There is no way to avoid the conclusion that last year’s disastrous Kursk offensive was a test of the USA’s ability to go toe-to-toe with Russia’s generals. Or that it was a test that they failed badly.
● Ukrainian, U.S. and British military officers held eight major tabletop war games to build a campaign plan. But Washington miscalculated the extent to which Ukraine’s forces could be transformed into a Western-style fighting force in a short period — especially without giving Kyiv air power integral to modern militaries.
● U.S. and Ukrainian officials sharply disagreed at times over strategy, tactics and timing. The Pentagon wanted the assault to begin in mid-April to prevent Russia from continuing to strengthen its lines. The Ukrainians hesitated, insisting they weren’t ready without additional weapons and training.
● U.S. military officials were confident that a mechanized frontal attack on Russian lines was feasible with the troops and weapons that Ukraine had. The simulations concluded that Kyiv’s forces, in the best case, could reach the Sea of Azov and cut off Russian troops in the south in 60 to 90 days.
● The United States advocated a focused assault along that southern axis, but Ukraine’s leadership believed its forces had to attack at three distinct points along the 600-mile front, southward toward both Melitopol and Berdyansk on the Sea of Azov and east toward the embattled city of Bakhmut.
● The U.S. intelligence community had a more downbeat view than the U.S. military, assessing that the offensive had only a 50-50 chance of success given the stout, multilayered defenses Russia had built up over the winter and spring.
The massive distance between the wargamed results and the real-world results demonstrate how absolutely inept the current state of US military wargaming is. Keep this in mind when contemplating what the military wargames predict about the inevitable conflict in the South China Sea and in the Middle East.