Debating Amazon

Joe Konrath hands Rob Spillman his head in a debate over Amazon:

“What I can’t understand is why you would cheer for Amazon in its fight against traditional publishers. Here comes one of my analogies that you love to pull apart – -it seems like rooting for the lions against the Roman prisoners in the Coliseum.”

I was a Roman prisoner in the Coliseum, being feasted on by lions. Those lions were big publishers. After 20 years, a million written words, and nine rejected novels, I finally landed a book contract. And I worked my ass off and published eight novels with legacy publishers, dozens of short stories with respected magazines, and went above and beyond everything that was required of me, in order to succeed.

And I got eaten. One-sided contracts, broken promises, lousy money. But it was the only game in town. If I wanted to make a living as a writer, I had no choice.

Then Amazon invented the Kindle.

I first self-pubbed in May of 2009. That first month I made $1,500, publishing books that New York rejected. Those same rejected books have earned me hundreds of thousands of dollars.

I cheer for Amazon because it saved me, and thousands of other authors, from the Coliseum. And I try to show others there is a way to make money from publishing where the terms are better, and the writer stays in control.

“My central argument is that if Amazon crushes us all, it will be able to dictate whatever terms to anyone using its massive platform. What if it suddenly decides to flip terms and only offer you 30 percent, or decide that your books really should be sold for 50 cents?”

Rob, that’s what the Big 5 already do. Except for an elite, tiny group of upper-tier authors, the Big 5 treat 99.9 percent of us badly. Keeping rights for term of copyright? Non-compete clauses? Twenty-five percent e-book royalty on net? I’ve had chapters cut by editors that I wanted to keep. I’ve had terrible cover art. I’ve had my titles forcibly changed. And my experience isn’t unique. I’m friends with hundreds of authors. A few were treated like kings. Most were screwed.

You worry that Amazon might someday offer 30 percent when publishers right now offer 17.5 percent? You must see how odd that is.

I was treated very well by Pocket Books. I have no complaints on that score. But my personal experience, which was mostly positive, doesn’t change the fact that mainstream publishing is extremely exploitative of authors; the feed-em-in-and-spit-em-out system is constantly churning and destroys the careers of the vast majority of authors who enter it.

And speaking of independent publishing, I’m pleased to say that we should be able to announce as many as FOUR new Castalia authors in the near future.


Accidents?

Zerohedge appears to be more than a little suspicious:

Three months ago, the CEO of Total, Christophe de Margerie, dared utter the phrase heard around the petrodollar world, “There is no reason to pay for oil in dollars,”  as we noted here. Today, RT reports the dreadful news that he was killed in a business jet crash at Vnukovo Airport in Moscow after the aircraft hit a snow-plough on take-off. The airport issued a statement confirming “a criminal investigation has been opened into the violation of safety regulations,” adding that along with 3 crewmembers on the plane, the snow-plough driver was also killed.

Total, in case you didn’t know, is “the world’s 13th biggest oil producer and Europe’s 2nd largest. It’s a little strange, however, that this accident would have occurred in Russia, as one would presume that de Margerie was there as some sort of business partner or even ally of Putin. There is, after all, a long history of Russo-French alliances contra Germany, England, and now, perhaps, the USA.

Did the defenders of the global dollar target him? Or did Putin make him an offer that he couldn’t refuse, which he neverthless refused?  Who knows? We’ll probably never know. Anyhow, it’s not for we minnows to overly concern ourselves with the struggles of the mighty sharks and whales and squids and krakens in the depths. They will sort themselves out in the end.

However, this was not the only fatal accident of late:

American journalist Serena Shim has been killed in a car crash in Turkey just days after Turkish intelligence services had accused her of spying. She was reporting on the siege involving ISIS in Kobani at Syria’s border. Shim was a US citizen though she worked for Iran’s state-owned Press TV as correspondent in Turkey and other regions. She was returning her hotel in the city of Suruç when her car crashed into a ‘heavy vehicle’. The Daily Mail reports the car collided with a cement truck.

I suppose the silver lining is that even if these are targeted hits, those responsible for them still feel the need to disguise their actions. Although I have to say that banker’s “nailgun suicide” still stretches credulity. Frankly, at this point, I’m surprised that any politician is still willing to travel by plane:

The campaign plane of Eduardo Campos, a Brazilian presidential candidate and scion of a resurgent political dynasty, crashed on Wednesday in the port city of Santos, killing him and six others and shaking up an increasingly competitive race in Latin America’s largest democracy.


ON WAR and the CH newsletter

We are on the verge of releasing ON WAR: The collected columns of William S. Lind 2003-2009. It is a 915-page monster that is not to be missed by anyone with an interest in military history, military theory, or current events. Featuring a Foreword by noted Israeli strategist Martin van Creveld, this insightful collection of columns reads very much like today’s news, only written ten years ago.

As Lind himself notes, the value of any theory is in its ability to correctly anticipate events. By this measure, Lind’s 4th Generation War theory is very valuable indeed. ON WAR will first be available in two ebook formats for three days, beginning Friday, on the Castalia House store, to newsletter subscribers, at a price of $6.99. It will be available on Amazon on Monday, October 26th. Subscribers who purchase the book from Castalia in the first three days will also receive their choice of a free book from five options that will be specified in the newsletter. To subscribe to the newsletter, simply leave a comment on the Castalia House blog and check the box that says “Add me to Castalia’s New Book Release mailing list”.


The importance of names

Daniel writes an extended review of A THRONE OF BONES on Recommend:

Names are important in A Throne of Bones, and I’ll highlight two: Selenoth, the continent upon which the action takes is, a nod, I believe, to the element selenium, which occurs naturally in volcanic areas. Considering the photosensitivity of the material, it seems natural that the land provides an elemental basis to the development of Selenoth’s primeval magic. Even more interesting, however is the name of the main country: Amorr. Yes, it is a play on the legendary “secret name” of Rome, which provides a clever signal that this strange society will in some way mirror the Roman republic.

However, more deeply, it is also a direct tip to the Latin word for “love” and this is where, if the magic of Selenoth draws the bow, the arrow of Amorr strikes the heart. Day is, after all, an incorrigible romantic, and not of the hopeless variety. The nostalgia, realism and richness of Selenoth is crystalized through the lens of Amorr, and, to put a fine point on it, love is all around.

Love in degraded, if happy, form in the camp followers and brothels among the soldiery. Love between sibling reavers on a mission to draw former victim states into an alliance against certain doom. In a scene stunning, dreadful, long-coming but still shocking scene, love grips in stoic, complex anguish.* The raw and needful love between man and wife. Long-distance love between the clever (yet earnest) and the cruel (yet sympathetic). Love of complex relational intrigues. Love of language. Love of order. Love of family, of honor, of duty. Love of dragons. Love of gold. Love of knowledge. Love of good men, of good life, of good death. A love of the hope that all things, not some or most, will pass away, and yet that all things, not some or most, will be restored by the hand of the Almighty.

Every page, for its grit and realism, its tragedy, folly and danger, the thwarted plans, curses, whoredom, brutality, the death of youth, the loss of ideals, the temporary victory of murder and evil, is an out and out love letter to the Immaculate. Death, in all its towering, all-consuming bleakness, is small, and soon to be swallowed by a love so great it lays its life down, and in defeat, quite literally overcomes all.

A Throne of Bones is doorstopping fantasy for far more than its physical dimensions. Metaphysically, it shuts the door to the world we know and provides an escape to a better reality, and one far more dangerous than the one in which we now dwell. It expresses longings (to master dragons, to find treasure, to save the world on a mission from God, to restore and enjoy the family, to live abundantly and in reality, enjoy and defend the relationships that matter, and many, many more) in such richness of detail.

One of the things I enjoy most about writing books is discovering, after the fact, what others perceive I put into it. Sometimes, absolutely no one recognizes it. Sometimes, I simply fail what I set out to do. And sometimes, people perceive more than I had originally thought. But that doesn’t mean they are necessarily wrong, because the truth is that the writer isn’t always aware of everything he is doing or what all of his intentions are.

Well, perhaps some writers are, but I’m not. I just sit down and do it, one chunk at a time, until the whole edifice is finally constructed and I’m hoping that the whole thing more or less holds together. And since I seldom go back and re-read anything, sometimes I don’t even know what it was that I wrote, especially in a book this size. Perhaps that is what John C. Wright is talking about when he discusses his Muse, I don’t know. We lesser writers are not touched by the Divine Fire; where they soar on the wings of their mighty inspirations, we trudge along, one step after another, until we suddenly realize that we have arrived at our destination.

Book II is coming along slowly, but surely, and I think it is a better book in some ways than its predecessor. But then, that isn’t for me to say.


A response to Brianna Wu

Brianna Wu, who may or may not be the former Bruce Freeman, has successfully sold his sob story to the Washington Post:

They’ve taken down women I care about one by one. Now, the vicious mob of the Gamergate movement is coming after me. They’ve threatened to rape me. They’ve threatened to make me choke to death on my husband’s severed genitals. They’ve threatened to murder any children I might have.

This angry horde has been allowed to wage its misogynistic war without penalty for too long. It’s time for the video game industry to stop them.

No. What part of this does he not understand. “You could say all gamers drink the blood of innocents under a full moon and I still wouldn’t give a fuck.” – Phasmal. That is exactly how the average gamer feels about this. Whether Wu ends up being ritually tortured and force-fed Ebola before being sacrificed to Cthulhu on an altar made of desert-aged E.T. cartridges or not, his fate is not going to alter any of our opinions on the matter in the slightest. We don’t care. People are dying of Ebola in Africa too. We are still going to design, develop, and play exactly the sort of games we want to design, develop, and play.

And as for those hypothetical children, well, to paraphrase the immortal Zaphod Beeblebrox, count the chromosomes.

Gamergate is ostensibly about journalistic ethics. Supporters say they want to address conflicts of interest between the people that make games and the people that support them. In reality, Gamergate is a group of gamers that are willing to destroy the women who have invaded their clubhouse.

No, #GamerGate is a broad spectrum of gamers who have no intention of permitting a small group of pinkshirted SJWs do to games what the pinkshirts have done to SF/F literature, namely, destroy it through hyperpoliticization. And we are well aware that the so-called “game journalists” are conspiring with those pinkshirts to do it.

The next day, my Twitter mentions were full of death threats so severe I had to flee my home. They have targeted the financial assets of my company by hacking. They have tried to impersonate me on Twitter. Even as we speak, they are spreading lies to journalists via burner e-mail accounts in an attempt to destroy me professionally.

Boo-freaking-hoo. Even if we assume those “death threats” are genuine, Wu destroyed himself professionally when he lined up with the pinkshirts in the media against the gamer community. No serious gamer will ever play one of his games, no matter how many ideological sympathetic game journalists write favorably about it.

We’ve lost too many women to this lunatic mob. Good women the industry was lucky to have, such as Jenn Frank, Mattie Bryce and my friend Samantha Allen, one of the most insightful critics in games media. They decided the personal cost was too high, and I don’t know who could blame them. Every women I know in the industry is terrified she will be next.

We don’t want them, and it is entirely obvious that we don’t need them either. There are more than a few real genuine women who are part of GamerGate. Obviously Wu doesn’t know any of them, because unlike him, they are not pinkshirt-wearing political activists who are more considerably interested in ideological propaganda and self-inflating genre than in electronic entertainment.

The culture in which women are treated this way by gamers didn’t happen in a vacuum. For 30 years, video games have been designed by men, marketed to men and sold to men. It’s obvious to anyone outside the industry that video games have serious issues with the portrayal of women. It’s not just oversexualized examples, such as Ivy of the Soul Caliber series. Games are still lazily falling on the same outdated tropes involving women. Princess Peach, of Nintendo’s Mario games, has been kidnapped in 12 separate games since 1985. Perhaps the most disturbing of all is the propensity of games to have women thoughtlessly murdered as a motivation for the male hero, such as Watch Dogs.

The consequence of this culture is male gamers have been trained to feel video games are their turf. In stopping Gamergate, the men who dominate it – not just women — must address the culture that created Gamergate.

No. In a word, no. We don’t have to do anything of the sort. Nor do we wish to do so. It is our culture. Also, I note that Wu is dismissing the work of very single genuine female in the industry over the last 30 years. Roberta Williams, Jane Jensen, Brenda Laurel, Scorpia and Charlotte Panther at CGW, just to name a few. (To say nothing of Dani Bunton.) As for the “women thoughtlessly murdered” in video games than the men, surely Wu doesn’t imagine that the virtual body count is even remotely close to being distributed equally on sex grounds.

Some have. But many more have been silent. In the male-dominated video game media, many have chosen to sit by and do nothing as Gamergate picks us off, one by one. IGN has not covered Gamergate. Game Informer has not covered Gamergate. Ironically, the people who most need to hear this message are not hearing it, because of an editorial choice to stay on the sidelines.

He spoke too soon; Andy caved earlier today. So, it is an absolutely ludicrous lie to claim that anyone in the game industry is not hearing the absurd message, especially when anti-gaming pinkshirts are openly bragging about how the media is in their back pocket.

There are many straightforward steps we can take to change this.

First, major institutions in video games, which happen to be dominated by men, need to speak up immediately and denounce Gamergate. The dam started to break this week as Patrick Klepek of Giant Bomb broke the silence at their publication on Monday. Last week, the industry’s top trade group, the Electronic Software Association spoke out against Gamergate, saying “Threats of violence and harassment have to stop. There is no place in the video game community for personal attacks and threats.”

No one, literally no one, cares what “the Electronic Software Association” has to say. Considering how successful they were attacking video game piracy, if they’re on the anti-gamers’ side, the pinkshirts ought to raise the white flag now.

Secondly, I call upon the entire industry to examine its hiring practices at all levels. Women make up half of all gamers, yet we make up only a fraction of this industry. While it’s possible to point to high profile women in the field, the fact remains. Women hold a shockingly disproportionate number of high level positions in game studios, game publishers and particularly in leadership roles. There are just 11 percent of game designers and 3 percent of programmers, according to The Boston Globe. Game journalism also plays a critical role. It doesn’t matter how many women we get into game production. If the only people evaluating the work we do continue to be men, women’s voices will never be heard.

Women no more “make up half of all gamers” than Brianna Wu has two X chromosomes. Playing Candy Crush Saga or Angry Birds or Kim Kardashian’s Mutant Butt Destroys the Sheboygan Mall doesn’t make one a gamer any more than playing Myst did. “Gamer” is derived from “wargamer” and it is shorthand for “core gamer” or “serious gamer”. It does not refer to anyone who happens to play an electronic game any more than it refers to someone who plays hopskotch. No one is stopping women from starting their own game reviews. That’s exactly what I did in 1991 when virtually no one was reviewing games in the mainstream media and that’s how I ended up being nationally syndicated, with a game review column running weekly everywhere from Boston to San Francisco.

My friend Quinn told me about a folder on her computer called, “The Ones We’ve Lost.” They are the letters she’s gotten from young girls who dream of being game developers, but are terrified of the environment they see. I nearly broke into tears as I told her I had a folder filled with the same. The truth is, even if we stopped Gamergate tomorrow, it will have already come at too high a cost.

To dream of “being game developers” is not at all the same thing as doing the hard work of developing games. Those young girls may desire the status, but they show  absolutely no sign of wanting to actually do the work involved. Anyone who really and truly wants to make games will do so, and will not permit anyone to dissuade them. You don’t need anyone’s permission to be a game developer. You don’t need anyone’s encouragement. You don’t need hugs and a welcome mat. Thanks to the panoply of great tools available, it has never been easier to develop games. Wu can cry if he likes, but the fact is that none of “The Ones We’ve Lost” were ever going to develop a single game. Ever. Not even if they were welcomed into the industry with pixies, unicorns, and rainbows.


An unmoored state

John C. Wright drops a daisycutter of law and logic on the celebrants of the ur-legalization of sodogamy:

The proponents of what is called (with unintentional hilarity) gay marriage express the gaiety for which they are named by crowing and gamboling with delight that the Supreme Court has declined to do its core Constitutional mission of interpreting the law, and chastise and check the abuses of activist judges overruling the sovereign votes of the decent and sober majority.

They should perhaps rein in their gay celebrations: gay marriage cannot be justified either in law or logic. This means the law has just departed from the environs of law and logic.

The gay partisans should instead recoil with dread, for the thing, by being given into their hands, is effectively destroyed. Whatever meaning or sanction the pairs of homosexuals are seeking out of the pretense of marriage is destroyed by the very fact that it is a pretense, not a marriage.

I am not speaking about an abstraction, but as a matter of law. The way law works, for those of you who are unfamiliar with the basic principle, is that once a precedent is established, until and unless it is definitively overruled, it has controlling authority over every case standing on similar facts, and the degree of similarity is the core of what all legal arguments are about.

This ruling, now left to stand, will and must create more havoc with family law, with testaments and estates, divorce laws, property laws, far more than if the government simply decreed marriage to be a private contract. No matter what the desires and tastes of the reformers, and no matter their promises, once set in motion, the law operates by a logic and by an inertia of its own.

I have been pointing out the increasing U.S. abandonment of law (and, for that matter Law) for nearly a decade now. I first noticed it back in the 1990s, when a petty legal case to which I was the only witness was settled, in the courtroom, by the judge literally flipping a coin. At the time, this was shocking to me. These days, I think the average man would consider himself lucky if he managed to get fifty-fifty odds of genuine justice being done.

What we are witnessing here in the Supreme Court’s cowardly decision to permit the widespread implementation of sodogamy through inaction is precisely what Wright describes, the abandonment of law and logic. I’m not even remotely surprised by the Court’s decision to punt; the reason they did so was expressly because they did NOT wish to set a precedent, any precedent, in either direction. On the one hand, they did not wish to “turn the clock back” in favor of traditional, actual marriage because they wish to curry favor with the global elite that are actively seeking to destroy marriage. On the other, they did not wish to set an actual legal precedent because there are no solid legal or logical grounds that would permit them to demolish the concept of marriage consisting of the union of one man with one woman that would be limited to only changing the “man/woman” element; every argument that can be made for sodogamy can also be made every bit as effectively for polygamy and for unions with non-human entities. Regardless of whether you are anti-sodogamy or pro-marriage equality, this abandonment of jurisprudence should not be celebrated.

The continued abandonment of law and morality is inevitable at this point, to the extent it hasn’t already happened. It is part and parcel of a civilization in the latter stages of decline, and our responsibility is not to try to prevent its fall, but rather, to continue to uphold each petty traditional schwerkpunkt represented by the families and institutions that have not succumbed to the cultural rot. Human societies are cyclical entities, and one can no more fight the cycle than gravity. This is not, however, a counsel of despair, but rather, one of hope. “Progress” is neither linear nor inevitable. What we are seeing has happened before, and will happen again. Our fathers and grandfathers may have failed to sustain the civilization they inherited, but we cannot be held responsible for that. What we can, and will be responsible, is if we fail to keep the seeds of that civilization alive to pass on to future generations.

We are the bases of tomorrow’s civilization. We are the foundation of tomorrow’s societies that will rise from the swirling barbarism. Don’t forget that.


We can do that

This guy quite clearly doesn’t understand how the game industry works and is attempting to put the media cart ahead of the millions of horses that are the gamers of the world.

I compiled a list of the news and opinion outlets that have published articles critical of #gamergate just in the last few days. They’re welcome to boycott these all, it’ll just hasten their increasing irrelevance.

And yet, none of this is having ANY effect whatsoever on the activity of game developers. Literally none. There are no AAA developers suddenly deciding that instead of a 3D shooter, they are going to develop Kim Kardashian’s Mutant Butt Goes to the Mall. Blizzard is not going to halt Warlords of Draenor in order to put more clothes on the girl-Dranei or ensure that they are sufficiently Strong and Independent for Literally Who’s liking. Matrix is not going to start publishing Fashion Quest: Kicky Heels instead of its 576th World War II wargame, Operation Johann: the Czechoslovakian Plan to Invade Lichtenstein. And as far as I am aware, no one is running out to hire Zoe Quinn as a design lead.

But #GamerGate is having a tangible effect on the media organizations. Intel and Mercedes have stopped advertising on Gamasutra and Gawker. Other advertisers will follow suit; I have heard of other publications discovering that their advertising revenues are imperiled. The pinkshirts of the games media are going to find out, over the next few months, just who is truly irrelevant, who is truly impotent. And it isn’t the gamers of #GamerGate.

#GamerGate ultimately comes down to one thing. We gamers like our core games the way they are, and we aren’t going to change them for anyone or for any reason except better gameplay. And we don’t give a quantum of a damn what any casual gamer who plays Myst/Cooking Mama/Farmville/Angry Birds does, thinks, wants, or says. All the theatrical handwringing rhetoric about misogyny and harassment and death threats means absolutely nothing to any of us. It doesn’t matter if Literally Who, Literally Who 2, and Literally Wu wind up being ritually tortured and force-fed Ebola before being sacrificed to Cthulhu on an altar made of desert-aged E.T. cartridges, that’s not going to alter any of our opinions on the matter in the slightest.

One gamer, by the name of Phasmal, speaks effectively for us all: “You could say all gamers drink the blood of innocents under a full moon and I still wouldn’t give a fuck.”

D’accordo. In the meantime, if you’re interested in either reading honest game reviews or writing a few yourself, check out Computer Game World. I’m in the process of adding many of my old reviews and others are adding new ones every day.


So, astrology is now science?

That appears to be a possibility in light of this latest science news:

Researchers studied 400 people and matched their personality type to the season when they were born. The scientists claim people born at particular times of the year have a greater chance of developing certain personality traits. They said this was because the seasons had an affect on certain chemical substances in the brain, such as dopamine and serotonin, which control mood. They discovered that babies born in the summer were much more likely to suffer mood swings when they grow up.

In contrast, those born in spring tended to be excessively positive, upbeat and optimistic. They also found that those born in the autumn were less likely to be depressive, while winter babies were less likely to be irritable.

As the scientific research progresses, it would be interesting to map these “chemically generated seasonal personality types” to the various astrological signs and see how well they match. It would certainly be amusing to see the expression on the faces of various science fetishists upon learning that they were henceforth to be deprived of one of their favorite rhetorical devices.


Pinkshirts vs GamerGate

No worries, once “pinkshirt” becomes widely adopted as a derogatory term for a feminist or SJW, there can be little doubt that the pinkshirts will promptly pretend that it isn’t a “Vox Dayism”:

Ian Miles Cheong @stillgray
So sad to see GamerGaters latching onto Vox Dayisms like “pinkshirts” to refer to feminists. Oh well, they deserve each other.

One thing I find mildly bemusing is the way various pinkshirted newbies and wannabes still have no idea how long I’ve been in the game industry or what I do there. I mean, Wikipedia isn’t exactly complete, but there is SOME information there.

Laurel Halbany ‏@neverjaunty
@scalzi It’s pretty impressive how many shitbirds who never heard of gaming before this are jumping on GamerGate to peddle their snake oil.

John Scalzi ‏@scalzi
@neverjaunty As soon as GG happened, it was just a matter of time before that one signed on. Which is fine. The two deserve each other.

That’s even dumber than the accusation that my father somehow obtained my column at WND for me. For the record, I have been professionally reviewing games since 1991, beginning with the St. Paul Pioneer Press, then Chronicle Features, and then for Universal Press Syndicate, Computer Gaming World, Electronic Entertainment, and the Atlanta Journal/Constitution. Since I retired my AJ/C column, I have continued to write for various game industry publications since then, albeit not under this name.

I happen to know exactly what sort of corruption is rife throughout the games media; I was the only game developer permitted to write for CGW for exactly that reason. Johnny Wilson and Chris Lombardi both trusted my integrity, as did the editor of Electronic Entertainment. They knew I would cut my thumbs off before I would give a false review of any game. And they sure as hell wouldn’t have trusted the integrity of the most of the current breed of “game journalists”.

Ian Miles Cheong ‏@stillgray
Reminds me of Vox Day and every other parasite who’s latched onto this stupid movement.

Space Bunny ‏@Spacebunnyday
You might want to look at the dates of @voxday ‘s posts on the topic before claiming he’s “latching on” to it.

As it happens, I’ve known the games media longer than most of its biggest names have been around. I grew up with the late Paul Anderson and I still have a cassette tape with “Three Chord Song” and other songs by Andy McNamara’s band around here somewhere. I remember when Game Informer was Funcoland’s six-page in-house rag. I am familiar with the constant pressure the games media faces to ensure the flow of advertising money from the very companies it is reviewing. Some organizations and individuals are able to retain their integrity, but unfortunately, most don’t. Unless you truly love games more than money, you will succumb eventually. The smarter ones usually end up migrating to the development side in the end, where the influence is smaller but the pay is better.

I never accepted anything from anyone except free games for review. I suspect most of today’s “game journalists” would leap at the chance to sell out for a trinket or a free dinner, much less a skanky pinkshirt. Not only are they corrupt, some of them are even in ideological collusion, as can be seen by the timing of these various “Gamers are Dead” articles:

‘Gamers’ don’t have to be your audience. ‘Gamers’ are over. Exclusive http://archive.today/l1kTW Leigh Alexander Gamasutra Aug 28, 10:00am

An awful week to care about video games http://archive.today/rkvO8 Chris Plante Polygon Aug 28, 1:21pm

The death of the “gamers” and the women who “killed” them https://archive.today/ZyLdw Casey Johnson Ars Technica Aug 28, 5:00pm

A Guide to Ending “Gamers” http://archive.today/2t93l Devin Wilson Gamasutra Aug 28, 7:57 pm

_We Might Be Witnessing The ‘Death of An Identity’ https://archive.today/ht088 Luke Plunkett Kotaku Aug 28, 8:00pm

_Gaming Is Leaving “Gamers” Behind http://archive.today/jVqJ8 Joseph Bernstein Buzzfeed Aug 28, 8:29 pm

_Sexism, Misogyny, and online attacks: It’s a horrible time to consider yourself a gamer https://archive.today/HkPHc Patrick O’Rourke Financial Post Aug 28, 9:33pm

_It’s Dangerous to Go Alone: Why Are Gamers So Angry? http://archive.today/9NxHy Arthur Chu The Daily Beast Aug 28, time unknown

_The End of Gamers https://archive.today/L4vJG Dan Golding Tumblr Aug 28, time unknown

_This guy’s embarassing relationship drama is killing the ‘gamer’ identity https://archive.today/L4n6p Mike Pearl Vice Aug 29, time unknown

And as far as “never heard of gaming” goes, Ender and I are in the process of testing our latest Fifth Frontier War module. For VASSAL. Which, by the way, I named.


VPFL Week 6

73 Greenfield Grizzlies (5-1)
68 Texas Chili Eaters (4-2)

59 RR Redbeards (5-1)
49 Bane Cornshuckers (2-4)

87 Gilbert Gamma Rays (4-2)
69 Mounds View Meerkats (4-2)

74 Boot Hill Bogs (1-5)
73 King (2-4)

77 Favre Dollar Footlongs (3-3)
69 Clerical Errs (0-6)