Attn: Developers

[Redacted] Games, a Castalia House subsidiary, is looking for technical volunteers for these projects:

Project 1: Turn-Based Unity Game Based on a Popular Board Game from the Early ‘80s

This project is running now. The online version of the [redacted] board game is in progress. We could use any of the following:

Developer familiar with Unity
C# developers
Developer familiar with authoritative networking
Developer with knowledge of turn-based AI

This team meets (remotely) at 7:00 PM Eastern Standard Time at least once a week.

Project 2: [redacted] Games, Skunkworks Division

Project 2 is prototyping and proof-of-concept work. This project is for you to get your hands dirty with concept proofing. The current goal is to produce small, working examples of cutting-edge game design and technical proof-of-concepts.

The initial project is a single-player RPG coded in C/C++ and the occasional Assembler.

We need:

Game Designer: You have professional game design experience. You like RPGs. Your goal is to provide a game direction for the following team, under the direction of the lead game designer.
Technical Program Manager (Game Technology Analyst): A TPM that can compile a list of open-source game technologies and licensed tech, keep it current, and advise everyone of the pros and cons of each. Example: Is the Unreal 5.0 engine the best for this project if we want cutting-edge AI? You tell us.
Game Architect (Speech Synthesis):  Voice Inflection based on emotional and programmed environmental attributes isn’t something you can pull off the shelf. If you’re a C++ SuperCoder willing to blaze a new trail, this volunteer position is for you. The Speech Synthesis Architect will need to use a combination of research and prototyping, marching towards using synthesis in such a way that people can’t tell if its voice acted or not
Game Architect (AI): Work with the TPM Tech Analyst to evaluate current AI in the games industry and make recommendations. Game AI has gone backward, but a small number of companies, such as Cloud Imperium Games, are blazing new trails. You will have input on all fundamental game decisions, from which engine to use to the data model needed to support AI development
Environmental Lead Artist: Work with the TPM Tech Analyst and game designers to establish a game environment for prototyping and proof-of-concept
Character Model Artist: create 3-D characters to use in tech demos
Producer: Run a multi-year all-volunteer effort using open-source software with a team spread across a planet! Must be able to tell the Alpha Dog Producer that he’s barking up the wrong tree on occasion
Alpha Dog Game Producer: You’re an Alpha and a Gamer. Your ultimate goal is to produce a spectacular game that everyone can work on games full-time and feed their families. You will be a hero!
DevOps Engineer: Work with a team spread all over the globe in implementing a code repository, CI/CD pipeline(s), and various tools everyone knows this team will need but hasn’t thought about yet
C/C++ coders: Indicate your interest as a game developer on the skunkworks team, and we’ll get back to you

Important Notice

All these positions are volunteer. Your only reward may be a credit in a game or a LinkedIn reference. However, we track the time everyone puts into the project if it makes money and payouts are appropriate. The current consolidation in the AAA game studio market will not make better games. That’s going to be up to us.

Email faceless.producer@redacted-games.com if these volunteer projects interest you.

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