Two courses, two prices

My partners are about ready to take over the responsibility for the Game Dev course; the animated ad is done, and they’re getting their web site and order processing updated, so if you want to take advantage of the $150 price for the 20-hour course, this is your final opportunity. The price will go up to $199 next week.

However, even if you’re interested, you may want to hear about an even better offer, especially if you’re interested in entrepreneurship. My partners, as it happens, are going to be offering a Business Startup course of their own; one of them ran Red Herring in Europe and Asia for years before striking out on his own and he is one of the best-connected people in the fields of technology and technology-funding walking the planet. From Skype to Google, you name it, he knows the people who started them and first funded them.

I’ve learned a tremendous amount from him over the years, and managed to convince him that there are many people who would benefit from tapping into the knowledge and experience he has picked up over the years. His course will probably run 90 minutes per session rather than two hours, but it will be in the same basic format and will feature even bigger names than my course will. It will also be priced at $199 per seat and will begin sometime in Q1 2016.

Anyhow, I’ve already made reserved seats in the Game Dev course available for free to the Brainstorm Annual members. After our last closed event, a number of the Brainstormers indicated that they would like to attend the Business Startup course, so I spoke with my partner and he agreed that all Annual Brainstorm members will be permitted to attend his course for free as well. The one difference is that while Annual seats can be given to friends and family for the Game Dev course, only the actual Annual member will be permitted to attend the Business Startup course.

So, if you were giving any thought to signing up for Brainstorm and you’re interested in entrepreneurship, this is one more reason to give it a shot. In addition to the two courses worth a combined $400, you’ll also be able to attend the closed Brainstorm events, such as the upcoming one on November 14th with Mike Cernovich, where we’ll be discussing the current state of the publishing industry and how one can best take advantage of its vicissitudes.

And, of course, I will be looking to continue to add value to a Brainstorm membership as time goes on. Stickwick has gone a little overboard in her proposed presentation on dark matter, as it has transmogrified into a book that Castalia will be publishing next year, so that planned event will be delayed until the spring. On the plus side, however, we will be providing the book to all the members in order to facilitate both a meaningful discussion and informed questions.

In largely unrelated news, Castalia has launched Wargame Wednesdays today, kicking off with a review of a set of military history books by Donald Featherstone  that I desperately need to get my hands on:

Even though the scope of the series precludes in-depth historical background as a young student I found the series useful as a beginning reference for various papers and as a gamer I appreciated the emphasis on playing an army using the tactics and dealing with the limitations faced by the historical commanders or in Donald Featherstone’s own words from the first volume’s introduction: “Each section details the technique and styles of fighting of the various nations and armies and offers suggestions how this can best be simulated on a table-top battlefield.” He goes on to explain that war gamers take great care in researching their armies, paint them as accurately as possible to create the most reasonable simulation then it “…all falls down at one critical point – unable to move under their own volition, the small model soldiers are strategically and tactically directed by the war gamer himself, who maneuvers his armies with a military hindsight denied to their real-life commanders of long ago.” The figures on the table top may be dressed as Romans and Greeks but they are played using tactics “that would have done credit to Wellington in the Peninsula, Jackson in the Shenandoah Valley or Montgomery in Libya”. Featherstone then gives the example of a gamer choosing to collect and fight a Roman army against Britons or Gauls and after reading the relevant sections would “…know that they will advance in a certain formation, that they will hurl their pila and then come to close quarters with the gladius. After a simulated 15 minutes of fighting, they will be withdrawn and a fresh century or cohort thrown in to take their place.” On the other hand their enemies “…will fight in a desperate and ferocious fashion rather resembling the headlong charges of the Dervishes in the Sudan towards the end of the 19th century”.

Each volume is slightly different in its methodology ways, whereas the first volume covers each army separately the second volume groups the subject matter into wars, while the third volume is organized by campaigns from the French Revolution to Waterloo, though the final chapters cover the War with America, 1812-1815, the U.S. – Mexican War of 1846-1848, the Crimean War and ends with the War of Austria with France and Piedmont in 1859.


Brainstorm as book tour

Mike Cernovich comments on his recent Brainstorm experience and invites those who pre-order his forthcoming book to a special :

Vox hosts a monthly webinar called Brainstorm. Over dinner in Barcelona he invited me to be a guest. As he’s a friend of mine, I thought it’d be fun.

I did not expect to sell hundreds of copies of books.

Yet that is exactly what happened.

Before appearing on Vox’s Brainstorm, Gorilla Mindset had been selling 35-50 copies a day. A good day on Kindle was 30 copies. (I still sell 10-20 audio and paperback books a day, respectively.)

As you can see on the chart below, Vox’s review of Gorilla Mindset in addition to the scheduled Brainstorm created quite the spike in sales. Doing the virtual book tour with Vox sold at least 100 copies, and likely 200 copies or more.

Along with Vox Day, I am doing a webinar for people who pre-order Danger & Play: Essays on Embracing Masculinity.

Send a screen cap of your pre-order to Shauna.Danger@gmail.com We’ll host a webinar exclusive for those who pre-order. You only have until October 30th.

Speaking of Brainstorm, the October event for Annual members will be tomorrow night. Invites will go out later today. We have a LOT to discuss, very little of which I am inclined to mention in public.

It’s fascinating to see how useful Brainstorm has become in further weaponizing the VP community. We had a very successful Wargame Task Force meeting two evenings ago, which will be of absolutely no interest to anyone to whom the words “Avalon Hill” and “GDW” mean nothing, but it allowed us to quickly and efficiently make decisions, assign responsibilities, and start making progress on our current project, the first glimpse of which can be seen later today over at Castalia House.

I have no doubt that it will be equally useful for other projects, both more and less esoteric.And for that, we all have to thank the Annual members. They are the individuals who are making this all possible.


Entering the Gorilla Mindset

I’ll be talking with Mike Cernovich, the author of Gorilla Mindset, in an hour. It should be a good interview, as I’ve learned a lot from him about social media and how to leverage the hatred that is directed at one by the other side.

In some ways, he is the anti-Scalzi. He’s from a poor background in California too, but he had a father who helped him grow out of the gamma mindset and not only become a man, but an independent man. Like Scalzi, he is very, very good at self-marketing, but unlike Scalzi, he doesn’t need to lie, and spin, and misrepresent himself to do it.

One of these days I’ll have to explain to him the deeper symbology of the third eye, but tonight will not be that night. If you haven’t read the book yet, here is a detailed review of it.


Something related to games

I found this exchange on Twitter to be mildly amusing.

Vox Day ‏@voxday
#GamerGate Open Source projects are the current target of SJW entryists. They use Codes of Conduct to take control.

Stonehead ‏@stonehead
@voxday Could you guys please return to your caves, doing something related to games instead of misogyny? Thanks. #GamerGate

Vox Day ‏@voxday
@stonehead In addition to the 7 games I designed this year, the 3 games I am developing, and the game dev course I teach? #GamerGate

Speaking of the game dev course, I’ve had to take the time to do some infrastructure-building, get a little further down the road with regards to the games we’re developing, and arrange to make it possible to let people outside this blog know that a modified version of the game development course I taught at the institute in Zürich is going to be available online. That’s why the course did not begin this fall, but will instead begin in January, most likely on January 9th.

In order to make it accessible to everyone from Eastern Europe to the West Coast, the ten online sessions will be on Saturdays, beginning between 12 and 2 PM until 2 to 4 PM EST. Is there a strong preference for a specific start time in that window here? The structure will be about one hour of lecture, followed by 30 minutes of Q&A, followed by 15 minutes of me interviewing an industry expert, and 15 minutes of audience Q&A with the expert.

The price of the course is $199, but VP readers will receive a $49 discount if they sign up before my partners begin offering it to the public. Two people asked if they could contribute for scholarships; to do so, simply buy a course and let me know you want it to go to someone who can’t afford it. If you would like to apply for a scholarship, don’t do so now, but wait until I announce how many are available. I will be supplying several myself. As I previously mentioned, all Annual Brainstorm members are guaranteed a free seat if they want one; I will be sending out an email concerning this later today.

There are 500 seats for this first course, but due to the Institute students as well as a partnership with a technology incubator in a European city, it is possible they will fill up faster than one might expect. (Although based on some of the numbers the city representative was throwing around, I may need to do a completely separate course just for them, which would have the effect of creating more open seats here.) 40 seats are presently reserved for the institute, as many as 50 may be taken up by the Brainstorm members, but if you are interested in taking the course you can reserve a seat now.

Some comments from the previous course participants:

  • Great job, great course – you can expect a lot of practical knowledge and a lifetime experience from inside the industry – course is definitely worth the time and money invested! Last but not Least, Theodor is a great guy, as a person and as a mentor! Appreciated his honesty and way of spreading wisdom! 
  • These presentations are really interesting. I learn a lot and the stories and examples, while a bit lengthy, are fun to listen to and show a great deal of first hand experience. It’s like getting a look behind the scenes.
  • For me the workshop gives a unique insight into areas of the game industry, which have been very elusive to me so far. Some might complain about the slightly scattered structure of the workshops, but I think that all the little anecdotes and narrated experiences are the real benefit of these sessions. They explain quite well what to expect of relevant companies, how the people interconnect and give hints where to dig deeper to solve other pending questions. Additionally I appreciate the opportunity to get a feedback on the concepts from someone from the industry, thus not on a academic scale, but well founded in the real life business.
  • Generally speaking, it was good and informative. He talked about different subjects and didn’t get stuck on one topic. It was very good that he showed examples and made interactive discussions. It would be better, if he would also show examples of games when he speaks about the history of games and their mechanics.

Brainstorm: Gorilla Mindset


Since mindset is so important, it has always baffled me that many
people gloss over its significance. You’ll see guys who want to be rich,
yet talk themselves out of ever starting a company. Or grown men want
to get better at dating, but spend all their time complaining that it’s
impossible to attract women.


In reality the only thing holding these people back is themselves.
It’s impossible to become a winner if you constantly think like a loser.

Mike Cernovich’s book, Gorilla Mindset, is a good “mental reset” book that is likely to be useful to any man who is struggling with negativity, laziness, or burnout. I’ve read it myself and gleaned some useful performance tricks from it, and I’ve even given it to my son to read.

On Tuesday evening at 6 PM Eastern, Mike Cernovich will be my Brainstorm guest, where we will be discussing Gorilla Mindset and other topics of interest for 90 minutes, including Q&A. It’s a free event, so you can register here. Please note that registration will NOT guarantee a seat; only 500 can be seated at a time. If you haven’t read the book yet, I’d encourage you to do so before the event. I wouldn’t call it “life-changing”, but I have no doubt at all that there are others who would. Mike’s personal story is inspirational; he is an impressive guy.

Brainstorm note: I didn’t realize it until two days ago, but 2,395 people tried to register for the Brainstorm Hugo Party. The registration limit was set to 500, of whom 395 actually attended at some point. Since a lot of people will be interested in what Mike has to say, I’m going to bump up the limit to 750, of whom 500 will be able to simultaneously attend.

When we reach 100 annual Brainstorm members, I will bump up the maximum limit to 1,000 simultaneous attendees. For those who want to know how they can help boost the signal, that’s one way to do it.

In related news, I’ve been working with the institute and the Game Dev course is finally coming together and I anticipate it starting in January. It will be free for all annual Brainstorm members. The full price for the 10 sessions will be $199, but it will be initially priced at $150 for VP readers, #GamerGate members, and subscribers to the two Castalia House mailing lists.

UPDATE: Mike contacted me to let me know that he will be providing PDF versions of Gorilla Mindset and Juicing for Men to all Brainstorm Annual members on Monday.


Brainstorm September

The closed Brainstorm September event will be Wednesday, September 30th at 7:00 PM EDT. Monthly member signups are welcome again or you can sign up as an annual member. The topics of discussion will be my forthcoming new book expected to launch in November, the immigration crises in Europe and the USA, and what we’ve learned about the current state of the publishing industry and Worldcon’s recent decision to keep its data to itself.

We’ll also discuss the planned relaunch of my game development class, which I’ve delayed for 4-6 weeks in order to allow some time to let people know about it.


On the art of administering the bitch slap

Judgy Bitch reviews SJWs Always Lie: Taking Down the Thought Police:

SJWs and feminists (I’ll use SJW to include both for this article) hate and fear the man known as Vox Day, and for very good reason: he can deliver a bitch slap like no other (except maybe Milo Yiannopoulos). Granted, Day would never call what he does to SJWs a ‘bitch slap’ – he is far more sophisticated than that. Drawing on Aristotle’s concepts of dialectic (arguing from reason) and rhetoric (arguing from emotion), Day has done a great public service and published an ebook that has a few SJWs throwing hilarious tantrums.

It’s a very kind and colorful review, and I do appreciate it. Also, I was asked to do a Hangout or some such nonsense by a group on Twitter,  but it was clear that it would work better as a themed open Brainstorm, so if you’re interested in hearing me discuss SJWs with some folks who may be friend or foe (I honestly don’t know), you can register for tonight’s session at 7 PM EST.


Of this, that, and the other thing

All right, a few things that require addressing. First, the Closed Brainstorm meeting to discuss the 2016 strategy will be Thursday, August 27th, at 7 PM EST. Annual and pre-existing monthly members only, since we don’t want to share our thoughts with the SJWs. No decisions will be made, this is simply what it’s called, a brainstorm session. I’ll also share some information about the No Award vote that has been brought to light; still working on documentation. Check your emails tonight for the registration information.

Second, we should probably get going rolling with the VPFL before it gets too late. If you haven’t played before and want to give it a shot, post your name here and I’ll randomly select the winners who will receive a team to manage. If you qualified to come back, please point that out here. I’m a bit behind on this for obvious reasons.

Third, I have been informed that some are seeking Vile Faceless Minion status. Since I don’t have the time to put up with being summoned in the mirror at the moment, you’ll just have to email me requesting it with MINION in the subject. If you’ve recently done so, don’t do it again, I’ve got five or six potential minions waiting to receive Malwyn’s mark and get their number.

What is involved, you ask? Mindless obedience, no quarter, public silence, and gnawing on SJW bones. The Dark Lord speaks, the minion acts. If you’re not down with that, that’s fine, but then don’t sign up. The VFM are the Legion’s shock troops, the devourers and demoralizers, the breakers of enemy lines. If that’s not how you see your role, then stay Dread Ilk, stay Ilk, or simply remain one of the vast numberless minions who also serve the Evil Legion of Evil.

Because as the 400 already know, I will call upon you.

Fourth, SJWs Always Lie: Taking Down the Thought Police will be available in ebook on Amazon and Castalia on Thursday. I don’t know when the hardcover will be available, but before the end of the year. To the left is an example of one of the excellent chapter-heading cartoons contributed by the artist Red Meat.


Brainstorm Hugo Party 2015

Whether it’s a Sad Puppy sweep or a series of rockets exploding on launch this year, you are invited to celebrate the 2015 Hugo Awards online with the Rabid Puppies, the Dread Ilk, the Vile Faceless Minions, and two-time 2015 Hugo nominee Vox Day on August 22nd at 11 PM EST.

I’ll be announcing the other panelists in the next two weeks, but if you want to see our reaction to the results as they’re announced, feel free to register and take part. This is an Open Brainstorm so everyone is welcome and it will cost you nothing. If this works correctly, it should even be possible to view the livestream through the webinar.


Brainstorm tonight

If you’re an Annual or Monthly member, don’t forget that we’ve got a member’s-only event tonight. I’ve slightly changed the topics, because writing SJWS ALWAYS LIE has got me thinking about some things I think need addressing.

The Brainstorm July session will be Tuesday, July 21st, from 7:30 to
9:00 PM EDT. The topics will be the idea of designing a superior
alternative to Wikipedia, how the lessons of #GamerGate apply to the anti-SJW war in science fiction, and updates on applied Life Design, the Tor
boycott, and the Hugo Awards. If you’d like to take part, you can
acquire either a monthly or an annual membership.

I have the transcript from last month’s event but I haven’t finished going through it yet. I should have it out to members by the end of the week. I’ve been a little occupied, as after six days, SJWS ALWAYS LIE is nearly half complete. Is this what it’s always like to be Jonathan Moeller?

NOTE: Please don’t sign up after 7 PM, as I won’t be able to get you the registration information.