01 asks about the conflation of Christianity and Nick Bostrom’s simulation hypothesis:
Okay, this is interesting: appears Vox here is some kind of simulation-solipsist, actually. And to think I thought he’s some kind of christian…hehe… Vox, would you care to answer a question ? If your simulation hypothesis is, in a general sense, correct (that is, universe is a simulation, and religious rules are supposed to be a factor by which the system selects AI programs that are “fit” for some unknown external purpose), what exactly makes you believe that simulation-designer is granting a happy future existence to those who abide by the “in-universe” rules he set, and not vice-versa (sinners go to “data haven / a better employment”, pious ones are tortured eternally or deleted)?
Is there any reliable way to tell that sim-op isn’t actually preferring AIs who see the author of “religious rules” as “crazy lying fucktard”, and deleting everyone else as soon as they “in-universe die” (or worse)? It’s not like you can have out-of-simulation knowledge of sim-op’s goals, can you?
I not only don’t see any conflict between the simulation hypothesis and the concept of a supernatural Creator God, to me it appears obvious that there is no way of reasonably distinguishing between the two from the human perspective. What leads me to believe the assurances of the “happy future existence” is that they are contained in the same game manual that contains the various reliable predictive models of human behavior provided in The Bible. I don’t know that I would necessarily describe it as “a happy future existence” so much as “the next level”, though. The interesting question to me is if Eternity is static as most Christians assume and Platonic Form theory would suggest, or if it is dynamic and it will be possible to fall from grace in that level too. I tend to incline towards the latter view, but it’s just an impression, not even an opinion.
I don’t think there is any way of meaningfully performing in-game testing of post-game results. The manual itself could be a deception, delivering on its in-game promises while deceiving with regards to its post-game ones. I touch upon this in TIA. For example, if Moloch were the sim-op aka Creator, then abortionists would be ministers and Hitler and Mao two of the saints. We can’t have out-of-game knowledge of anything because we are in the game. But to me, the important thing is to realize that you are playing the game regardless of whether you want to play it or not, whether you believe you are playing it or not.