Mendicant Bias has clearly read his Lind and correctly applied it to #GamerGate and society alike:
We have seen the most important and fundamental values of our society torn down and destroyed by vandals who used the tactics of cultural Marxism to subvert our society. We have seen abominations like gay “marriage”, no-fault divorce (read: his-fault), government-subsidised abortion and freely available birth control, and universal suffrage become “acceptable”—as if these cultural freak shows could ever possibly be considered “normal”. We have seen our most fundamental rights of conscience, association, freedom of thought, free exercise of religious belief, and freedom of action circumscribed, shrunk, and destroyed before our eyes. And we let it happen.
The self-aware man who looks at how this happened will come away with a certain cold appreciation for the tactics of those who imposed this ashen, burning Hell upon us.
When it comes to gaming, we have repeatedly seen how SJW tactics work. They have used the fundamental decency of the average Western gaming consumer against him, by browbeating him into believing that he is sexist if he wants “believable” (i.e. non-ridiculous) women in games, or that he is “racist” if he doesn’t want games to become some sort of absurd paean to multiculturalism, or that he is a misinformed idiot if he thinks that women can’t be just as strong and effective in an FPS game as men.
They are exquisitely good at shutting down dissent. They’ve had forty years to entrench themselves and become institutionalised. And they have succeeded. They did this by capturing the single most important and powerful level of war. The Moral Level of War
He also explains why #GamerGate has been uniquely successful in resisting the SJW onslaught when everything from the US Army to the churches have been overrun like France in 1940:
The cultural Marxists who brought us to this point have used the moral level of war brilliantly, up until now, by bludgeoning anyone who disagreed with them into submission through the threat of being branded sexist, racist, and other double-plus ungood things. To the SJW set, any deviation from “acceptable” modes of thought was and remains Badthink. Hell, they even have their own programming language! (Note the satire.)
But they grew overconfident, and made a huge mistake—giving us everything we need to destroy them, root and branch.
Until recently, gaming “journalists” had a lock on how the consumer viewed the products that they paid for. Games that promoted “social justice” narratives were given high reviews—but when the rest of us actually tried playing them, we often found them to be unplayable garbage, because they sacrificed absorbing gameplay and great storytelling for smarmy preachiness and painfully stupid messages about “tolerance”.
When #Gamergate first broke, the reason for this appalling state of affairs became perfectly clear: the gaming media were in bed, literally, with the very same game developers whose work they were reviewing.
Overnight, they lost their moral high ground in the eyes of thousands of gamers all over the world. And they have continued to lose that support as gamers have mounted a vicious backlash against their immorality.
This is a very, very important lesson to absorb. You cannot win at the moral level of war when crippled by ambiguous values and a lack of moral confidence. This is why the Christian churches that compromise their principles and turn against their own historic values rapidly collapse. Defeat at the moral level of war destroys an institutions raison d’etre; once robbed of its core reason to exist, an institution ceases to grow and rapidly begins to decline.
Mr. Lind and I had a conversation about #GamerGate. He recognized it as an obvious manifestation of 4GW, so it’s interesting to see that the students of 4GW see it clearly as well.