In light of John C. Wright’s Unified Field Theory of Madness, perhaps we need an addendum to explain the Contrapuntal Certainty of Left-Wing Social Policies:
From Grand Theft Auto V to Saints Row 2 and Fight Night, many games let players choose between characters of different races. However, researchers have found that when white people play as black characters in video games classified as violent, the players were more threatening, offensive and racist in real life. Scientists described the findings as ‘disturbing’ because it is the first time the race of a computer alter ego, or avatar, has been linked to this change in behaviour.
There may be a third certainty beyond death and taxes, and that is the tendency of every left-wing social policy to deliver consequences that are the EXACT OPPOSITE of those expected and predicted. We have seen tax hikes that raise less money, we have seen a War on Poverty that increased the number of the poor, we have seen how multiculturalism increases social divisiveness, and now we are seeing that the proposed solution to supposed racism in video games actually increases racism in real life.
This should have interesting ramifications for the women who are incessantly crying for more female protagonists in video games in order to encourage more female involvement; at this point, one wouldn’t be surprised if that ended up leading to the development of online prostitution through video gaming networks.