The importance of names

Daniel writes an extended review of A THRONE OF BONES on Recommend:

Names are important in A Throne of Bones, and I’ll highlight two: Selenoth, the continent upon which the action takes is, a nod, I believe, to the element selenium, which occurs naturally in volcanic areas. Considering the photosensitivity of the material, it seems natural that the land provides an elemental basis to the development of Selenoth’s primeval magic. Even more interesting, however is the name of the main country: Amorr. Yes, it is a play on the legendary “secret name” of Rome, which provides a clever signal that this strange society will in some way mirror the Roman republic.

However, more deeply, it is also a direct tip to the Latin word for “love” and this is where, if the magic of Selenoth draws the bow, the arrow of Amorr strikes the heart. Day is, after all, an incorrigible romantic, and not of the hopeless variety. The nostalgia, realism and richness of Selenoth is crystalized through the lens of Amorr, and, to put a fine point on it, love is all around.

Love in degraded, if happy, form in the camp followers and brothels among the soldiery. Love between sibling reavers on a mission to draw former victim states into an alliance against certain doom. In a scene stunning, dreadful, long-coming but still shocking scene, love grips in stoic, complex anguish.* The raw and needful love between man and wife. Long-distance love between the clever (yet earnest) and the cruel (yet sympathetic). Love of complex relational intrigues. Love of language. Love of order. Love of family, of honor, of duty. Love of dragons. Love of gold. Love of knowledge. Love of good men, of good life, of good death. A love of the hope that all things, not some or most, will pass away, and yet that all things, not some or most, will be restored by the hand of the Almighty.

Every page, for its grit and realism, its tragedy, folly and danger, the thwarted plans, curses, whoredom, brutality, the death of youth, the loss of ideals, the temporary victory of murder and evil, is an out and out love letter to the Immaculate. Death, in all its towering, all-consuming bleakness, is small, and soon to be swallowed by a love so great it lays its life down, and in defeat, quite literally overcomes all.

A Throne of Bones is doorstopping fantasy for far more than its physical dimensions. Metaphysically, it shuts the door to the world we know and provides an escape to a better reality, and one far more dangerous than the one in which we now dwell. It expresses longings (to master dragons, to find treasure, to save the world on a mission from God, to restore and enjoy the family, to live abundantly and in reality, enjoy and defend the relationships that matter, and many, many more) in such richness of detail.

One of the things I enjoy most about writing books is discovering, after the fact, what others perceive I put into it. Sometimes, absolutely no one recognizes it. Sometimes, I simply fail what I set out to do. And sometimes, people perceive more than I had originally thought. But that doesn’t mean they are necessarily wrong, because the truth is that the writer isn’t always aware of everything he is doing or what all of his intentions are.

Well, perhaps some writers are, but I’m not. I just sit down and do it, one chunk at a time, until the whole edifice is finally constructed and I’m hoping that the whole thing more or less holds together. And since I seldom go back and re-read anything, sometimes I don’t even know what it was that I wrote, especially in a book this size. Perhaps that is what John C. Wright is talking about when he discusses his Muse, I don’t know. We lesser writers are not touched by the Divine Fire; where they soar on the wings of their mighty inspirations, we trudge along, one step after another, until we suddenly realize that we have arrived at our destination.

Book II is coming along slowly, but surely, and I think it is a better book in some ways than its predecessor. But then, that isn’t for me to say.


A response to Brianna Wu

Brianna Wu, who may or may not be the former Bruce Freeman, has successfully sold his sob story to the Washington Post:

They’ve taken down women I care about one by one. Now, the vicious mob of the Gamergate movement is coming after me. They’ve threatened to rape me. They’ve threatened to make me choke to death on my husband’s severed genitals. They’ve threatened to murder any children I might have.

This angry horde has been allowed to wage its misogynistic war without penalty for too long. It’s time for the video game industry to stop them.

No. What part of this does he not understand. “You could say all gamers drink the blood of innocents under a full moon and I still wouldn’t give a fuck.” – Phasmal. That is exactly how the average gamer feels about this. Whether Wu ends up being ritually tortured and force-fed Ebola before being sacrificed to Cthulhu on an altar made of desert-aged E.T. cartridges or not, his fate is not going to alter any of our opinions on the matter in the slightest. We don’t care. People are dying of Ebola in Africa too. We are still going to design, develop, and play exactly the sort of games we want to design, develop, and play.

And as for those hypothetical children, well, to paraphrase the immortal Zaphod Beeblebrox, count the chromosomes.

Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.

No, #GamerGate is a broad spectrum of gamers who have no intention of permitting a small group of pinkshirted SJWs do to games what the pinkshirts have done to SF/F literature, namely, destroy it through hyperpoliticization. And we are well aware that the so-called “game journalists” are conspiring with those pinkshirts to do it.

The next day, my Twitter mentions were full of death threats so severe I had to flee my home. They have targeted the financial assets of my company by hacking. They have tried to impersonate me on Twitter. Even as we speak, they are spreading lies to journalists via burner e-mail accounts in an attempt to destroy me professionally.

Boo-freaking-hoo. Even if we assume those “death threats” are genuine, Wu destroyed himself professionally when he lined up with the pinkshirts in the media against the gamer community. No serious gamer will ever play one of his games, no matter how many ideological sympathetic game journalists write favorably about it.

We’ve lost too many women to this lunatic mob. Good women the industry was lucky to have, such as Jenn Frank, Mattie Bryce and my friend Samantha Allen, one of the most insightful critics in games media. They decided the personal cost was too high, and I don’t know who could blame them. Every women I know in the industry is terrified she will be next.

We don’t want them, and it is entirely obvious that we don’t need them either. There are more than a few real genuine women who are part of GamerGate. Obviously Wu doesn’t know any of them, because unlike him, they are not pinkshirt-wearing political activists who are more considerably interested in ideological propaganda and self-inflating genre than in electronic entertainment.

The culture in which women are treated this way by gamers didn’t happen in a vacuum. For 30 years, video games have been designed by men, marketed to men and sold to men. It’s obvious to anyone outside the industry that video games have serious issues with the portrayal of women. It’s not just oversexualized examples, such as Ivy of the Soul Caliber series. Games are still lazily falling on the same outdated tropes involving women. Princess Peach, of Nintendo’s Mario games, has been kidnapped in 12 separate games since 1985. Perhaps the most disturbing of all is the propensity of games to have women thoughtlessly murdered as a motivation for the male hero, such as Watch Dogs.

The consequence of this culture is male gamers have been trained to feel video games are their turf. In stopping Gamergate, the men who dominate it – not just women — must address the culture that created Gamergate.

No. In a word, no. We don’t have to do anything of the sort. Nor do we wish to do so. It is our culture. Also, I note that Wu is dismissing the work of very single genuine female in the industry over the last 30 years. Roberta Williams, Jane Jensen, Brenda Laurel, Scorpia and Charlotte Panther at CGW, just to name a few. (To say nothing of Dani Bunton.) As for the “women thoughtlessly murdered” in video games than the men, surely Wu doesn’t imagine that the virtual body count is even remotely close to being distributed equally on sex grounds.

Some have. But many more have been silent. In the male-dominated video game media, many have chosen to sit by and do nothing as Gamergate picks us off, one by one. IGN has not covered Gamergate. Game Informer has not covered Gamergate. Ironically, the people who most need to hear this message are not hearing it, because of an editorial choice to stay on the sidelines.

He spoke too soon; Andy caved earlier today. So, it is an absolutely ludicrous lie to claim that anyone in the game industry is not hearing the absurd message, especially when anti-gaming pinkshirts are openly bragging about how the media is in their back pocket.

There are many straightforward steps we can take to change this.

First, major institutions in video games, which happen to be dominated by men, need to speak up immediately and denounce Gamergate. The dam started to break this week as Patrick Klepek of Giant Bomb broke the silence at their publication on Monday. Last week, the industry’s top trade group, the Electronic Software Association spoke out against Gamergate, saying “Threats of violence and harassment have to stop. There is no place in the video game community for personal attacks and threats.”

No one, literally no one, cares what “the Electronic Software Association” has to say. Considering how successful they were attacking video game piracy, if they’re on the anti-gamers’ side, the pinkshirts ought to raise the white flag now.

Secondly, I call upon the entire industry to examine its hiring practices at all levels. Women make up half of all gamers, yet we make up only a fraction of this industry. While it’s possible to point to high profile women in the field, the fact remains. Women hold a shockingly disproportionate number of high level positions in game studios, game publishers and particularly in leadership roles. There are just 11 percent of game designers and 3 percent of programmers, according to The Boston Globe. Game journalism also plays a critical role. It doesn’t matter how many women we get into game production. If the only people evaluating the work we do continue to be men, women’s voices will never be heard.

Women no more “make up half of all gamers” than Brianna Wu has two X chromosomes. Playing Candy Crush Saga or Angry Birds or Kim Kardashian’s Mutant Butt Destroys the Sheboygan Mall doesn’t make one a gamer any more than playing Myst did. “Gamer” is derived from “wargamer” and it is shorthand for “core gamer” or “serious gamer”. It does not refer to anyone who happens to play an electronic game any more than it refers to someone who plays hopskotch. No one is stopping women from starting their own game reviews. That’s exactly what I did in 1991 when virtually no one was reviewing games in the mainstream media and that’s how I ended up being nationally syndicated, with a game review column running weekly everywhere from Boston to San Francisco.

My friend Quinn told me about a folder on her computer called, “The Ones We’ve Lost.” They are the letters she’s gotten from young girls who dream of being game developers, but are terrified of the environment they see. I nearly broke into tears as I told her I had a folder filled with the same. The truth is, even if we stopped Gamergate tomorrow, it will have already come at too high a cost.

To dream of “being game developers” is not at all the same thing as doing the hard work of developing games. Those young girls may desire the status, but they show  absolutely no sign of wanting to actually do the work involved. Anyone who really and truly wants to make games will do so, and will not permit anyone to dissuade them. You don’t need anyone’s permission to be a game developer. You don’t need anyone’s encouragement. You don’t need hugs and a welcome mat. Thanks to the panoply of great tools available, it has never been easier to develop games. Wu can cry if he likes, but the fact is that none of “The Ones We’ve Lost” were ever going to develop a single game. Ever. Not even if they were welcomed into the industry with pixies, unicorns, and rainbows.


An unmoored state

John C. Wright drops a daisycutter of law and logic on the celebrants of the ur-legalization of sodogamy:

The proponents of what is called (with unintentional hilarity) gay marriage express the gaiety for which they are named by crowing and gamboling with delight that the Supreme Court has declined to do its core Constitutional mission of interpreting the law, and chastise and check the abuses of activist judges overruling the sovereign votes of the decent and sober majority.

They should perhaps rein in their gay celebrations: gay marriage cannot be justified either in law or logic. This means the law has just departed from the environs of law and logic.

The gay partisans should instead recoil with dread, for the thing, by being given into their hands, is effectively destroyed. Whatever meaning or sanction the pairs of homosexuals are seeking out of the pretense of marriage is destroyed by the very fact that it is a pretense, not a marriage.

I am not speaking about an abstraction, but as a matter of law. The way law works, for those of you who are unfamiliar with the basic principle, is that once a precedent is established, until and unless it is definitively overruled, it has controlling authority over every case standing on similar facts, and the degree of similarity is the core of what all legal arguments are about.

This ruling, now left to stand, will and must create more havoc with family law, with testaments and estates, divorce laws, property laws, far more than if the government simply decreed marriage to be a private contract. No matter what the desires and tastes of the reformers, and no matter their promises, once set in motion, the law operates by a logic and by an inertia of its own.

I have been pointing out the increasing U.S. abandonment of law (and, for that matter Law) for nearly a decade now. I first noticed it back in the 1990s, when a petty legal case to which I was the only witness was settled, in the courtroom, by the judge literally flipping a coin. At the time, this was shocking to me. These days, I think the average man would consider himself lucky if he managed to get fifty-fifty odds of genuine justice being done.

What we are witnessing here in the Supreme Court’s cowardly decision to permit the widespread implementation of sodogamy through inaction is precisely what Wright describes, the abandonment of law and logic. I’m not even remotely surprised by the Court’s decision to punt; the reason they did so was expressly because they did NOT wish to set a precedent, any precedent, in either direction. On the one hand, they did not wish to “turn the clock back” in favor of traditional, actual marriage because they wish to curry favor with the global elite that are actively seeking to destroy marriage. On the other, they did not wish to set an actual legal precedent because there are no solid legal or logical grounds that would permit them to demolish the concept of marriage consisting of the union of one man with one woman that would be limited to only changing the “man/woman” element; every argument that can be made for sodogamy can also be made every bit as effectively for polygamy and for unions with non-human entities. Regardless of whether you are anti-sodogamy or pro-marriage equality, this abandonment of jurisprudence should not be celebrated.

The continued abandonment of law and morality is inevitable at this point, to the extent it hasn’t already happened. It is part and parcel of a civilization in the latter stages of decline, and our responsibility is not to try to prevent its fall, but rather, to continue to uphold each petty traditional schwerkpunkt represented by the families and institutions that have not succumbed to the cultural rot. Human societies are cyclical entities, and one can no more fight the cycle than gravity. This is not, however, a counsel of despair, but rather, one of hope. “Progress” is neither linear nor inevitable. What we are seeing has happened before, and will happen again. Our fathers and grandfathers may have failed to sustain the civilization they inherited, but we cannot be held responsible for that. What we can, and will be responsible, is if we fail to keep the seeds of that civilization alive to pass on to future generations.

We are the bases of tomorrow’s civilization. We are the foundation of tomorrow’s societies that will rise from the swirling barbarism. Don’t forget that.


We can do that

This guy quite clearly doesn’t understand how the game industry works and is attempting to put the media cart ahead of the millions of horses that are the gamers of the world.

I compiled a list of the news and opinion outlets that have published articles critical of #gamergate just in the last few days. They’re welcome to boycott these all, it’ll just hasten their increasing irrelevance.

And yet, none of this is having ANY effect whatsoever on the activity of game developers. Literally none. There are no AAA developers suddenly deciding that instead of a 3D shooter, they are going to develop Kim Kardashian’s Mutant Butt Goes to the Mall. Blizzard is not going to halt Warlords of Draenor in order to put more clothes on the girl-Dranei or ensure that they are sufficiently Strong and Independent for Literally Who’s liking. Matrix is not going to start publishing Fashion Quest: Kicky Heels instead of its 576th World War II wargame, Operation Johann: the Czechoslovakian Plan to Invade Lichtenstein. And as far as I am aware, no one is running out to hire Zoe Quinn as a design lead.

But #GamerGate is having a tangible effect on the media organizations. Intel and Mercedes have stopped advertising on Gamasutra and Gawker. Other advertisers will follow suit; I have heard of other publications discovering that their advertising revenues are imperiled. The pinkshirts of the games media are going to find out, over the next few months, just who is truly irrelevant, who is truly impotent. And it isn’t the gamers of #GamerGate.

#GamerGate ultimately comes down to one thing. We gamers like our core games the way they are, and we aren’t going to change them for anyone or for any reason except better gameplay. And we don’t give a quantum of a damn what any casual gamer who plays Myst/Cooking Mama/Farmville/Angry Birds does, thinks, wants, or says. All the theatrical handwringing rhetoric about misogyny and harassment and death threats means absolutely nothing to any of us. It doesn’t matter if Literally Who, Literally Who 2, and Literally Wu wind up being ritually tortured and force-fed Ebola before being sacrificed to Cthulhu on an altar made of desert-aged E.T. cartridges, that’s not going to alter any of our opinions on the matter in the slightest.

One gamer, by the name of Phasmal, speaks effectively for us all: “You could say all gamers drink the blood of innocents under a full moon and I still wouldn’t give a fuck.”

D’accordo. In the meantime, if you’re interested in either reading honest game reviews or writing a few yourself, check out Computer Game World. I’m in the process of adding many of my old reviews and others are adding new ones every day.


So, astrology is now science?

That appears to be a possibility in light of this latest science news:

Researchers studied 400 people and matched their personality type to the season when they were born. The scientists claim people born at particular times of the year have a greater chance of developing certain personality traits. They said this was because the seasons had an affect on certain chemical substances in the brain, such as dopamine and serotonin, which control mood. They discovered that babies born in the summer were much more likely to suffer mood swings when they grow up.

In contrast, those born in spring tended to be excessively positive, upbeat and optimistic. They also found that those born in the autumn were less likely to be depressive, while winter babies were less likely to be irritable.

As the scientific research progresses, it would be interesting to map these “chemically generated seasonal personality types” to the various astrological signs and see how well they match. It would certainly be amusing to see the expression on the faces of various science fetishists upon learning that they were henceforth to be deprived of one of their favorite rhetorical devices.


Pinkshirts vs GamerGate

No worries, once “pinkshirt” becomes widely adopted as a derogatory term for a feminist or SJW, there can be little doubt that the pinkshirts will promptly pretend that it isn’t a “Vox Dayism”:

Ian Miles Cheong @stillgray
So sad to see GamerGaters latching onto Vox Dayisms like “pinkshirts” to refer to feminists. Oh well, they deserve each other.

One thing I find mildly bemusing is the way various pinkshirted newbies and wannabes still have no idea how long I’ve been in the game industry or what I do there. I mean, Wikipedia isn’t exactly complete, but there is SOME information there.

Laurel Halbany ‏@neverjaunty
@scalzi It’s pretty impressive how many shitbirds who never heard of gaming before this are jumping on GamerGate to peddle their snake oil.

John Scalzi ‏@scalzi
@neverjaunty As soon as GG happened, it was just a matter of time before that one signed on. Which is fine. The two deserve each other.

That’s even dumber than the accusation that my father somehow obtained my column at WND for me. For the record, I have been professionally reviewing games since 1991, beginning with the St. Paul Pioneer Press, then Chronicle Features, and then for Universal Press Syndicate, Computer Gaming World, Electronic Entertainment, and the Atlanta Journal/Constitution. Since I retired my AJ/C column, I have continued to write for various game industry publications since then, albeit not under this name.

I happen to know exactly what sort of corruption is rife throughout the games media; I was the only game developer permitted to write for CGW for exactly that reason. Johnny Wilson and Chris Lombardi both trusted my integrity, as did the editor of Electronic Entertainment. They knew I would cut my thumbs off before I would give a false review of any game. And they sure as hell wouldn’t have trusted the integrity of the most of the current breed of “game journalists”.

Ian Miles Cheong ‏@stillgray
Reminds me of Vox Day and every other parasite who’s latched onto this stupid movement.

Space Bunny ‏@Spacebunnyday
You might want to look at the dates of @voxday ‘s posts on the topic before claiming he’s “latching on” to it.

As it happens, I’ve known the games media longer than most of its biggest names have been around. I grew up with the late Paul Anderson and I still have a cassette tape with “Three Chord Song” and other songs by Andy McNamara’s band around here somewhere. I remember when Game Informer was Funcoland’s six-page in-house rag. I am familiar with the constant pressure the games media faces to ensure the flow of advertising money from the very companies it is reviewing. Some organizations and individuals are able to retain their integrity, but unfortunately, most don’t. Unless you truly love games more than money, you will succumb eventually. The smarter ones usually end up migrating to the development side in the end, where the influence is smaller but the pay is better.

I never accepted anything from anyone except free games for review. I suspect most of today’s “game journalists” would leap at the chance to sell out for a trinket or a free dinner, much less a skanky pinkshirt. Not only are they corrupt, some of them are even in ideological collusion, as can be seen by the timing of these various “Gamers are Dead” articles:

‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. Exclusive http://archive.today/l1kTW Leigh Alexander Gamasutra Aug 28, 10:00am

An awful week to care about video games http://archive.today/rkvO8 Chris Plante Polygon Aug 28, 1:21pm

The death of the “gamers” and the women who “killed” them https://archive.today/ZyLdw Casey Johnson Ars Technica Aug 28, 5:00pm

A Guide to Ending “Gamers” http://archive.today/2t93l Devin Wilson Gamasutra Aug 28, 7:57 pm

_We Might Be Witnessing The ‘Death of An Identity’ https://archive.today/ht088 Luke Plunkett Kotaku Aug 28, 8:00pm

_Gaming Is Leaving “Gamers” Behind http://archive.today/jVqJ8 Joseph Bernstein Buzzfeed Aug 28, 8:29 pm

_Sexism, Misogyny, and online attacks: It’s a horrible time to consider yourself a gamer https://archive.today/HkPHc Patrick O’Rourke Financial Post Aug 28, 9:33pm

_It’s Dangerous to Go Alone: Why Are Gamers So Angry? http://archive.today/9NxHy Arthur Chu The Daily Beast Aug 28, time unknown

_The End of Gamers https://archive.today/L4vJG Dan Golding Tumblr Aug 28, time unknown

_This guy’s embarassing relationship drama is killing the ‘gamer’ identity https://archive.today/L4n6p Mike Pearl Vice Aug 29, time unknown

And as far as “never heard of gaming” goes, Ender and I are in the process of testing our latest Fifth Frontier War module. For VASSAL. Which, by the way, I named.


VPFL Week 6

73 Greenfield Grizzlies (5-1)
68 Texas Chili Eaters (4-2)

59 RR Redbeards (5-1)
49 Bane Cornshuckers (2-4)

87 Gilbert Gamma Rays (4-2)
69 Mounds View Meerkats (4-2)

74 Boot Hill Bogs (1-5)
73 King (2-4)

77 Favre Dollar Footlongs (3-3)
69 Clerical Errs (0-6)


Dems are getting worried

The checked-out president is beginning to make Democrats, both politicians and in the media, observably nervous and twitchy. Consider Frank Bruno at the New York Times:

Rationally or not, this is one of those rare moments when Americans who typically tune out so much of what leaders say are paying rapt attention, and Obama’s style of communication hasn’t risen fully to the occasion. Even as he canceled campaign appearances and created a position — Ebola czar — that we were previously told wasn’t necessary, he spoke with that odd dispassion of his, that maddening distance.

About the ban, he said, “I don’t have a philosophical objection necessarily.” About the czar, he said that it might be good to have a person “to make sure that we’re crossing all the T’s and dotting all the I’s going forward.” He’s talking theory and calligraphy while Americans are focused on blood, sweat and tears.

Ebola is his presidency in a petri dish. It’s an example already of his tendency to talk too loosely at the outset of things, so that his words come back to haunt him. There was the doctor you could keep under his health plan until, well, you couldn’t. There was the red line for Syria that he didn’t have to draw and later erased.

With Ebola, he said almost two weeks ago that “we’re doing everything that we can” with an “all-hands-on-deck approach.” But on Wednesday and Thursday he announced that there were additional hands to be put on deck and that we could and would do more. The shift fit his pattern: not getting worked up in the early stages, rallying in the later ones.

It’s more understandable in this case than in others, because when it comes to statements about public health, the line between adequately expressed concern and a license for hysteria is thin and not easily determined. Still, he has to make Americans feel that he understands their alarm, no matter how irrational he deems it, and that they’re being leveled with, not talked down to, not handled. And he has a ways to go.

“If you were his parent, you’d want to shake him,” said one Democratic strategist, who questioned where Obama’s passion was and whether, even this deep into his presidency, he appreciated one of the office’s most vital functions: deploying language, bearing, symbols and ceremony to endow Americans with confidence in who’s leading them and in how they’re being led.

Right now in this country there’s a crisis of confidence, and of competence, and that’s the fertile ground in which the Ebola terror flowers. That’s the backdrop for whatever steps Obama and Frieden take from here. With the right ones, they can go a long way toward calming people who are anxious not just about Ebola but about America. I don’t even want to think about the wrong ones.

That is not the writing of a happy rabbit. After all, it is pretty hard to argue for more government intervention as one watches an indifferent president lurch half-heartedly from one potential disaster into the next one.


Trolls beware

Andrew Marston, among others, would appear to be heading for some serious jail time if he doesn’t change his ways:

Internet trolls will face up to two years in jail under tough new laws proposed by Justice Secretary Chris Grayling following a number of high profile cases. The sentence for internet abuse is presently six months but under the plans Mr Grayling is proposing to take a hard stance and quadruple it.

As Spacebunny pointed out, although this law is nominally intended to protect women, the reality is that it’s going to affect a lot more women than anyone suspects. I would encourage every black knight to be sure to log and report all harassment from female trolls. Because they expect men to be unwilling to hold them accountable for their actions, they’ll set themselves up for prosecution more readily than their male counterparts.

Speaking of trolls, I already have large collections of Andrew’s comments as well as smaller ones belonging to Phoenician and Tad. Trolls never seem to realize that once you have as few as three examples of their posting, all one has to do is to call their ISP, or alternatively, Google, to correctly identify them. Call yourself whatever you want, hide your IP address with Tor, it makes no difference. As long as Point A and Point Z are known, everything else in between is irrelevant.

I also find it a bit ironic that some people have tried to label me a troll in the past when I have never trolled anyone anywhere. I have no need to do so. If I wish to express my opinion about someone, I will do so here, in the open, where everyone can see it.

On what one hopes is a completely unrelated note, you can now access my book recos on Recommend without registering or signing in. I’ve also added a link on the left sidebar, under Voxology, if you wish to keep up with it. I’ll be adding one or two books from my 2014 reading list every day, then I’ll probably start in on the 2013 books. If you’re on Recommend, note that you can create a list and then designate it for public view in Edit/Settings. It’s a new feature, so it’s not exactly user-friendly yet, but as you can see, it is functional.


Ay caramba

Spain’s industrial output has collapsed to 1976 levels. This is why the EU is going to collapse in the next ten years; it has completely failed on its promises of delivering economic prosperity. All it truly ever had to offer was a medium-term credit bubble in exchange for the mass sacrifice of national sovereignty.