Still the master

Ender has been playing a lot of Maddens and started thinking he was pretty good. And, to be fair, he is getting pretty good; at one point in the second quarter I was down by 10 and he had the ball on my four-yard line. But a very timely interception in the end zone followed by a quick 95-yard touchdown pass got me back in the game and I had a one point lead at halftime.

As in real football, the key to success in two-player Maddens is making adjustments. Ender had been chewing up my defense with deep passes to the right side of the field and my front four wasn’t getting any pressure on him, so I switched to a dime formation and began blitzing from the left. On offense, began calling more audibles to take advantage of his tendency to cheat the free safety. That rapidly changed the game, to such an extent that he began muttering about how I could possibly know when he was going to try to stop the run versus the pass.

The final score was 56-40. We both threw for over 400 yards; the difference was that I had another 200 on the ground. He put up a much better fight than the previous New School challengers I’ve beaten down over the years, but I don’t like my chances once he figures out how to better mix up his playcalling. As I explained to him afterwards, he already knows how to think about his actions, so now he has to take the next step and begin to anticipate his opponent’s actions.


Strategy games for starters

DB asks a reasonable question:

If you have time would you mind recommending a good strategy board game for someone who has only ever played Risk and Axis and Allies.

Ideally it can be played by only two people but can handle more if needed. I would like something that doesn’t take days to play, an hour or two, no more than three. A game whose rules can be easily understood by beginners. While I could probably pick up complicated rules fairly quickly those I play with may not be as oriented toward such thinking.

There are so many games out there that I don’t know where to even start looking.

My go to game for beginners is War at Sea by Avalon Hill. It’s simple, historical, and balanced towards the Allied player so it’s a good game to help a less experienced gamer develop confidence while learning the importance of anticipating an opponent. It also makes it very easy to understand why the Axis lost WWII. However, I’m sure others will have alternative suggestions.


Mailvox: Game recommendations

DP requests advice:

Hello Vox, greatly enjoy your blog and articles. In ref. to your post on gaming, the article got me thinking that perhaps from a ‘reaction time’ and ‘mental sharpness’ standpoint, I should invest in something for my aging mind too.

So I am looking for some guidance (without having to ask the local teenagers) on platform and game choices. I am a 47 yr old guy with young kids (boy 8, girl 10) and obviously grew up with Space Invaders, and never really touch them since. The kids have a DS each, but no big game setup (xBox, etc.).

I have deliberately not bought anything to avoid having slugs for children, but now starting to think there may be some advantages to a controlled, limited use (and maybe some fun family time to boot).

So, questions:

1. Platform suggestion? (don’t really have the money to buy new, but perhaps last year’s model from the local pawn shop?)
2. Games? (We are attempting to bring our children up in a Christian household, so the beloved wife will not support a blood fest, but perhaps there are combat or ‘pilot’ type games that help with mental sharpness/reflexes, but keep the gore down?)
3. Any other suggestions or comments.

1. PlayStation 2. The games aren’t very different than the so-called nexgen ones, and in fact, some new games are still being released for it. You can buy one used for around $50 and excellent games for as little as $5. And, of course, download D-Fend Reloaded for playing great old DOS game like Wing Commander and TIE Fighter.

2. Madden 2008 for PS/2 is still fun and I prefer it to the newer X360 versions. NCAA Football is good too, but I don’t know what year is best since I haven’t played NTSC games in years. Some of the classic Arcade compilations are really good. Downloading MAME and classics like Ms Pac-man, Donkey Kong, and Sprint 2 is free and the games can be played on any system bought within the last five or six years.

3. Check out the emu scene and don’t be afraid to dig deep. There are tons of great games that no one plays anymore but are still great fun. Games like Pilot Wings 64 or Castle Wolfenstein aren’t any less fun even if they are technologically outmoded.


Games are good for you

It is medical science:

Dr Micklewright was equally surprised by the number of characteristics gamers did share with top athletes. He said: ”Their reaction time, motor skill, competitiveness and emotions were pretty close. Elite athletes have unusually high levels of positive feelings and low levels of negative feelings such as depression and fatigue.”

Okay, granted, you still have to get to the gym. But combining the gym and games is the way to turn yourself into an elite physical and mental specimen. And best of all, you never have to enter The Big Room.



Game of games

I know we have a reasonable amount of gamers here, so I’m wondering if anyone might be interested in a multi-genre gaming tournament inspired by the Apprentice Adept series. Obviously, it would all be online, but the Sprint competition between Jamie, Markku and I made me think that it might be fun to have different categories such as Arcade, Console, Wargame, and Classic (Chess, Go, etc). Thanks to RK, VASSAL will make it possible to throw down in everything from ASL to Wooden Ships and Iron Men. You could challenge someone and they’d have one month to get the game started, another month to finish it, and this would allow us to determine precisely whom is the Ultimate Gamer here. Forfeits would not only be permitted, but encouraged, so if you blow the game selection game and wind-up facing Spacebunny at Pooyan, Markku at Sprint, or me at Cod:MW2, there is no point in wasting anyone’s time.

Obviously, this could become an ongoing ladder, but I think it would work best initially as a tournament. We can do something like give away a mouse to the winner, a personally inscribed copy of RGD to the second-place finisher, and TIA for third place. (I was going to suggest SE, but I only have two copies of that.) Anyhow, if you’re interested, speak up, and if you have any ideas for what the categories should be, the selection process, or what games should go in what categories, fire away.

I’m just brainstorming at this point, so everything is on the table.


Ender’s Arena

After a speedy game of old favorite War at Sea in which the brilliant and extraordinarily handsome Axis admiral took advantage of Ender’s inexplicable failure to control the Mediterranean in order to steal an early Turn 5 Axis Major Victory, it was decided that we would give the Avalon Hill classic Gladiator a try.

Ender’s first attempt in the Arena was remarkably short, coming as it did to a speedy end in the fifth phase of the first turn. His medium gladiator, Felix, was arguably the most inaptly named gladiator to ever stumble across the sands of the Colosseo. Felix collided twice with my champion Varius, a light gladiator who didn’t wear much armor but carried a large shield that gives +2 Impact Factors. Felix stumbled after the first collision, at which point Varius charged him, crashed into him behind the weight of that large shield, and Felix was out cold. Ender was more amused than disgusted, but wouldn’t even bother to consult the Moment of Truth chart to determine the unlucky Felix’s fate. *schlunk*

The undefeated Varius, whose wins date back over a period of ten years thanks to some old battles with Big Chilly and the Missile Digit, next met Ender’s light, but brawny Aptus. Aptus quickly put his massive +4 Strength to work, smashing into Varius and stunning him, then methodically bashing Varius’s large shield to bits. Varius repeatedly sought to get positional advantage to counteract the stun penalty he could not seem to shake, but to little avail.

After a few furious engagements, the two gladiators found themselves facing each other. Varius was vision-impaired, bleeding from a serious head wound, and was lacking both his shield and his weapon, which had been knocked from his grasp when parrying a thunderous head stroke. Aptus had clearly been getting the better of the combat, but was badly wounded in the chest due to four targeted attacks that had been inadequately blocked. Varius managed to elude Aptus’s subsequent charge and circled around behind to retrieve his sword, then immediately spun around to score with an all-or-nothing thrust to the chest that brought Aptus to death’s door.

In the first two phases of the fifth turn, Aptus tried to retreat, but Varius successfully anticipated his loss of nerve and forced two more engagements that both came within a single point of finishing Aptus off. But in the third phase, Varius made the mistake of sidestepping forward while Aptus turned and plowed straight ahead into the smaller, lighter, and shieldless gladiator. The combination of strength, shield, and movement advantages gave Aptus a +7 mod to the collision roll; Ender picked the perfect time to roll boxcars for a 19 that sent Varius sprawling unconscious on the bloody sands.

We were in accord that Varius merited Missus, as his Attack CF – Defense CF was +44 in only eight engagements. But the fans in the Colosseo were apparently in a bloodthirsty mood that day, as they nevertheless turned their thumbs down. *schlunk* And Varius the light gladiator was no more.


At the Black Gate

Yes, I’m still posting there. This one is for the old school gamers. It’s an interview with Marc Miller, the designer of Fifth Frontier War, Azhanti High Lightning, and, of course, Traveller. It offers substantial evidence in support of the hypothesis that designing games is a natural talent rather than the result of experience and interest in playing games.


A descent into madness

I have a random idea for something that may be of interest to a small and masochistic fraction of the Ilk. Most of you will recall that we have, on occasion, collectively contemplated the possibility of Japan invading the West Coast. Being a game designer, I have often found that a wargame nicely clarifies one’s thinking on the range of practical possibilities. However, since there does not appear to be a wargame dedicated to this proposition, for what I believe to be the obvious reason that it wasn’t considered even a remote possibility by any of the functional military minds on either side, my thought is to design one which will clearly illustrate the various points I have repeatedly explained to those who bought into Michelle Malkin’s thesis.

If anyone is interested participating, the first thing we’ll need to do is work out orders of battle for both sides, decide on a scale for the map, and settle on potential victory conditions. I intend to work out the Japanese OOB circa spring 1942; I have already reinstalled the War in the Pacific complete with the latest updates to assist in this process. So, if you’re a wargamer or WWII enthusiast, feel free to share your thoughts on the idea here.