fight back. Which, of course, is why they reliably lose.
Now, I should point out this isn’t always the case. Brad Torgersen may be the cuddly Bleeding Heart Care Bear of the Evil Legion of Evil, but he’s as steady under critical fire as The Mountain That Writes, and if he lacks my quasi-sociopathic immunity to social pressure, he is nevertheless remarkably calm about it. One thing I’ve learned about Mormons in the last two years is that they are remarkably unflappable.
Anita Sarkeesian is not, by her own admission, a gamer. Nor is she a game developer, let alone a game designer. Kotaku quoted her as follows:
Sarkeesian mentioned her time in grad school, which I believe was the same time she was saying in that clip that she wasn’t a fan of games. “If you asked me at the time, I would probably have said I wasn’t a gamer,” she said. Under her breath she added: “I don’t even know if I want to say that now, but whatever.”
She’s not a gamer. She knows nothing about games. She is a classic SJW entryist, invading a culture to which she does not belong in order to change it according to her principles. Her list of “improvements”:
“Eight things developers can do to make games less shitty for women.”
My response, as a professional game developer, is simple and straightforward. Go to Hell. I don’t tell Anita Sarkeesian how to publicly media-whore herself for a living and she has no business telling me or any other game designer how to make the games we wish to make. Only one point would even theoretically improve any game in even a minor way, and it could be applied equally well to TV and movies, namely, point 6. What is the point of motion capturing a giraffe if you’re trying to portray a cheetah?
If she thinks my game, or any other game, is “shitty for women”, that’s her right. And it’s my right, and the right of every other single game designer and developer in the industry to tell her that I don’t give the smallest quantum of a damn what she thinks. It is also our right to continue ignoring her recommendations as we go about making the games we want to make rather than the games she would prefer made.
I am, however, willing to implement one of her suggestions. We will implement her point #7 in First Sword if Anita Sarkeesian volunteers to submit to a physical but non-sexual beating and have the painful sounds she makes in the course of that beating recorded. Solely in the interests of verisimilitude and making games less shitty for women, of course. That’s not a threat, it is merely an offer. She can, of course, refuse, and thereby inform the world that her commitment to her cause is rather less than total. Then we will continue doing exactly what we were doing before she started trying to tell us what to do.
However, her points do serve to demonstrate the utter futility, the utter idiocy, of giving in to her demands. First the complaint was that there weren’t any women. Now the complaint is that there aren’t enough women, they aren’t dressed right, they’re the wrong color, they don’t walk in the approved fashion, they make the wrong noises, and so on. It never ends.
Any game developer who is dumb enough to think the demands are going to stop there simply hasn’t been paying attention to anything that has happened in the last 50 years. Just say no to SJWs. Just say no to non-gamers trying to tell game industry professionals how to do their jobs.
Please don’t hit them, the Washington Post begs. After all, they are just little girls.
Jessica Valenti is one of the most successful and visible feminists of her generation. As a columnist for the Guardian, her face regularly appears on the site’s front page. She has written five books, one of which was adapted into a documentary, since founding the blog Feministing.com. She gives speeches all over the country. And she tells me that, because of the nonstop harassment that feminist writers face online, if she could start over, she might prefer to be completely anonymous. “I don’t know that I would do it under my real name,” she says she tells young women who are interested in writing about feminism. It’s “not just the physical safety concerns but the emotional ramifications” of constant, round-the-clock abuse….
Once a woman is singled out by a men’s rights group such as A Voice for Men, the misogynist Reddit forum The Red Pill or even just a right-wing Twitter account like Twitchy, she is deluged with hatred. The barrage, in addition to scaring its target, serves as a warning to onlookers. Jill Filipovic, a senior political writer covering feminist issues at Cosmopolitan, says she recently tried to persuade a friend to run for office. “There’s several reasons why I wouldn’t want to do it, but one of them is that I follow you on Twitter, and I see what people say to you. I could never deal with that,” the friend told her.
Many people can’t. Last year, abortion rights activist Lauren Rankin pulled back from writing online and, for the most part, from Twitter because the threats and insults were becoming so wearying. She continues to serve on the board of the reproductive rights nonprofit A Is For and faces off against antiabortion protesters as a volunteer clinic escort, but she no longer engages publicly. “I don’t like the idea that it seems like I was scared or intimidated away from the Internet,” she says. “But I think I’ve recentered why I do what I do, in ways that I can maintain my mental sanity. Unfortunately, that really doesn’t involve the Internet as much.”
Filipovic, the former editor of the blog Feministe, says that, although her skin has thickened over the years, the daily need to brace against the online onslaught has changed her. “I doubt myself a lot more. You read enough times that you’re a terrible person and an idiot, and it’s very hard not to start believing that maybe they see something that you don’t.” She also finds it harder to let her guard down. “I have not figured out how to spend all day steeling against criticism — not just criticism, but really awful things people say to you and about you — and then go home and 30 minutes later you’re an emotionally available, normal person.”
Meanwhile, the creator of Feministe, Lauren Bruce, no longer has an online presence at all. “I had to completely cut that part off in order to live the rest of my life,” she says. “In order to work, have a nice family and feel like I was emotionally whole, I could not have one foot planted in a toxic stew.”
#GamerGate has them on the run. They can’t take the heat. What they call “harassment” and “abuse” is seldom anything more than free speech answering free speech. They have a right to speak their piece, and we have a right to speak right back. We have a right to speak back with all of the contempt, disdain, and loathing that we feel for their insane and societally suicidal ideas.
Open up your hate and let it pour over them. Don’t think for even one nanosecond that they don’t deserve it every bit of the criticism, of the contempt, of the disdainful dismissal that overwhelms them. They are trying to destroy Western civilization. They are trying to destroy marriage and civil society. They are advocates of child murder. They are advocates of a philosophy that makes National Socialism look merciful and Communism practical and Fascism coherent by comparison. Do not hold back. Speak back twice as hard. Speak back until they fall silent.
Women are particularly susceptible to shame. So shame them relentlessly. Shame those who agree with them. Mock their white knights who rush in to save them. Above all, dignify their views and voices with all the respect you would show to a particularly noxious fart in an elevator.